From d767feafa4ff17cb4746ed9f3d5f1b50edf5d269 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 17 Sep 2015 05:24:19 +0100 Subject: [PATCH] generate maptile assets again, v2 do use at least the parcels overlay --- OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index ea05f1fa15..fa4378f02e 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -1532,8 +1532,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile()) { // V1 (This Module) - if(m_scene.RegionInfo.RegionSizeX <= Constants.RegionSize && - m_scene.RegionInfo.RegionSizeY <= Constants.RegionSize) +// if(m_scene.RegionInfo.RegionSizeX <= Constants.RegionSize && +// m_scene.RegionInfo.RegionSizeY <= Constants.RegionSize) GenerateMaptile(mapbmp); // v2/3 (MapImageServiceModule)