ubitODE: - made avatar/ground collision pid servo a bit softer since seems a bit unstable with small avas in AVI even if fine on my testsite - Removed reading of PID parameters from config files since that only serves to mess things up and adds more unknowns
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36207b88ff
commit
d7e2454281
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@ -851,10 +851,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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float depth = terrainheight - chrminZ;
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if (!flying)
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{
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vec.Z = -vel.Z * PID_D * 1.5f + depth * PID_P * 50;
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vec.Z = -vel.Z * PID_D * 1.5f + depth * PID_P * 30;
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}
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else
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vec.Z = depth * PID_P * 50;
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vec.Z = depth * PID_P * 30;
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/*
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Vector3 vtmp;
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@ -455,15 +455,15 @@ namespace OpenSim.Region.Physics.OdePlugin
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geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity);
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bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable);
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/*
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bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", bodyPIDD);
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bodyPIDG = physicsconfig.GetFloat("body_pid_gain", bodyPIDG);
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*/
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forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing);
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meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim);
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meshSculptLOD = physicsconfig.GetFloat("mesh_lod", meshSculptLOD);
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MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD);
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/*
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if (Environment.OSVersion.Platform == PlatformID.Unix)
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{
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avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", avPIDD);
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@ -471,10 +471,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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else
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{
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avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", avPIDD);
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avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", avPIDP);
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}
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*/
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physics_logging = physicsconfig.GetBoolean("physics_logging", false);
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physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);
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physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false);
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