* Since we're discussing it, applying the m_ convention on some members...

afrisby
lbsa71 2007-07-16 18:44:30 +00:00
parent 585517a691
commit d79e69d168
2 changed files with 24 additions and 24 deletions

View File

@ -83,7 +83,7 @@ namespace OpenSim
/// </summary>
public void StartUp()
{
this.serversData = new NetworkServersInfo();
this.m_serversData = new NetworkServersInfo();
this.localConfig = new XmlConfig(m_config);
this.localConfig.LoadData();
@ -97,7 +97,7 @@ namespace OpenSim
MainLog.Instance = m_log;
m_log.Verbose("Main.cs:Startup() - Loading configuration");
this.serversData.InitConfig(this.m_sandbox, this.localConfig);
this.m_serversData.InitConfig(this.m_sandbox, this.localConfig);
this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
ScenePresence.LoadTextureFile("avatar-texture.dat");
@ -117,7 +117,7 @@ namespace OpenSim
this.SetupRemoteGridServers();
}
startuptime = DateTime.Now;
m_startuptime = DateTime.Now;
this.SetupScene();
@ -125,7 +125,7 @@ namespace OpenSim
//Start http server
m_log.Verbose("Main.cs:Startup() - Starting HTTP server");
httpServer.Start();
m_httpServer.Start();
// Start UDP servers
for (int i = 0; i < m_udpServer.Count; i++)
@ -140,9 +140,9 @@ namespace OpenSim
{
try
{
AssetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
InventoryCache = new InventoryCache();
this.commsManager = new CommunicationsLocal(this.serversData, httpServer);
m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.m_serversData.AssetURL, this.m_serversData.AssetSendKey);
m_inventoryCache = new InventoryCache();
this.commsManager = new CommunicationsLocal(this.m_serversData, m_httpServer);
}
catch (Exception e)
{
@ -156,9 +156,9 @@ namespace OpenSim
{
try
{
AssetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
InventoryCache = new InventoryCache();
this.commsManager = new CommunicationsOGS1(this.serversData, httpServer);
m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.m_serversData.AssetURL, this.m_serversData.AssetSendKey);
m_inventoryCache = new InventoryCache();
this.commsManager = new CommunicationsOGS1(this.m_serversData, m_httpServer);
}
catch (Exception e)
{
@ -213,14 +213,14 @@ namespace OpenSim
regionDat.InitConfig(this.m_sandbox, regionConfig);
regionConfig.Close();
udpServer = new UDPServer(regionDat.InternalEndPoint.Port, this.AssetCache, this.InventoryCache, this.m_log, authenBase);
udpServer = new UDPServer(regionDat.InternalEndPoint.Port, m_assetCache, this.m_inventoryCache, this.m_log, authenBase);
m_udpServer.Add(udpServer);
this.regionData.Add(regionDat);
this.m_regionData.Add(regionDat);
StorageManager tmpStoreManager = new StorageManager("OpenSim.DataStore.NullStorage.dll", regionDat.DataStore, regionDat.RegionName);
scene = new Scene( regionDat, authenBase, commsManager, this.AssetCache, tmpStoreManager, httpServer);
scene = new Scene( regionDat, authenBase, commsManager, m_assetCache, tmpStoreManager, m_httpServer);
this.m_localWorld.Add(scene);
udpServer.LocalWorld = scene;
@ -286,11 +286,11 @@ namespace OpenSim
protected void SetupHttpListener()
{
httpServer = new BaseHttpServer(this.serversData.HttpListenerPort); //regionData[0].IPListenPort);
m_httpServer = new BaseHttpServer(this.m_serversData.HttpListenerPort); //regionData[0].IPListenPort);
if (!this.m_sandbox)
{
httpServer.AddStreamHandler( new SimStatusHandler() );
m_httpServer.AddStreamHandler( new SimStatusHandler() );
}
}
@ -485,8 +485,8 @@ namespace OpenSim
switch (ShowWhat)
{
case "uptime":
m_log.Error("OpenSim has been running since " + startuptime.ToString());
m_log.Error("That is " + (DateTime.Now - startuptime).ToString());
m_log.Error("OpenSim has been running since " + m_startuptime.ToString());
m_log.Error("That is " + (DateTime.Now - m_startuptime).ToString());
break;
case "users":
ScenePresence TempAv;

View File

@ -42,16 +42,16 @@ namespace OpenSim.Region.ClientStack
{
public class RegionApplicationBase
{
protected AssetCache AssetCache;
protected InventoryCache InventoryCache;
protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
protected DateTime startuptime;
protected NetworkServersInfo serversData;
protected AssetCache m_assetCache;
protected InventoryCache m_inventoryCache;
protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
protected DateTime m_startuptime;
protected NetworkServersInfo m_serversData;
protected List<UDPServer> m_udpServer = new List<UDPServer>();
protected List<RegionInfo> regionData = new List<RegionInfo>();
protected List<RegionInfo> m_regionData = new List<RegionInfo>();
protected List<IWorld> m_localWorld = new List<IWorld>();
protected BaseHttpServer httpServer;
protected BaseHttpServer m_httpServer;
protected List<AuthenticateSessionsBase> AuthenticateSessionsHandler = new List<AuthenticateSessionsBase>();
protected LogBase m_log;