diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 53d8ab7577..05358c4373 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -136,17 +136,16 @@ meshing = Meshmerizer ;meshing = ZeroMesher - ;; Path to decoded sculpty maps - ;; Defaults to "j2kDecodeCache + ; Path to decoded sculpty maps + ; Defaults to "j2kDecodeCache ;DecodedSculptMapPath = "j2kDecodeCache" - ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true - ;; if you use Meshmerizer and want sculpt map collisions, setting this to - ;; to true will store decoded sculpt maps in a special folder in your bin - ;; folder, which can reduce startup times by reducing asset requests. Some - ;; versions of mono dont work well when reading the cache files, so set this - ;; to false if you have compatability problems. - ; CacheSculptMaps = true + ; if you use Meshmerizer and want sculpt map collisions, setting this to + ; to true will store decoded sculpt maps in a special folder in your bin + ; folder, which can reduce startup times by reducing asset requests. Some + ; versions of mono dont work well when reading the cache files, so set this + ; to false if you have compatibility problems. + ;CacheSculptMaps = true ; Choose one of the physics engines below ; OpenDynamicsEngine is by some distance the most developed physics engine