Merge branch 'master' into bigmerge
commit
d913303875
|
@ -117,12 +117,10 @@
|
|||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindencaps.tests)==0}" />
|
||||
|
||||
<!--
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.clientstack.lindenudp.tests">
|
||||
<arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" />
|
||||
-->
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.scriptengine.tests">
|
||||
<arg value="./bin/OpenSim.Region.ScriptEngine.Tests.dll" />
|
||||
|
@ -351,7 +349,7 @@
|
|||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
|
||||
<!-- <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" /> -->
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.scriptengine.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.coremodules.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.optionalmodules.tests)==0}" />
|
||||
|
|
|
@ -104,7 +104,7 @@ namespace OpenSim.Capabilities.Handlers
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[CAPS]: " + e.ToString());
|
||||
m_log.Error("[UPLOAD BAKED TEXTURE HANDLER]: " + e.ToString());
|
||||
}
|
||||
|
||||
return null;
|
||||
|
@ -130,6 +130,8 @@ namespace OpenSim.Capabilities.Handlers
|
|||
|
||||
class BakedTextureUploader
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public event Action<UUID, byte[]> OnUpLoad;
|
||||
|
||||
private string uploaderPath = String.Empty;
|
||||
|
@ -154,10 +156,12 @@ namespace OpenSim.Capabilities.Handlers
|
|||
public string uploaderCaps(byte[] data, string path, string param)
|
||||
{
|
||||
Action<UUID, byte[]> handlerUpLoad = OnUpLoad;
|
||||
|
||||
// Don't do this asynchronously, otherwise it's possible for the client to send set appearance information
|
||||
// on another thread which might send out avatar updates before the asset has been put into the asset
|
||||
// service.
|
||||
if (handlerUpLoad != null)
|
||||
{
|
||||
Util.FireAndForget(delegate(object o) { handlerUpLoad(newAssetID, data); });
|
||||
}
|
||||
handlerUpLoad(newAssetID, data);
|
||||
|
||||
string res = String.Empty;
|
||||
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
|
||||
|
@ -169,7 +173,7 @@ namespace OpenSim.Capabilities.Handlers
|
|||
|
||||
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
||||
|
||||
// m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
|
||||
// m_log.DebugFormat("[BAKED TEXTURE UPLOADER]: baked texture upload completed for {0}", newAssetID);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
|
|
@ -74,9 +74,7 @@ namespace OpenSim.Framework
|
|||
/// <param name="client"></param>
|
||||
/// <param name="type">The type of agent to add.</param>
|
||||
/// <returns>
|
||||
/// The scene agent if the new client was added.
|
||||
/// Null if the required scene agent already existed or no scene agent was added because the required client circuit doesn't exist.
|
||||
/// </returns>
|
||||
/// The scene agent if the new client was added or if an agent that already existed.</returns>
|
||||
ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -58,10 +58,12 @@ namespace OpenSim.Framework
|
|||
/// <remarks>
|
||||
/// None is used to execute the method in the same thread that made the call. It should only be used by regression
|
||||
/// test code that relies on predictable event ordering.
|
||||
/// RegressionTest is used by regression tests. It fires the call synchronously and does not catch any exceptions.
|
||||
/// </remarks>
|
||||
public enum FireAndForgetMethod
|
||||
{
|
||||
None,
|
||||
RegressionTest,
|
||||
UnsafeQueueUserWorkItem,
|
||||
QueueUserWorkItem,
|
||||
BeginInvoke,
|
||||
|
@ -1556,27 +1558,38 @@ namespace OpenSim.Framework
|
|||
|
||||
public static void FireAndForget(System.Threading.WaitCallback callback, object obj)
|
||||
{
|
||||
// When OpenSim interacts with a database or sends data over the wire, it must send this in en_US culture
|
||||
// so that we don't encounter problems where, for instance, data is saved with a culture that uses commas
|
||||
// for decimals places but is read by a culture that treats commas as number seperators.
