diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index e175db49b6..6861272f99 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -54,15 +54,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
public int DebugLevel { get; set; }
- ///
- /// Period to sleep per 100 prims in order to avoid CPU spikes when an avatar with many attachments logs in/changes
- /// outfit or many avatars with a medium levels of attachments login/change outfit simultaneously.
- ///
- ///
- /// A value of 0 will apply no pause. The pause is specified in milliseconds.
- ///
- public int ThrottlePer100PrimsRezzed { get; set; }
-
private Scene m_scene;
private IInventoryAccessModule m_invAccessModule;
@@ -80,8 +71,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (config != null)
{
Enabled = config.GetBoolean("Enabled", true);
-
- ThrottlePer100PrimsRezzed = config.GetInt("ThrottlePer100PrimsRezzed", 0);
}
else
{
@@ -112,17 +101,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
+ " >= 1 - turns on attachment message debug logging",
HandleDebugAttachmentsLog);
- MainConsole.Instance.Commands.AddCommand(
- "Debug",
- false,
- "debug attachments throttle",
- "debug attachments throttle ",
- "Turn on attachments throttling.",
- "This requires a millisecond value. " +
- " == 0 - disable throttling.\n"
- + " > 0 - sleeps for this number of milliseconds per 100 prims rezzed.",
- HandleDebugAttachmentsThrottle);
-
MainConsole.Instance.Commands.AddCommand(
"Debug",
false,
@@ -151,27 +129,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
}
- private void HandleDebugAttachmentsThrottle(string module, string[] args)
- {
- int ms;
-
- if (args.Length == 4 && int.TryParse(args[3], out ms))
- {
- ThrottlePer100PrimsRezzed = ms;
- MainConsole.Instance.OutputFormat(
- "Attachments rez throttle per 100 prims is now {0} in {1}", ThrottlePer100PrimsRezzed, m_scene.Name);
-
- return;
- }
-
- MainConsole.Instance.OutputFormat("Usage: debug attachments throttle ");
- }
-
private void HandleDebugAttachmentsStatus(string module, string[] args)
{
MainConsole.Instance.OutputFormat("Settings for {0}", m_scene.Name);
MainConsole.Instance.OutputFormat("Debug logging level: {0}", DebugLevel);
- MainConsole.Instance.OutputFormat("Throttle per 100 prims: {0}ms", ThrottlePer100PrimsRezzed);
}
///
@@ -211,6 +172,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
public void RegionLoaded(Scene scene)
{
m_invAccessModule = m_scene.RequestModuleInterface();
+ if (!Enabled)
+ return;
}
public void Close()
@@ -1213,18 +1176,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (tainted)
objatt.HasGroupChanged = true;
- if (ThrottlePer100PrimsRezzed > 0)
- {
- int throttleMs = (int)Math.Round((float)objatt.PrimCount / 100 * ThrottlePer100PrimsRezzed);
-
- if (DebugLevel > 0)
- m_log.DebugFormat(
- "[ATTACHMENTS MODULE]: Throttling by {0}ms after rez of {1} with {2} prims for attachment to {3} on point {4} in {5}",
- throttleMs, objatt.Name, objatt.PrimCount, sp.Name, attachmentPt, m_scene.Name);
-
- Thread.Sleep(throttleMs);
- }
-
return objatt;
}
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index e821c1a707..6429faf31f 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -947,12 +947,6 @@
; Defaults to true - only set to false for debugging purposes
Enabled = true
- ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments
- ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit
- ; or when multiple avatars with medium level attachments login/change outfit simultaneously.
- ; If 0 then no throttling is performed.
- ThrottlePer100PrimsRezzed = 0
-
[Mesh]
; enable / disable mesh asset uploads