Revert "A stab at mantis #5256. Separate ScenePresence updates from SceneObject updates, and place them in different queues."
This reverts commit f84905e294
.
viewer-2-initial-appearance
parent
58b251506c
commit
d8fd917076
|
@ -3553,20 +3553,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
|
||||
OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>();
|
||||
OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
|
||||
OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
|
||||
|
||||
if (maxUpdates <= 0) maxUpdates = Int32.MaxValue;
|
||||
int updatesThisCall = 0;
|
||||
|
||||
EntityUpdate update;
|
||||
while (updatesThisCall < maxUpdates)
|
||||
{
|
||||
lock (m_entityUpdates.SyncRoot)
|
||||
{
|
||||
if (!m_entityUpdates.TryDequeue(out update))
|
||||
break;
|
||||
}
|
||||
|
||||
EntityUpdate update;
|
||||
while (updatesThisCall < maxUpdates && m_entityUpdates.TryDequeue(out update))
|
||||
{
|
||||
if (update.Entity is SceneObjectPart)
|
||||
{
|
||||
SceneObjectPart part = (SceneObjectPart)update.Entity;
|
||||
|
@ -3701,9 +3696,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
else
|
||||
{
|
||||
if (update.Entity is ScenePresence)
|
||||
terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
|
||||
else
|
||||
terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
|
||||
}
|
||||
|
||||
|
@ -3715,36 +3707,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
const float TIME_DILATION = 1.0f;
|
||||
ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
|
||||
|
||||
if (terseAgentUpdateBlocks.IsValueCreated)
|
||||
{
|
||||
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
|
||||
|
||||
for (int i = 0; i < blocks.Count; i++)
|
||||
packet.ObjectData[i] = blocks[i];
|
||||
|
||||
OutPacket(packet, ThrottleOutPacketType.State, true);
|
||||
}
|
||||
|
||||
if (terseUpdateBlocks.IsValueCreated)
|
||||
{
|
||||
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
|
||||
|
||||
for (int i = 0; i < blocks.Count; i++)
|
||||
packet.ObjectData[i] = blocks[i];
|
||||
|
||||
OutPacket(packet, ThrottleOutPacketType.Task, true);
|
||||
}
|
||||
|
||||
if (objectUpdateBlocks.IsValueCreated)
|
||||
{
|
||||
List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
|
||||
|
@ -3775,6 +3737,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
OutPacket(packet, ThrottleOutPacketType.Task, true);
|
||||
}
|
||||
|
||||
if (terseUpdateBlocks.IsValueCreated)
|
||||
{
|
||||
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
|
||||
|
||||
for (int i = 0; i < blocks.Count; i++)
|
||||
packet.ObjectData[i] = blocks[i];
|
||||
|
||||
OutPacket(packet, ThrottleOutPacketType.Task, true);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Packet Sending
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue