* Instant Message functionality moved into a Region Modules
* You can now send instant messages to any user on the simulator, regardless of what region they are in.afrisby
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@ -26,18 +26,55 @@
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*
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*/
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using System.Collections.Generic;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Console;
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namespace OpenSim.Region.Environment.Modules
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{
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public class InstantMessageModule : IRegionModule
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{
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private Scene m_scene;
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private List<Scene> m_scenes;
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private LogBase m_log;
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public void Initialise(Scene scene)
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{
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m_scene = scene;
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if (!m_scenes.Contains(scene))
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m_scenes.Add(scene);
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scene.EventManager.OnNewClient += OnNewClient;
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m_log = OpenSim.Framework.Console.MainLog.Instance;
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}
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void OnNewClient(OpenSim.Framework.Interfaces.IClientAPI client)
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{
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client.OnInstantMessage += OnInstantMessage;
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}
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void OnInstantMessage(libsecondlife.LLUUID fromAgentID,
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libsecondlife.LLUUID fromAgentSession, libsecondlife.LLUUID toAgentID,
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libsecondlife.LLUUID imSessionID, uint timestamp, string fromAgentName,
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string message, byte dialog)
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{
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// TODO: Remove after debugging. Privacy implications.
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m_log.Verbose("IM",fromAgentName + ": " + message);
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foreach (Scene m_scene in m_scenes)
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{
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if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
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{
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// Local Message
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ScenePresence user = (ScenePresence)m_scene.Entities[toAgentID];
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user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
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toAgentID, imSessionID, user.Firstname + " " + user.Lastname, dialog, timestamp);
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// Message sent
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return;
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}
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}
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// Still here, try send via Grid
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}
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public void PostInitialise()
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@ -55,7 +92,7 @@ namespace OpenSim.Region.Environment.Modules
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public bool IsSharedModule
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{
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get { return false; }
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get { return true; }
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}
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}
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}
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@ -57,40 +57,6 @@ namespace OpenSim.Region.Environment.Scenes
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Terrain.ModifyTerrain(height, seconds, brushsize, action, north, west, remoteUser);
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}
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/// <summary>
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///
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/// </summary>
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/// <remarks>Inefficient. TODO: Fixme</remarks>
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/// <param name="fromAgentID"></param>
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/// <param name="toAgentID"></param>
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/// <param name="timestamp"></param>
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/// <param name="fromAgentName"></param>
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/// <param name="message"></param>
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public void InstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID,
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uint timestamp, string fromAgentName, string message, byte dialog)
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{
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if (m_scenePresences.ContainsKey(toAgentID))
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{
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if (m_scenePresences.ContainsKey(fromAgentID))
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{
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// Local sim message
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ScenePresence fromAvatar = m_scenePresences[fromAgentID];
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ScenePresence toAvatar = m_scenePresences[toAgentID];
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string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname;
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toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID,
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imSessionID, fromName, dialog, timestamp);
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}
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else
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{
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// Message came from a user outside the sim, ignore?
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}
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}
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else
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{
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// Grid message
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}
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}
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/// <summary>
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///
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/// </summary>
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@ -739,7 +739,6 @@ namespace OpenSim.Region.Environment.Scenes
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//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
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client.OnModifyTerrain += ModifyTerrain;
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//client.OnChatFromViewer += SimChat;
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client.OnInstantMessage += InstantMessage;
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client.OnRequestWearables += InformClientOfNeighbours;
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client.OnAddPrim += AddNewPrim;
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client.OnUpdatePrimGroupPosition += UpdatePrimPosition;
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