|
||||
WaitCallback realCallback = delegate(object o)
|
||||
{
|
||||
Culture.SetCurrentCulture();
|
||||
WaitCallback realCallback;
|
||||
|
||||
try
|
||||
if (FireAndForgetMethod == FireAndForgetMethod.RegressionTest)
|
||||
{
|
||||
// If we're running regression tests, then we want any exceptions to rise up to the test code.
|
||||
realCallback = o => { Culture.SetCurrentCulture(); callback(o); };
|
||||
}
|
||||
else
|
||||
{
|
||||
// When OpenSim interacts with a database or sends data over the wire, it must send this in en_US culture
|
||||
// so that we don't encounter problems where, for instance, data is saved with a culture that uses commas
|
||||
// for decimals places but is read by a culture that treats commas as number seperators.
|
||||
realCallback = o =>
|
||||
{
|
||||
callback(o);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[UTIL]: Continuing after async_call_method thread terminated with exception {0}{1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
};
|
||||
Culture.SetCurrentCulture();
|
||||
|
||||
try
|
||||
{
|
||||
callback(o);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[UTIL]: Continuing after async_call_method thread terminated with exception {0}{1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
switch (FireAndForgetMethod)
|
||||
{
|
||||
case FireAndForgetMethod.RegressionTest:
|
||||
case FireAndForgetMethod.None:
|
||||
realCallback.Invoke(obj);
|
||||
break;
|
||||
|
|
|
@ -328,7 +328,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// The method to call if the packet is not acked by the client. If null, then a standard
|
||||
/// resend of the packet is done.
|
||||
/// </param>
|
||||
public void SendPacket(
|
||||
public virtual void SendPacket(
|
||||
LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting, UnackedPacketMethod method)
|
||||
{
|
||||
// CoarseLocationUpdate packets cannot be split in an automated way
|
||||
|
@ -611,11 +611,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
|
||||
}
|
||||
|
||||
protected override void PacketReceived(UDPPacketBuffer buffer)
|
||||
public override void PacketReceived(UDPPacketBuffer buffer)
|
||||
{
|
||||
// Debugging/Profiling
|
||||
//try { Thread.CurrentThread.Name = "PacketReceived (" + m_scene.RegionInfo.RegionName + ")"; }
|
||||
//catch (Exception) { }
|
||||
// m_log.DebugFormat(
|
||||
// "[LLUDPSERVER]: Packet received from {0} in {1}", buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
|
||||
|
||||
LLUDPClient udpClient = null;
|
||||
Packet packet = null;
|
||||
|
@ -625,7 +627,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
#region Decoding
|
||||
|
||||
if (buffer.DataLength < 7)
|
||||
{
|
||||
// m_log.WarnFormat(
|
||||
// "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}",
|
||||
// buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
|
||||
|
||||
return; // Drop undersizd packet
|
||||
}
|
||||
|
||||
int headerLen = 7;
|
||||
if (buffer.Data[6] == 0xFF)
|
||||
|
@ -637,7 +645,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
if (buffer.DataLength < headerLen)
|
||||
{
|
||||
// m_log.WarnFormat(
|
||||
// "[LLUDPSERVER]: Dropping packet with malformed header received from {0} in {1}",
|
||||
// buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
|
||||
|
||||
return; // Malformed header
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -650,6 +664,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
catch (IndexOutOfRangeException)
|
||||
{
|
||||
// m_log.WarnFormat(
|
||||
// "[LLUDPSERVER]: Dropping short packet received from {0} in {1}",
|
||||
// buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
|
||||
|
||||
return; // Drop short packet
|
||||
}
|
||||
catch(Exception e)
|
||||
|
@ -887,29 +905,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// DateTime startTime = DateTime.Now;
|
||||
object[] array = (object[])o;
|
||||
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
||||
UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1];
|
||||
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
|
||||
|
||||
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
|
||||
|
||||
IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
|
||||
// Begin the process of adding the client to the simulator
|
||||
IClientAPI client = AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint);
|
||||
|
||||
// Send ack straight away to let the viewer know that the connection is active.
|
||||
SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
|
||||
|
||||
// FIXME: Nasty - this is the only way we currently know if Scene.AddNewClient() failed to find a
|
||||
// circuit and bombed out early. That check might be pointless since authorization is established
|
||||
// up here.
|
||||
if (client != null && client.SceneAgent != null)
|
||||
client.SceneAgent.SendInitialDataToMe();
|
||||
AuthenticateResponse sessionInfo;
|
||||
if (IsClientAuthorized(uccp, out sessionInfo))
|
||||
{
|
||||
// Begin the process of adding the client to the simulator
|
||||
IClientAPI client
|
||||
= AddClient(
|
||||
uccp.CircuitCode.Code,
|
||||
uccp.CircuitCode.ID,
|
||||
uccp.CircuitCode.SessionID,
|
||||
remoteEndPoint,
|
||||
sessionInfo);
|
||||
|
||||
// Send ack straight away to let the viewer know that the connection is active.
|
||||
// The client will be null if it already exists (e.g. if on a region crossing the client sends a use
|
||||
// circuit code to the existing child agent. This is not particularly obvious.
|
||||
SendAckImmediate(remoteEndPoint, uccp.Header.Sequence);
|
||||
|
||||
// We only want to send initial data to new clients, not ones which are being converted from child to root.
|
||||
if (client != null)
|
||||
client.SceneAgent.SendInitialDataToMe();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Don't create clients for unauthorized requesters.
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
|
||||
uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
|
||||
// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send an ack immediately to the given endpoint.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// FIXME: Might be possible to use SendPacketData() like everything else, but this will require refactoring so
|
||||
/// that we can obtain the UDPClient easily at this point.
|
||||
/// </remarks>
|
||||
/// <param name="remoteEndpoint"></param>
|
||||
/// <param name="sequenceNumber"></param>
|
||||
private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
|
||||
{
|
||||
PacketAckPacket ack = new PacketAckPacket();
|
||||
|
@ -918,6 +962,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
ack.Packets[0] = new PacketAckPacket.PacketsBlock();
|
||||
ack.Packets[0].ID = sequenceNumber;
|
||||
|
||||
SendAckImmediate(remoteEndpoint, ack);
|
||||
}
|
||||
|
||||
public virtual void SendAckImmediate(IPEndPoint remoteEndpoint, PacketAckPacket ack)
|
||||
{
|
||||
byte[] packetData = ack.ToBytes();
|
||||
int length = packetData.Length;
|
||||
|
||||
|
@ -939,36 +988,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return sessionInfo.Authorised;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new client.
|
||||
/// </summary>
|
||||
/// <param name="useCircuitCode"></param>
|
||||
/// <param name="remoteEndPoint"></param>
|
||||
/// <returns>
|
||||
/// The client that was added or null if the client failed authorization or already existed.
|
||||
/// </returns>
|
||||
private IClientAPI AddNewClient(UseCircuitCodePacket useCircuitCode, IPEndPoint remoteEndPoint)
|
||||
{
|
||||
UUID agentID = useCircuitCode.CircuitCode.ID;
|
||||
UUID sessionID = useCircuitCode.CircuitCode.SessionID;
|
||||
uint circuitCode = useCircuitCode.CircuitCode.Code;
|
||||
|
||||
AuthenticateResponse sessionInfo;
|
||||
if (IsClientAuthorized(useCircuitCode, out sessionInfo))
|
||||
{
|
||||
return AddClient(circuitCode, agentID, sessionID, remoteEndPoint, sessionInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Don't create circuits for unauthorized clients
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
|
||||
useCircuitCode.CircuitCode.ID, useCircuitCode.CircuitCode.Code, remoteEndPoint);
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a client.
