a few changes to script engines releasecontrols
parent
8d8b5b756f
commit
d7671f3c01
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@ -459,23 +459,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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}
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private void ReleaseControls()
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private void ReleaseControlsorPermissions(bool fullpermissions)
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{
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SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
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if (part != null)
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if (part != null && part.TaskInventory != null)
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{
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int permsMask;
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UUID permsGranter;
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part.TaskInventory.LockItemsForRead(true);
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if (!part.TaskInventory.ContainsKey(ItemID))
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part.TaskInventory.LockItemsForWrite(true);
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if (!part.TaskInventory.TryGetValue(ItemID, out TaskInventoryItem item))
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{
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part.TaskInventory.LockItemsForRead(false);
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part.TaskInventory.LockItemsForWrite(false);
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return;
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}
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permsGranter = part.TaskInventory[ItemID].PermsGranter;
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permsMask = part.TaskInventory[ItemID].PermsMask;
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part.TaskInventory.LockItemsForRead(false);
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permsGranter = item.PermsGranter;
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permsMask = item.PermsMask;
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if(fullpermissions)
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{
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item.PermsGranter = UUID.Zero;
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item.PermsMask = 0;
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}
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else
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item.PermsMask = permsMask & ~(ScriptBaseClass.PERMISSION_TAKE_CONTROLS | ScriptBaseClass.PERMISSION_CONTROL_CAMERA);
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part.TaskInventory.LockItemsForWrite(false);
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if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
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{
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@ -488,7 +495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public void DestroyScriptInstance()
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{
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ReleaseControls();
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ReleaseControlsorPermissions(false);
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AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
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SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
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if (part != null)
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@ -1062,12 +1069,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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bool running = Running;
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RemoveState();
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ReleaseControls();
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ReleaseControlsorPermissions(true);
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Stop(timeout);
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SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
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part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
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part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
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part.CollisionSound = UUID.Zero;
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AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
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@ -1097,12 +1102,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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// bool running = Running;
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RemoveState();
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ReleaseControls();
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ReleaseControlsorPermissions(true);
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m_Script.ResetVars();
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SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
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part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
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part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
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part.CollisionSound = UUID.Zero;
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AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
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@ -1114,8 +1117,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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StartParam = 0;
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State = "default";
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part.SetScriptEvents(ItemID,
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(int)m_Script.GetStateEventFlags(State));
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part.SetScriptEvents(ItemID, m_Script.GetStateEventFlags(State));
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if (m_CurrentEvent != "state_entry" || oldState != "default")
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{
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@ -871,11 +871,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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private void ResetLocked(string from)
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{
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m_RunOnePhase = "ResetLocked: releasing controls";
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ReleaseControls();
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ReleaseControlsOrPermissions(true);
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m_Part.CollisionSound = UUID.Zero;
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m_RunOnePhase = "ResetLocked: removing script";
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m_Part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0;
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m_Part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
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IUrlModule urlModule = m_Engine.World.RequestModuleInterface<IUrlModule>();
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if(urlModule != null)
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urlModule.ScriptRemoved(m_ItemID);
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@ -916,28 +915,30 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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m_RunOnePhase = "ResetLocked: reset complete";
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}
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private void ReleaseControls()
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private void ReleaseControlsOrPermissions(bool fullPermissions)
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{
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if(m_Part != null)
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if(m_Part != null && m_Part.TaskInventory != null)
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{
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bool found;
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int permsMask;
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UUID permsGranter;
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try
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m_Part.TaskInventory.LockItemsForWrite(true);
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if (!m_Part.TaskInventory.TryGetValue(m_ItemID, out TaskInventoryItem item))
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{
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permsGranter = m_Part.TaskInventory[m_ItemID].PermsGranter;
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permsMask = m_Part.TaskInventory[m_ItemID].PermsMask;
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found = true;
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m_Part.TaskInventory.LockItemsForWrite(false);
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return;
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}
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catch
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permsGranter = item.PermsGranter;
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permsMask = item.PermsMask;
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if(fullPermissions)
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{
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permsGranter = UUID.Zero;
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permsMask = 0;
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found = false;
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item.PermsGranter = UUID.Zero;
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item.PermsMask = 0;
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}
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else
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item.PermsMask = permsMask & ~(ScriptBaseClass.PERMISSION_TAKE_CONTROLS | ScriptBaseClass.PERMISSION_CONTROL_CAMERA);
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m_Part.TaskInventory.LockItemsForWrite(false);
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if(found && ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0))
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if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
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{
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ScenePresence presence = m_Engine.World.GetScenePresence(permsGranter);
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if (presence != null)
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