Added softDelete parameter to SendDeleteObject in object synch.

dsg
Huaiyu (Kitty) Liu 2011-01-19 17:17:16 -08:00
parent b3179d34da
commit d874e4338f
4 changed files with 25 additions and 10 deletions

View File

@ -1013,7 +1013,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
// Get the data from message and error check
OSDMap data = DeserializeMessage(msg);
string init_actorID = data["actorID"].AsString();
if (data == null)
{
@ -1023,12 +1022,21 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
UUID sogUUID = data["UUID"].AsUUID();
string init_actorID = data["actorID"].AsString();
bool softDelete = data["softDelete"].AsBoolean();
SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogUUID);
if (sog != null)
{
if (!softDelete)
{
m_scene.DeleteSceneObjectBySynchronization(sog);
}
else
{
m_scene.UnlinkSceneObject(sog, true);
}
}
//if this is a relay node, forwards the event
if (m_isSyncRelay)
@ -1331,7 +1339,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
/// </summary>
/// <param name="sog"></param>
//private void RegionSyncModule_OnObjectBeingRemovedFromScene(SceneObjectGroup sog)
public void SendDeleteObject(SceneObjectGroup sog)
public void SendDeleteObject(SceneObjectGroup sog, bool softDelete)
{
//m_log.DebugFormat("RegionSyncModule_OnObjectBeingRemovedFromScene called at time {0}:{1}:{2}", DateTime.Now.Minute, DateTime.Now.Second, DateTime.Now.Millisecond);
@ -1344,6 +1352,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//data["localID"] = OSD.FromUInteger(sog.LocalId);
data["UUID"] = OSD.FromUUID(sog.UUID);
data["actorID"] = OSD.FromString(m_actorID);
data["softDelete"] = OSD.FromBoolean(softDelete);
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data));
SendObjectUpdateToRelevantSyncConnectors(sog, rsm);

View File

@ -63,7 +63,7 @@ namespace OpenSim.Region.Framework.Interfaces
//void SendUpdatesToSynchronizeState(List<SceneObjectGroup> sog);
void SendSceneUpdates();
void SendTerrainUpdates(string lastUpdateActorID);
void SendDeleteObject(SceneObjectGroup sog);
void SendDeleteObject(SceneObjectGroup sog, bool softDelete);
//For propogating scene events to other actors
void PublishSceneEvent(EventManager.EventNames ev, Object[] evArgs);

View File

@ -2475,7 +2475,7 @@ namespace OpenSim.Region.Framework.Scenes
//Propagate the RemovedObject message
if (RegionSyncModule != null)
{
RegionSyncModule.SendDeleteObject(group);
RegionSyncModule.SendDeleteObject(group, false);
}
//end of SYMMETRIC SYNC

View File

@ -2041,9 +2041,9 @@ namespace OpenSim.Region.Framework.Scenes
// objectGroup.RootPart.SendScheduledUpdates();
//}
// m_log.DebugFormat(
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
// m_log.DebugFormat(
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
SceneObjectPart linkPart = objectGroup.m_rootPart;
@ -2114,7 +2114,7 @@ namespace OpenSim.Region.Framework.Scenes
objectGroup.m_parts.Clear();
// Can't do this yet since backup still makes use of the root part without any synchronization
// objectGroup.m_rootPart = null;
// objectGroup.m_rootPart = null;
AttachToBackup();
@ -2125,6 +2125,12 @@ namespace OpenSim.Region.Framework.Scenes
//HasGroupChanged = true;
//ScheduleGroupForFullUpdate();
//SYMMETRIC SYNC
if (m_scene.RegionSyncModule != null)
m_scene.RegionSyncModule.SendDeleteObject(objectGroup, true);
//end of SYMMETRIC SYNC
}
/// <summary>