Add selling for $0 back to the sample economy module. This is disabled by
default but can be enabled in OpenSim.ini. If enabled, things can be sold for $0. Other amounts will cause the buyer to see a message and the transaction will fail.0.6.5-rc1
parent
91bfd25ef8
commit
d7b2beea18
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@ -64,6 +64,7 @@ namespace OpenSim.Region.ReplaceableModules.MoneyModule
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private bool gridmode = false;
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// private ObjectPaid handerOnObjectPaid;
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private bool m_enabled = true;
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private bool m_sellEnabled = false;
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private IConfigSource m_gConfig;
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@ -244,13 +245,7 @@ namespace OpenSim.Region.ReplaceableModules.MoneyModule
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PriceObjectScaleFactor = startupConfig.GetFloat("PriceObjectScaleFactor", 10);
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PriceParcelRent = startupConfig.GetInt("PriceParcelRent", 1);
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PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1);
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// string EBA = startupConfig.GetString("EconomyBaseAccount", UUID.Zero.ToString());
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// Helpers.TryParse(EBA, out EconomyBaseAccount);
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// UserLevelPaysFees = startupConfig.GetInt("UserLevelPaysFees", -1);
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m_stipend = startupConfig.GetInt("UserStipend", 1000);
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// m_LandAddress = startupConfig.GetString("LandServer", String.Empty);
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m_sellEnabled = startupConfig.GetBoolean("SellEnabled", false);
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}
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// Send ObjectCapacity to Scene.. Which sends it to the SimStatsReporter.
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@ -818,8 +813,27 @@ namespace OpenSim.Region.ReplaceableModules.MoneyModule
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public void ObjectBuy(IClientAPI remoteClient, UUID agentID,
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UUID sessionID, UUID groupID, UUID categoryID,
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uint localID, byte saleType, int salePrice)
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{
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if (!m_sellEnabled)
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{
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remoteClient.SendBlueBoxMessage(UUID.Zero, "", "Buying is not implemented in this version");
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return;
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}
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if (salePrice != 0)
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{
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remoteClient.SendBlueBoxMessage(UUID.Zero, "", "Buying anything for a price other than zero is not implemented");
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return;
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}
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Scene s = LocateSceneClientIn(remoteClient.AgentId);
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SceneObjectPart part = s.GetSceneObjectPart(localID);
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if (part == null)
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{
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remoteClient.SendAgentAlertMessage("Unable to buy now. The object was not found.", false);
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return;
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}
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s.PerformObjectBuy(remoteClient, categoryID, localID, saleType);
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}
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}
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@ -942,13 +942,9 @@
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[Economy]
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; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
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; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality
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CurrencyServer = ""
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; "http://192.168.1.127/currency.php"
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; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality
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LandServer = ""
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;"http://192.168.1.127/landtool.php"
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; Enables selling things for $0
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SellEnabled = "false"
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; 45000 is the highest value that the sim could possibly report because of protocol constraints
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ObjectCapacity = 45000
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@ -959,26 +955,6 @@
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; Money Unit fee to create groups
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PriceGroupCreate = 0
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; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee
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EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
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; This is the type of user that will pay fees.
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; Set this to 2 for users, estate managers and Estate Owners
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; Set this to 1 for Users and Estate Managers
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; Set this to 0 for Users only.
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; -1 disables
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UserLevelPaysFees = -1
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; Amount to give to user as a stipend
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UserStipend = 1000
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; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
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; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
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IssueStipendWhenClientIsBelowAmount = 10
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; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted.
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KeepMoneyAcrossLogins = true
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; We don't really know what the rest of these values do. These get sent to the client
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; These taken from Agni at a Public Telehub. Change at your own risk.
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ObjectCount = 0
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