Added reporting of LocalFlags property update in a few more spaces.
parent
8fa03afb5c
commit
d79a37e0ca
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@ -1099,8 +1099,17 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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// debugMsg += ", ChildPart, ";
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debugMsg += "ParentId = " + part.ParentID;
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debugMsg += ", GroupPos " + part.GroupPosition + ", offset-position " + part.OffsetPosition;
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if (part.IsAttachment)
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{
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debugMsg += ", AttachedAvatar=" + part.AttachedAvatar + ", AttachmentPoint = " + part.AttachmentPoint;
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debugMsg += ", AttachedPos = " + part.AttachedPos;
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}
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debugMsg += ", Flags = " + part.Flags.ToString();
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debugMsg += ", LocalFlags = " + part.LocalFlags.ToString();
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if (part.Text != String.Empty)
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{
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debugMsg += ", Text = " + part.Text+", Color = "+part.Color.ToString();
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}
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ScenePresence sp = m_scene.GetScenePresence(part.AttachedAvatar);
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if (sp != null)
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@ -1258,7 +1258,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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//ScheduleGroupForFullUpdate();
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ScheduleGroupForFullUpdate(new List<SceneObjectPartSyncProperties>(){ SceneObjectPartSyncProperties.Flags, SceneObjectPartSyncProperties.AggregateScriptEvents}); //do we also need to synchronize SOG properties such as m_scriptListens_atRotTarget? (does any acotr other than script engine care about it?)
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ScheduleGroupForFullUpdate(new List<SceneObjectPartSyncProperties>(){ SceneObjectPartSyncProperties.Flags, SceneObjectPartSyncProperties.LocalFlags,
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SceneObjectPartSyncProperties.AggregateScriptEvents}); //do we also need to synchronize SOG properties such as m_scriptListens_atRotTarget? (does any acotr other than script engine care about it?)
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}
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public void SetText(string text, Vector3 color, double alpha)
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@ -3699,6 +3699,7 @@ namespace OpenSim.Region.Framework.Scenes
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(int) (color.Y*0xff),
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(int) (color.Z*0xff));
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SetText(text);
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ScheduleFullUpdate(new List<SceneObjectPartSyncProperties>() { SceneObjectPartSyncProperties.Color, SceneObjectPartSyncProperties.Text });
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}
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public void StopMoveToTarget()
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@ -4771,7 +4772,8 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.DebugFormat(
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// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents() since m_parentGroup == null", Name, LocalId);
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//ScheduleFullUpdate();
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ScheduleFullUpdate(new List<SceneObjectPartSyncProperties>() { SceneObjectPartSyncProperties.Flags, SceneObjectPartSyncProperties.AggregateScriptEvents});
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ScheduleFullUpdate(new List<SceneObjectPartSyncProperties>() { SceneObjectPartSyncProperties.Flags, SceneObjectPartSyncProperties.LocalFlags,
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SceneObjectPartSyncProperties.AggregateScriptEvents });
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return;
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}
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