add OSSL option PermissionErrortoOwner (true or false). if true ossl functions permission errors will only be sent to prim owner, defaul false: send all around
parent
77126cee00
commit
d79d7e228a
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@ -146,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected ISoundModule m_SoundModule = null;
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internal IConfig m_osslconfig;
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internal TimeZoneInfo PSTTimeZone = null;
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internal bool m_PermissionErrortoOwner = false;
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public void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
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@ -167,10 +168,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// m_log.Warn("[OSSL] OSSL FUNCTIONS ENABLED");
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}
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m_ScriptDelayFactor =
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m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
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m_ScriptDistanceFactor =
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m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f);
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m_PermissionErrortoOwner = m_osslconfig.GetBoolean("PermissionErrorToOwner", m_PermissionErrortoOwner);
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m_ScriptDelayFactor = m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
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m_ScriptDistanceFactor = m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f);
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string risk = m_osslconfig.GetString("OSFunctionThreatLevel", "VeryLow");
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switch (risk)
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@ -286,7 +287,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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if (!m_OSFunctionsEnabled)
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OSSLError("permission denied. All OS functions are disabled."); // throws
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OSSLError("permission denied. All unsafe OSSL funtions disabled"); // throws
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}
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// Returns if the function is allowed. Throws a script exception if not allowed.
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@ -294,17 +295,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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if (!m_OSFunctionsEnabled)
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OSSLError(String.Format("{0} permission denied. All OS functions are disabled.", function)); // throws
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{
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if (m_PermissionErrortoOwner)
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throw new ScriptException("(OWNER)OSSL Permission Error: All unsafe OSSL funtions disabled");
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else
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throw new ScriptException("OSSL Permission Error: All unsafe OSSL funtions disabled");
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}
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string reasonWhyNot = CheckThreatLevelTest(level, function);
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if (!String.IsNullOrEmpty(reasonWhyNot))
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{
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OSSLError(reasonWhyNot);
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if (m_PermissionErrortoOwner)
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throw new ScriptException("(OWNER)OSSL Permission Error: " + reasonWhyNot);
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else
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throw new ScriptException("OSSL Permission Error: " + reasonWhyNot);
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}
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}
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// Check to see if function is allowed. Returns an empty string if function permitted
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// or a string explaining why this function can't be used.
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// Check to see if function is allowed. Returns an empty string if function permitted
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// or a string explaining why this function can't be used.
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private string CheckThreatLevelTest(ThreatLevel level, string function)
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{
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if (!m_FunctionPerms.ContainsKey(function))
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@ -386,107 +394,107 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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// Allow / disallow by threat level
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if (level > m_MaxThreatLevel)
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return
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String.Format(
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return String.Empty;
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return String.Format(
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"{0} permission denied. Allowed threat level is {1} but function threat level is {2}.",
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function, m_MaxThreatLevel, level);
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}
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else
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if(m_FunctionPerms[function].AllowedOwners.Count == 0 && m_FunctionPerms[function].AllowedCreators.Count == 0)
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return String.Format("{0} disabled in region configuration", function);
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if (m_FunctionPerms[function].AllowedOwners.Contains(UUID.Zero)) // always allowed
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return String.Empty;
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if (m_FunctionPerms[function].AllowedOwners.Contains(m_host.OwnerID))
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{
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if (!m_FunctionPerms[function].AllowedOwners.Contains(UUID.Zero))
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// prim owner is in the list of allowed owners
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return String.Empty;
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}
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UUID ownerID = m_item.OwnerID;
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//Only Parcelowners may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_OWNER"))
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{
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (land.LandData.OwnerID == ownerID)
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{
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// Not anyone. Do detailed checks
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if (m_FunctionPerms[function].AllowedOwners.Contains(m_host.OwnerID))
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{
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// prim owner is in the list of allowed owners
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return String.Empty;
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}
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UUID ownerID = m_item.OwnerID;
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//OSSL only may be used if object is in the same group as the parcel
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
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{
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero)
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{
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return String.Empty;
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}
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}
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//Only Parcelowners may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_OWNER"))
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{
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (land.LandData.OwnerID == ownerID)
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{
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return String.Empty;
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}
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}
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//Only Estate Managers may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER"))
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{
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//Only Estate Managers may use the function
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if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID)
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{
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return String.Empty;
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}
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}
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//Only regionowners may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_OWNER"))
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{
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if (World.RegionInfo.EstateSettings.EstateOwner == ownerID)
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{
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return String.Empty;
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}
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}
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//Only grid gods may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GRID_GOD"))
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{
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if (World.Permissions.IsGridGod(ownerID))
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{
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return String.Empty;
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}
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}
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//Any god may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GOD"))
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{
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if (World.Permissions.IsAdministrator(ownerID))
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{
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return String.Empty;
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}
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}
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//Only active gods may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ACTIVE_GOD"))
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{
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ScenePresence sp = World.GetScenePresence(ownerID);
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if (sp != null && !sp.IsDeleted && sp.IsGod)
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{
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return String.Empty;
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}
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}
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if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID))
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return(
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String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.",
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function));
