Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way.
On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up. Trying this change to see if this is true for other people.user_profiles
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285bd3abc8
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d87ddf50fc
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@ -1348,7 +1348,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public void InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position,
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public void InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position,
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Scene initiatingScene)
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Scene initiatingScene)
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{
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{
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Thread.Sleep(10000);
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// Thread.Sleep(10000);
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Auto-reteleporting {0} to correct megaregion location {1},{2},{3} from {4}",
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"[ENTITY TRANSFER MODULE]: Auto-reteleporting {0} to correct megaregion location {1},{2},{3} from {4}",
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