revert to lower resolution clock on udpserver for testing

melanie
UbitUmarov 2016-11-18 03:00:59 +00:00
parent 0a8cf2ff08
commit d8812ba2d1
1 changed files with 7 additions and 5 deletions

View File

@ -323,7 +323,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected int m_elapsedMSSinceLastStatReport = 0;
/// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary>
protected double m_tickLastOutgoingPacketHandler;
protected int m_tickLastOutgoingPacketHandler;
/// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary>
protected int m_elapsedMSOutgoingPacketHandler;
@ -2073,14 +2073,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_sendPing = false;
// Update elapsed time
double thisTick = Util.GetTimeStampMS();
int deltaMS = (int)(thisTick - m_tickLastOutgoingPacketHandler);
int thisTick = Environment.TickCount & Int32.MaxValue;
if (m_tickLastOutgoingPacketHandler > thisTick)
m_elapsedMSOutgoingPacketHandler += ((Int32.MaxValue - m_tickLastOutgoingPacketHandler) + thisTick);
else
m_elapsedMSOutgoingPacketHandler += (thisTick - m_tickLastOutgoingPacketHandler);
m_tickLastOutgoingPacketHandler = thisTick;
// update some 1ms resolution chained timers
m_elapsedMSOutgoingPacketHandler += deltaMS;
// Check for pending outgoing resends every 100ms
if (m_elapsedMSOutgoingPacketHandler >= 100)
{