* Instant Message functionality moved into a Region Modules
* You can now send instant messages to any user on the simulator, regardless of what region they are in.afrisby
parent
f756b1ee1c
commit
d8cbd173f5
|
@ -26,18 +26,55 @@
|
|||
*
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class InstantMessageModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
private List<Scene> m_scenes;
|
||||
private LogBase m_log;
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
if (!m_scenes.Contains(scene))
|
||||
m_scenes.Add(scene);
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
m_log = OpenSim.Framework.Console.MainLog.Instance;
|
||||
}
|
||||
|
||||
void OnNewClient(OpenSim.Framework.Interfaces.IClientAPI client)
|
||||
{
|
||||
client.OnInstantMessage += OnInstantMessage;
|
||||
}
|
||||
|
||||
void OnInstantMessage(libsecondlife.LLUUID fromAgentID,
|
||||
libsecondlife.LLUUID fromAgentSession, libsecondlife.LLUUID toAgentID,
|
||||
libsecondlife.LLUUID imSessionID, uint timestamp, string fromAgentName,
|
||||
string message, byte dialog)
|
||||
{
|
||||
// TODO: Remove after debugging. Privacy implications.
|
||||
m_log.Verbose("IM",fromAgentName + ": " + message);
|
||||
|
||||
foreach (Scene m_scene in m_scenes)
|
||||
{
|
||||
if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
|
||||
{
|
||||
// Local Message
|
||||
ScenePresence user = (ScenePresence)m_scene.Entities[toAgentID];
|
||||
user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
|
||||
toAgentID, imSessionID, user.Firstname + " " + user.Lastname, dialog, timestamp);
|
||||
|
||||
// Message sent
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Still here, try send via Grid
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
|
@ -55,7 +92,7 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
get { return true; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -57,40 +57,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
Terrain.ModifyTerrain(height, seconds, brushsize, action, north, west, remoteUser);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <remarks>Inefficient. TODO: Fixme</remarks>
|
||||
/// <param name="fromAgentID"></param>
|
||||
/// <param name="toAgentID"></param>
|
||||
/// <param name="timestamp"></param>
|
||||
/// <param name="fromAgentName"></param>
|
||||
/// <param name="message"></param>
|
||||
public void InstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID,
|
||||
uint timestamp, string fromAgentName, string message, byte dialog)
|
||||
{
|
||||
if (m_scenePresences.ContainsKey(toAgentID))
|
||||
{
|
||||
if (m_scenePresences.ContainsKey(fromAgentID))
|
||||
{
|
||||
// Local sim message
|
||||
ScenePresence fromAvatar = m_scenePresences[fromAgentID];
|
||||
ScenePresence toAvatar = m_scenePresences[toAgentID];
|
||||
string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname;
|
||||
toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID,
|
||||
imSessionID, fromName, dialog, timestamp);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Message came from a user outside the sim, ignore?
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Grid message
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -531,4 +497,4 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -739,7 +739,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
|
||||
client.OnModifyTerrain += ModifyTerrain;
|
||||
//client.OnChatFromViewer += SimChat;
|
||||
client.OnInstantMessage += InstantMessage;
|
||||
client.OnRequestWearables += InformClientOfNeighbours;
|
||||
client.OnAddPrim += AddNewPrim;
|
||||
client.OnUpdatePrimGroupPosition += UpdatePrimPosition;
|
||||
|
|
Loading…
Reference in New Issue