add object UUID to a debug/warn message
parent
f87d5d0780
commit
d879e119a8
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@ -1162,7 +1162,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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m_log.WarnFormat("[SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object {0}", Name);
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m_log.WarnFormat("[SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object {0} id: {1}", Name,UUID);
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}
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}
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else
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