Fix llParticleSystem to accept LSL variables and LSL constants in place
of the named constants for the rule selector. Information provided by Snowcrashprioritization
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			@ -5844,7 +5844,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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                for (int i = 0; i < rules.Length; i += 2)
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                {
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                    switch ((int)rules.Data[i])
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                    switch (Convert.ToInt32(rules.Data[i]))
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                    {
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                        case (int)ScriptBaseClass.PSYS_PART_FLAGS:
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                            prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1);
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