some viewers now also seem to need time bf closing child regions on TP
parent
2ac6fb9ae9
commit
d90b45f25e
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@ -1214,10 +1214,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
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m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
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/* now some viewers also need time bf closing child regions
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* so this is moved down and delay added
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if (logout)
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if (logout)
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sp.closeAllChildAgents();
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sp.closeAllChildAgents();
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else
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else
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sp.CloseChildAgents(childRegionsToClose);
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sp.CloseChildAgents(childRegionsToClose);
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*/
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sp.HasMovedAway(!(OutSideViewRange || logout));
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sp.HasMovedAway(!(OutSideViewRange || logout));
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@ -1229,6 +1233,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Now let's make it officially a child agent
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// Now let's make it officially a child agent
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sp.MakeChildAgent(destinationHandle);
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sp.MakeChildAgent(destinationHandle);
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Thread.Sleep(2000);
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if (logout)
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sp.closeAllChildAgents();
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else
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sp.CloseChildAgents(childRegionsToClose);
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// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
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// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
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// goes by HG hook
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// goes by HG hook
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if (NeedsClosing(reg, OutSideViewRange))
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if (NeedsClosing(reg, OutSideViewRange))
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@ -1240,7 +1251,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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}
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// viewers and target region take extra time to process the tp
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// viewers and target region take extra time to process the tp
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Thread.Sleep(2000);
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// Thread.Sleep(2000);
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name);
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"[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name);
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sp.Scene.CloseAgent(sp.UUID, false);
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sp.Scene.CloseAgent(sp.UUID, false);
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