Merge branch 'master' into careminster

avinationmerge
Melanie 2013-02-06 02:38:30 +00:00
commit d8c27de395
8 changed files with 8 additions and 147 deletions

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@ -798,7 +798,7 @@ namespace OpenSim
return new Scene( return new Scene(
regionInfo, circuitManager, sceneGridService, regionInfo, circuitManager, sceneGridService,
simDataService, estateDataService, false, simDataService, estateDataService,
Config, m_version); Config, m_version);
} }

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@ -740,7 +740,6 @@ namespace OpenSim.Region.Framework.Scenes
public Scene(RegionInfo regInfo, AgentCircuitManager authen, public Scene(RegionInfo regInfo, AgentCircuitManager authen,
SceneCommunicationService sceneGridService, SceneCommunicationService sceneGridService,
ISimulationDataService simDataService, IEstateDataService estateDataService, ISimulationDataService simDataService, IEstateDataService estateDataService,
bool dumpAssetsToFile,
IConfigSource config, string simulatorVersion) IConfigSource config, string simulatorVersion)
: this(regInfo) : this(regInfo)
{ {
@ -833,8 +832,6 @@ namespace OpenSim.Region.Framework.Scenes
RegisterDefaultSceneEvents(); RegisterDefaultSceneEvents();
DumpAssetsToFile = dumpAssetsToFile;
// XXX: Don't set the public property since we don't want to activate here. This needs to be handled // XXX: Don't set the public property since we don't want to activate here. This needs to be handled
// better in the future. // better in the future.
m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;
@ -4687,8 +4684,6 @@ namespace OpenSim.Region.Framework.Scenes
#region Script Engine #region Script Engine
public bool DumpAssetsToFile;
private bool ScriptDanger(SceneObjectPart part,Vector3 pos) private bool ScriptDanger(SceneObjectPart part,Vector3 pos)
{ {
ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y); ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y);

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@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes
#endregion Enumerations #endregion Enumerations
public class SceneObjectPart : IScriptHost, ISceneEntity public class SceneObjectPart : ISceneEntity
{ {
/// <value> /// <value>
/// Denote all sides of the prim /// Denote all sides of the prim

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@ -1,46 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Region.Framework.Scenes.Scripting
{
public interface IScriptHost
{
string Name { get; set; }
string Description { get; set; }
UUID UUID { get; }
UUID OwnerID { get; }
UUID CreatorID { get; }
Vector3 AbsolutePosition { get; }
string SitName { get; set; }
string TouchName { get; set; }
void SetText(string text, Vector3 color, double alpha);
}
}

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@ -1,91 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using log4net;
using System.Reflection;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Scenes.Scripting
{
public class NullScriptHost : IScriptHost
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Vector3 m_pos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
public string Name
{
get { return "Object"; }
set { }
}
public string SitName
{
get { return String.Empty; }
set { }
}
public string TouchName
{
get { return String.Empty; }
set { }
}
public string Description
{
get { return String.Empty; }
set { }
}
public UUID UUID
{
get { return UUID.Zero; }
}
public UUID OwnerID
{
get { return UUID.Zero; }
}
public UUID CreatorID
{
get { return UUID.Zero; }
}
public Vector3 AbsolutePosition
{
get { return m_pos; }
}
public void SetText(string text, Vector3 color, double alpha)
{
m_log.Warn("Tried to SetText "+text+" on NullScriptHost");
}
}
}

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@ -139,7 +139,7 @@ namespace OpenSim.Tests.Common
SceneCommunicationService scs = new SceneCommunicationService(); SceneCommunicationService scs = new SceneCommunicationService();
TestScene testScene = new TestScene( TestScene testScene = new TestScene(
regInfo, m_acm, scs, m_simDataService, m_estateDataService, false, configSource, null); regInfo, m_acm, scs, m_simDataService, m_estateDataService, configSource, null);
INonSharedRegionModule godsModule = new GodsModule(); INonSharedRegionModule godsModule = new GodsModule();
godsModule.Initialise(new IniConfigSource()); godsModule.Initialise(new IniConfigSource());

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@ -41,10 +41,9 @@ namespace OpenSim.Tests.Common.Mock
public TestScene( public TestScene(
RegionInfo regInfo, AgentCircuitManager authen, RegionInfo regInfo, AgentCircuitManager authen,
SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService, SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService,
bool dumpAssetsToFile,
IConfigSource config, string simulatorVersion) IConfigSource config, string simulatorVersion)
: base(regInfo, authen, sceneGridService, simDataService, estateDataService, : base(regInfo, authen, sceneGridService, simDataService, estateDataService,
dumpAssetsToFile, config, simulatorVersion) config, simulatorVersion)
{ {
} }

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@ -45,4 +45,8 @@ ExternalHostName = "SYSTEMIP"
; * ; *
; RegionType = "Mainland" ; RegionType = "Mainland"
; *
; * UUID of texture to use as a maptile for this region.
; * Only set if you have disabled dynamic generation of the map tile from the region contents.
; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"