Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way.

On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up.
Trying this change to see if this is true for other people.
user_profiles
Justin Clark-Casey (justincc) 2013-03-29 01:16:29 +00:00
parent 285bd3abc8
commit d87ddf50fc
1 changed files with 1 additions and 1 deletions

View File

@ -1348,7 +1348,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
public void InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position,
Scene initiatingScene)
{
Thread.Sleep(10000);
// Thread.Sleep(10000);
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Auto-reteleporting {0} to correct megaregion location {1},{2},{3} from {4}",