* Added a nice 'The Region is going down.' message to the user when the sim owner issues 'shutdown' on the console.
parent
51d4d88985
commit
d7ec786244
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@ -461,11 +461,12 @@ namespace OpenSim
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/// </summary>
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public virtual void Shutdown()
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{
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if (m_startupCommandsFile != "")
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{
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RunCommandScript(m_shutdownCommandsFile);
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}
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m_log.Verbose("SHUTDOWN", "Closing all threads");
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m_log.Verbose("SHUTDOWN", "Killing listener thread");
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m_log.Verbose("SHUTDOWN", "Killing clients");
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@ -1065,6 +1065,47 @@ namespace OpenSim.Region.ClientStack
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#endregion
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#region unimplemented handlers
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case PacketType.RequestGodlikePowers:
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//RequestGodlikePowersPacket rglpPack = (RequestGodlikePowersPacket) Pack;
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//RequestGodlikePowersPacket.RequestBlockBlock rblock = rglpPack.RequestBlock;
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//LLUUID token = rblock.Token;
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//RequestGodlikePowersPacket.AgentDataBlock ablock = rglpPack.AgentData;
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//GrantGodlikePowersPacket respondPacket = new GrantGodlikePowersPacket();
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//GrantGodlikePowersPacket.GrantDataBlock gdb = new GrantGodlikePowersPacket.GrantDataBlock();
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//GrantGodlikePowersPacket.AgentDataBlock adb = new GrantGodlikePowersPacket.AgentDataBlock();
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//adb.AgentID = ablock.AgentID;
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//adb.SessionID = ablock.SessionID;
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//gdb.GodLevel = (byte)100;
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//gdb.Token = token;
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//respondPacket.AgentData = (GrantGodlikePowersPacket.AgentDataBlock)ablock;
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//respondPacket.GrantData = gdb;
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//respondPacket.AgentData = adb;
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//OutPacket(respondPacket, ThrottleOutPacketType.Task);
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break;
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case PacketType.GodKickUser:
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//GodKickUserPacket gkupack = (GodKickUserPacket) Pack;
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//gkupack.UserInfo.GodID;
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//gkupack.UserInfo.AgentID;
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//gkupack.UserInfo.KickFlags;
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//gkupack.UserInfo.Reason;
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//KickUserPacket kupack = new KickUserPacket();
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//KickUserPacket.UserInfoBlock kupackib = kupack.UserInfo;
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//kupack.UserInfo.AgentID = gkupack.UserInfo.AgentID;
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//kupack.UserInfo.SessionID = gkupack.UserInfo.GodSessionID;
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//kupack.TargetBlock.TargetIP = (uint)0;
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//kupack.TargetBlock.TargetPort = (ushort)0;
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//kupack.UserInfo.Reason = gkupack.UserInfo.Reason;
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//OutPacket(kupack, ThrottleOutPacketType.Task);
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break;
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case PacketType.StartPingCheck:
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// Send the client the ping response back
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// Pass the same PingID in the matching packet
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@ -257,6 +257,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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ForEachScenePresence(delegate(ScenePresence avatar)
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{
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avatar.Kick("The region is going down.");
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avatar.ControllingClient.Stop();
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});
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@ -638,7 +639,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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// What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision
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// in the direction the client supplies (the ground level that we clicked)
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// in the direction the client supplies (the ground level that we clicked)
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// This function is pretty crappy right now.. so we're not affecting where the newly rezzed objects go
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// Test it if you like. The console will write where it guesses a collision took place. if it thinks one did.
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// It's wrong many times though.
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@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); });
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}
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public void HandleAlertCommandOnCurrentScene(string[] cmdparams)
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); });
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@ -1219,6 +1219,20 @@ namespace OpenSim.Region.Environment.Scenes
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#endregion
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public void Kick(string message)
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{
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KickUserPacket kupack = new KickUserPacket();
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KickUserPacket.UserInfoBlock kupackib = kupack.UserInfo;
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kupack.UserInfo.AgentID = UUID;
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kupack.UserInfo.SessionID = this.ControllingClient.SessionId;
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kupack.TargetBlock.TargetIP = (uint)0;
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kupack.TargetBlock.TargetPort = (ushort)0;
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kupack.UserInfo.Reason = Helpers.StringToField(message);
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ControllingClient.OutPacket(kupack, ThrottleOutPacketType.Task);
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}
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/// <summary>
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///
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/// </summary>
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