refactor: rename AddSceneObjectItem to AddSceneObject
parent
084059319c
commit
d7e5b76d73
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@ -67,7 +67,7 @@ namespace OpenSim.Region.Framework.Tests
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// Create an object embedded inside the first
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// Create an object embedded inside the first
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UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
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UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
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TaskInventoryItem taskSceneObjectItem
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TaskInventoryItem taskSceneObjectItem
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= TaskInventoryHelpers.AddSceneObjectItem(scene, sop1, "tso", taskSceneObjectItemId);
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= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId);
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scene.AddSceneObject(sog1);
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scene.AddSceneObject(sog1);
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@ -72,7 +72,7 @@ namespace OpenSim.Tests.Common.Setup
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/// <param name="sop"></param>
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/// <param name="sop"></param>
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/// <param name="itemName"></param>
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/// <param name="itemName"></param>
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/// <param name="id"></param>
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/// <param name="id"></param>
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public static TaskInventoryItem AddSceneObjectItem(Scene scene, SceneObjectPart sop, string itemName, UUID id)
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public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id)
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{
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{
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SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero);
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SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero);
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AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
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AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
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