|
||||
/// </summary>
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace OpenMetaverse
|
|||
/// This method is called when an incoming packet is received
|
||||
/// </summary>
|
||||
/// <param name="buffer">Incoming packet buffer</param>
|
||||
protected abstract void PacketReceived(UDPPacketBuffer buffer);
|
||||
public abstract void PacketReceived(UDPPacketBuffer buffer);
|
||||
|
||||
/// <summary>UDP port to bind to in server mode</summary>
|
||||
protected int m_udpPort;
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Net;
|
||||
using log4net.Config;
|
||||
using Nini.Config;
|
||||
|
@ -32,6 +33,7 @@ using NUnit.Framework;
|
|||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
|
@ -43,19 +45,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
[TestFixture]
|
||||
public class BasicCircuitTests
|
||||
{
|
||||
[SetUp]
|
||||
public void Init()
|
||||
[TestFixtureSetUp]
|
||||
public void FixtureInit()
|
||||
{
|
||||
try
|
||||
{
|
||||
XmlConfigurator.Configure();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// I don't care, just leave log4net off
|
||||
}
|
||||
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
|
||||
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
|
||||
}
|
||||
|
||||
|
||||
[TestFixtureTearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
|
||||
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
|
||||
// tests really shouldn't).
|
||||
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// Add a client for testing
|
||||
// /// </summary>
|
||||
|
@ -78,54 +83,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
// testLLUDPServer.LocalScene = scene;
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Set up a client for tests which aren't concerned with this process itself and where only one client is being
|
||||
/// tested
|
||||
/// </summary>
|
||||
/// <param name="circuitCode"></param>
|
||||
/// <param name="epSender"></param>
|
||||
/// <param name="testLLUDPServer"></param>
|
||||
/// <param name="acm"></param>
|
||||
protected void AddClient(
|
||||
uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
|
||||
{
|
||||
UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||
UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
|
||||
|
||||
AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm);
|
||||
}
|
||||
// /// <summary>
|
||||
// /// Set up a client for tests which aren't concerned with this process itself and where only one client is being
|
||||
// /// tested
|
||||
// /// </summary>
|
||||
// /// <param name="circuitCode"></param>
|
||||
// /// <param name="epSender"></param>
|
||||
// /// <param name="testLLUDPServer"></param>
|
||||
// /// <param name="acm"></param>
|
||||
// protected void AddClient(
|
||||
// uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
|
||||
// {
|
||||
// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||
// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
|
||||
//
|
||||
// AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm);
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Set up a client for tests which aren't concerned with this process itself
|
||||
/// </summary>
|
||||
/// <param name="circuitCode"></param>
|
||||
/// <param name="epSender"></param>
|
||||
/// <param name="agentId"></param>
|
||||
/// <param name="sessionId"></param>
|
||||
/// <param name="testLLUDPServer"></param>
|
||||
/// <param name="acm"></param>
|
||||
protected void AddClient(
|
||||
uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId,
|
||||
TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
|
||||
{
|
||||
AgentCircuitData acd = new AgentCircuitData();
|
||||
acd.AgentID = agentId;
|
||||
acd.SessionID = sessionId;
|
||||
|
||||
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
|
||||
|
||||
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
|
||||
= new UseCircuitCodePacket.CircuitCodeBlock();
|
||||
uccpCcBlock.Code = circuitCode;
|
||||
uccpCcBlock.ID = agentId;
|
||||
uccpCcBlock.SessionID = sessionId;
|
||||
uccp.CircuitCode = uccpCcBlock;
|
||||
|
||||
acm.AddNewCircuit(circuitCode, acd);
|
||||
|
||||
testLLUDPServer.LoadReceive(uccp, epSender);
|
||||
testLLUDPServer.ReceiveData(null);
|
||||
}
|
||||
// /// <summary>
|
||||
// /// Set up a client for tests which aren't concerned with this process itself
|
||||
// /// </summary>
|
||||
// /// <param name="circuitCode"></param>
|
||||
