revert to lower resolution clock on udpserver for testing
parent
0a8cf2ff08
commit
d8812ba2d1
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@ -323,7 +323,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected int m_elapsedMSSinceLastStatReport = 0;
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/// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary>
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protected double m_tickLastOutgoingPacketHandler;
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protected int m_tickLastOutgoingPacketHandler;
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/// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary>
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protected int m_elapsedMSOutgoingPacketHandler;
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@ -2073,13 +2073,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_sendPing = false;
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// Update elapsed time
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double thisTick = Util.GetTimeStampMS();
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int deltaMS = (int)(thisTick - m_tickLastOutgoingPacketHandler);
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int thisTick = Environment.TickCount & Int32.MaxValue;
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if (m_tickLastOutgoingPacketHandler > thisTick)
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m_elapsedMSOutgoingPacketHandler += ((Int32.MaxValue - m_tickLastOutgoingPacketHandler) + thisTick);
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else
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m_elapsedMSOutgoingPacketHandler += (thisTick - m_tickLastOutgoingPacketHandler);
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m_tickLastOutgoingPacketHandler = thisTick;
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// update some 1ms resolution chained timers
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m_elapsedMSOutgoingPacketHandler += deltaMS;
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// Check for pending outgoing resends every 100ms
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if (m_elapsedMSOutgoingPacketHandler >= 100)
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