diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 28ace34d88..3870411427 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs @@ -88,23 +88,9 @@ namespace OpenSim.Region.Physics.Manager public abstract void RemovePrim(PhysicsActor prim); - //public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, - // Vector3 size, Quaternion rotation); //To be removed - Actually removed! - public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localid); - public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position, - Vector3 size, Quaternion rotation, bool isPhysical, uint localid) - { - PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); - - if (ret != null) - ret.LocalID = localID; - - return ret; - } - public virtual float TimeDilation { get { return 1.0f; } diff --git a/bin/MXP.pdb b/bin/MXP.pdb deleted file mode 100644 index deadeefe4f..0000000000 Binary files a/bin/MXP.pdb and /dev/null differ diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 60d37fbcec..2fe4db7d26 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -68,15 +68,6 @@ ;; in a tag. ; regionload_webserver_url = "http://example.com/regions.xml"; - ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} false - ;; Use terrain texture for maptiles if true, use shaded green if false - ; TextureOnMapTile = false - - ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false - ;; Draw objects on maptile. This step might take a long time if you've - ;; got a large number of objects, so you can turn it off here if you'd like. - ; DrawPrimOnMapTile = true - ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). ; NonPhysicalPrimMax = 256 @@ -190,7 +181,7 @@ ;; Map tile options. You can choose to generate no map tiles at all, ;; generate normal maptiles, or nominate an uploaded texture to ;; be the map tile - ; GenerateMaptiles = "true" + ; GenerateMaptiles = true ;; If desired, a running region can update the map tiles periodically ;; to reflect building activity. This names no sense of you don't have @@ -200,6 +191,15 @@ ;; If not generating maptiles, use this static texture asset ID ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" + ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true + ;; Use terrain texture for maptiles if true, use shaded green if false + ; TextureOnMapTile = true + + ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false + ;; Draw objects on maptile. This step might take a long time if you've + ;; got a large number of objects, so you can turn it off here if you'd like. + ; DrawPrimOnMapTile = true + ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required ; HttpProxy = "http://proxy.com:8080" @@ -218,7 +218,7 @@ ;; The SMTP server enabled the email module to send email to external ;; destinations. - ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} true + ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false ;; Enable sending email via SMTP ; enabled = false diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 400d3dfac1..bf3622828b 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -67,12 +67,6 @@ ; except that everything is also enclosed in a tag. ; regionload_webserver_url = "http://example.com/regions.xml"; - ; Draw objects on maptile. This step might take a long time if you've got a large number of - ; objects, so you can turn it off here if you'd like. - DrawPrimOnMapTile = true - ; Use terrain texture for maptiles if true, use shaded green if false - TextureOnMapTile = false - ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). NonPhysicalPrimMax = 256 @@ -216,13 +210,23 @@ ;WorldMapModule = "WorldMap" ;MapImageModule = "MapImageModule" + ; Set to false to not generate any maptiles - ;GenerateMaptiles = "true" + ;GenerateMaptiles = true + ; Refresh (in seconds) the map tile periodically ;MaptileRefresh = 0 + ; If not generating maptiles, use this static texture asset ID ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" + ; Draw objects on maptile. This step might take a long time if you've got a large number of + ; objects, so you can turn it off here if you'd like. + DrawPrimOnMapTile = true + + ; Use terrain texture for maptiles if true, use shaded green if false + TextureOnMapTile = true + ; ## ; ## EMAIL MODULE ; ## @@ -273,15 +277,15 @@ [SMTP] - enabled=false + enabled = false - ;enabled=true - ;internal_object_host=lsl.opensim.local - ;host_domain_header_from=127.0.0.1 - ;SMTP_SERVER_HOSTNAME=127.0.0.1 - ;SMTP_SERVER_PORT=25 - ;SMTP_SERVER_LOGIN=foo - ;SMTP_SERVER_PASSWORD=bar + ;enabled = true + ;internal_object_host = lsl.opensim.local + ;host_domain_header_from = 127.0.0.1 + ;SMTP_SERVER_HOSTNAME = 127.0.0.1 + ;SMTP_SERVER_PORT = 25 + ;SMTP_SERVER_LOGIN = foo + ;SMTP_SERVER_PASSWORD = bar [Network] diff --git a/bin/protobuf-net.pdb b/bin/protobuf-net.pdb deleted file mode 100644 index 9c85bdcab0..0000000000 Binary files a/bin/protobuf-net.pdb and /dev/null differ