remove now unnecessary parts of save iar test
parent
1cc0c94f79
commit
d8316810a1
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@ -93,11 +93,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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string userFirstName = "Jock";
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string userLastName = "Stirrup";
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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CachedUserInfo userInfo;
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lock (this)
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{
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userInfo = UserProfileTestUtils.CreateUserWithInventory(
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UserProfileTestUtils.CreateUserWithInventory(
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cm, userFirstName, userLastName, userId, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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@ -136,23 +135,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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item1.Name = "My Little Dog";
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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InventoryFolderImpl objsFolder = userInfo.RootFolder.FindFolderByPath("Objects");
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//InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
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Console.WriteLine("here2");
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/*
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IInventoryService inventoryService = scene.InventoryService;
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InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
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InventoryCollection rootContents = inventoryService.GetFolderContent(userId, rootFolder.ID);
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*/
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/*
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InventoryFolderBase objsFolder = null;
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foreach (InventoryFolderBase folder in rootContents.Folders)
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if (folder.Name == "Objects")
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objsFolder = folder;
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*/
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(
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scene.InventoryService, scene.InventoryService.GetRootFolder(userId), "Objects");
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item1);
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userInfo.AddItem(item1);
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MemoryStream archiveWriteStream = new MemoryStream();
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archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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