diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index fd57c0bdeb..51606b4ee8 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -740,14 +740,24 @@ namespace OpenSim.Framework
///
string Name { get; }
- ///
- /// Determines whether the client thread is doing anything or not.
- ///
+ ///
+ /// True if the client is active (sending and receiving new UDP messages). False if the client is closing.
+ ///
bool IsActive { get; set; }
- ///
- /// Determines whether the client is or has been removed from a given scene
- ///
+ ///
+ /// Set if the client is closing due to a logout request or because of too much time since last ack.
+ ///
+ ///
+ /// Do not use this flag if you want to know if the client is closing, since it will not be set in other
+ /// circumstances (e.g. if a child agent is closed or the agent is kicked off the simulator). Use IsActive
+ /// instead.
+ ///
+ /// Only set for root agents.
+ ///
+ /// TODO: Too much time since last ack should probably be a separate property, or possibly part of a state
+ /// machine.
+ ///
bool IsLoggingOut { get; set; }
bool SendLogoutPacketWhenClosing { set; }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 08e273fc54..df56983f20 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -494,12 +494,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
public void Close()
{
+ IsActive = false;
+
m_log.DebugFormat(
"[CLIENT]: Close has been called for {0} attached to scene {1}",
Name, m_scene.RegionInfo.RegionName);
- IsActive = false;
-
// Shutdown the image manager
ImageManager.Close();
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
index ccfbf78a29..b43745c846 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
@@ -64,7 +64,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
scene.EventManager.OnNewClient -= OnNewClient;
m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID);
-
}
public void OnMakeRootAgent(ScenePresence sp)
@@ -80,18 +79,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
public void OnConnectionClose(IClientAPI client)
{
- if (client.IsLoggingOut)
+ if (client.IsLoggingOut && !client.SceneAgent.IsChildAgent)
{
- object sp = null;
- if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
- {
- if (sp is ScenePresence)
- {
- if (((ScenePresence)sp).IsChildAgent)
- return;
- }
- }
-
// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
m_PresenceService.LogoutAgent(client.SessionId);
}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ff08303ae8..851d548e32 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3436,7 +3436,10 @@ namespace OpenSim.Region.Framework.Scenes
// We have a zombie from a crashed session.
// Or the same user is trying to be root twice here, won't work.
// Kill it.
- m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
+ m_log.DebugFormat(
+ "[SCENE]: Zombie scene presence detected for {0} {1} in {2}",
+ sp.Name, sp.UUID, RegionInfo.RegionName);
+
sp.ControllingClient.Close();
sp = null;
}