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if (m_item.CreatorID != ownerID)
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{
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if ((m_item.CurrentPermissions & (uint)PermissionMask.Modify) != 0)
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return String.Format("{0} permission denied. Script permissions error.", function);
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}
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return String.Empty;
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}
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}
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//OSSL only may be used if object is in the same group as the parcel
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
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{
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero)
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{
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return String.Empty;
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}
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}
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//Only Estate Managers may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER"))
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{
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//Only Estate Managers may use the function
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if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID)
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{
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return String.Empty;
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}
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}
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//Only regionowners may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_OWNER"))
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{
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if (World.RegionInfo.EstateSettings.EstateOwner == ownerID)
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{
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return String.Empty;
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}
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}
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//Only grid gods may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GRID_GOD"))
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{
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if (World.Permissions.IsGridGod(ownerID))
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{
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return String.Empty;
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}
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}
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//Any god may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GOD"))
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{
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if (World.Permissions.IsAdministrator(ownerID))
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{
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return String.Empty;
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}
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}
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//Only active gods may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ACTIVE_GOD"))
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{
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ScenePresence sp = World.GetScenePresence(ownerID);
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if (sp != null && !sp.IsDeleted && sp.IsGod)
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{
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return String.Empty;
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}
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}
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if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID))
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return(
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String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.",
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function));
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if (m_item.CreatorID != ownerID)
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{
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if ((m_item.CurrentPermissions & (uint)PermissionMask.Modify) != 0)
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return String.Format("{0} permission denied. Script creator is not prim owner.", function);
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}
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return String.Empty;
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}
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@ -928,17 +928,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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try
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{
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if(e.InnerException != null && e.InnerException is ScriptException)
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{
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string text = e.InnerException.Message +
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"(script: " + ScriptName +
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bool toowner = false;
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string text = e.InnerException.Message;
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if(text.StartsWith("(OWNER)"))
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{
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text = text.Substring(7);
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toowner = true;
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}
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text += "(script: " + ScriptName +
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" event: " + data.EventName +
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" primID:" + Part.UUID.ToString() +
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" at " + Part.AbsolutePosition + ")";
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if (text.Length > 1000)
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text = text.Substring(0, 1000);
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Engine.World.SimChat(Utils.StringToBytes(text),
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if (toowner)
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{
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ScenePresence sp = Engine.World.GetScenePresence(Part.OwnerID);
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if (sp != null && !sp.IsNPC)
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Engine.World.SimChatToAgent(Part.OwnerID, Utils.StringToBytes(text), 0x7FFFFFFF, Part.AbsolutePosition,
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Part.Name, Part.UUID, false);
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}
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else
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Engine.World.SimChat(Utils.StringToBytes(text),
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ChatTypeEnum.DebugChannel, 2147483647,
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Part.AbsolutePosition,
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Part.Name, Part.UUID, false);
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@ -539,10 +539,18 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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private void SendScriptErrorMessage(Exception e, ScriptEventCode ev)
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{
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StringBuilder msg = new StringBuilder();
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bool toowner = false;
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msg.Append("YEngine: ");
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if (e.Message != null)
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msg.Append(e.Message);
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{
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string text = e.Message;
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if (text.StartsWith("(OWNER)"))
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{
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text = text.Substring(7);
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toowner = true;
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}
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msg.Append(text);
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}
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msg.Append(" (script: ");
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msg.Append(m_Item.Name);
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@ -563,8 +571,16 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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if (msgst.Length > 1000)
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msgst = msgst.Substring(0, 1000);
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m_Engine.World.SimChat(Utils.StringToBytes(msgst),
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ChatTypeEnum.DebugChannel, 2147483647,
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if (toowner)
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{
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ScenePresence sp = m_Engine.World.GetScenePresence(m_Part.OwnerID);
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if (sp != null && !sp.IsNPC)
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m_Engine.World.SimChatToAgent(m_Part.OwnerID, Utils.StringToBytes(msgst), 0x7FFFFFFF, m_Part.AbsolutePosition,
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m_Part.Name, m_Part.UUID, false);
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}
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else
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m_Engine.World.SimChat(Utils.StringToBytes(msgst),
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ChatTypeEnum.DebugChannel, 0x7FFFFFFF,
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m_Part.AbsolutePosition,
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m_Part.Name, m_Part.UUID, false);
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m_log.Debug(string.Format(
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@ -16,6 +16,9 @@
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; The setting enable_windlight = true must also be enabled in the [LightShare] section.
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AllowLightShareFunctions = true
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; Send function permission error to owner if true, to all if false
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PermissionErrorToOwner = false
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; Function Threat level
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; Several functions have a predefined threat level, one of: None, VeryLow, Low, Moderate, High, VeryHigh, Severe.
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; See http://opensimulator.org/wiki/Threat_level for more information on these levels.
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@ -64,7 +67,7 @@
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; The threat level also can be replaced by lines of the form
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; Creators__FunctionName = comma separated list of UUIDs
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; this will enable the function for users that are creators and owners of the prim
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; this will enable the function for users that are the script creators and owners of the prim
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; *************************************************
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