add object UUID to a debug/warn message

LSLKeyTest
UbitUmarov 2016-07-12 14:45:20 +01:00
parent f87d5d0780
commit d879e119a8
1 changed files with 1 additions and 1 deletions

View File

@ -1162,7 +1162,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
m_log.WarnFormat("[SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object {0}", Name);
m_log.WarnFormat("[SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object {0} id: {1}", Name,UUID);
}
}
else