// /// <param name="epSender"></param>
|
||||
// /// <param name="agentId"></param>
|
||||
// /// <param name="sessionId"></param>
|
||||
// /// <param name="testLLUDPServer"></param>
|
||||
// /// <param name="acm"></param>
|
||||
// protected void AddClient(
|
||||
// uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId,
|
||||
// TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
|
||||
// {
|
||||
// AgentCircuitData acd = new AgentCircuitData();
|
||||
// acd.AgentID = agentId;
|
||||
// acd.SessionID = sessionId;
|
||||
//
|
||||
// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
|
||||
//
|
||||
// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
|
||||
// = new UseCircuitCodePacket.CircuitCodeBlock();
|
||||
// uccpCcBlock.Code = circuitCode;
|
||||
// uccpCcBlock.ID = agentId;
|
||||
// uccpCcBlock.SessionID = sessionId;
|
||||
// uccp.CircuitCode = uccpCcBlock;
|
||||
//
|
||||
// acm.AddNewCircuit(circuitCode, acd);
|
||||
//
|
||||
// testLLUDPServer.LoadReceive(uccp, epSender);
|
||||
// testLLUDPServer.ReceiveData(null);
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Build an object name packet for test purposes
|
||||
|
@ -144,54 +149,69 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
return onp;
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// Test adding a client to the stack
|
||||
// /// </summary>
|
||||
// [Test]
|
||||
// public void TestAddClient()
|
||||
// {
|
||||
// TestHelper.InMethod();
|
||||
//
|
||||
// uint myCircuitCode = 123456;
|
||||
// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||
// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
|
||||
//
|
||||
// TestLLUDPServer testLLUDPServer;
|
||||
// TestLLPacketServer testLLPacketServer;
|
||||
// AgentCircuitManager acm;
|
||||
// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
|
||||
//
|
||||
// AgentCircuitData acd = new AgentCircuitData();
|
||||
// acd.AgentID = myAgentUuid;
|
||||
// acd.SessionID = mySessionUuid;
|
||||
//
|
||||
// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
|
||||
//
|
||||
// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
|
||||
// = new UseCircuitCodePacket.CircuitCodeBlock();
|
||||
// uccpCcBlock.Code = myCircuitCode;
|
||||
// uccpCcBlock.ID = myAgentUuid;
|
||||
// uccpCcBlock.SessionID = mySessionUuid;
|
||||
// uccp.CircuitCode = uccpCcBlock;
|
||||
//
|
||||
// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
|
||||
//
|
||||
// testLLUDPServer.LoadReceive(uccp, testEp);
|
||||
// testLLUDPServer.ReceiveData(null);
|
||||
//
|
||||
// // Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
|
||||
// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
|
||||
//
|
||||
// acm.AddNewCircuit(myCircuitCode, acd);
|
||||
//
|
||||
// testLLUDPServer.LoadReceive(uccp, testEp);
|
||||
// testLLUDPServer.ReceiveData(null);
|
||||
//
|
||||
// // Should succeed now
|
||||
// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
|
||||
// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
|
||||
// }
|
||||
//
|
||||
/// <summary>
|
||||
/// Test adding a client to the stack
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestAddClient()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// XmlConfigurator.Configure();
|
||||
|
||||
TestScene scene = SceneHelpers.SetupScene();
|
||||
uint myCircuitCode = 123456;
|
||||
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
|
||||
UUID mySessionUuid = TestHelpers.ParseTail(0x2);
|
||||
IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
|
||||
|
||||
uint port = 0;
|
||||
AgentCircuitManager acm = scene.AuthenticateHandler;
|
||||
|
||||
TestLLUDPServer llUdpServer
|
||||
= new TestLLUDPServer(IPAddress.Any, ref port, 0, false, new IniConfigSource(), acm);
|
||||
llUdpServer.AddScene(scene);
|
||||
|
||||
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
|
||||
|
||||
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
|
||||
= new UseCircuitCodePacket.CircuitCodeBlock();
|
||||
uccpCcBlock.Code = myCircuitCode;
|
||||
uccpCcBlock.ID = myAgentUuid;
|
||||
uccpCcBlock.SessionID = mySessionUuid;
|
||||
uccp.CircuitCode = uccpCcBlock;
|
||||
|
||||
byte[] uccpBytes = uccp.ToBytes();
|
||||
UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
|
||||
upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
|
||||
Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
|
||||
|
||||
llUdpServer.PacketReceived(upb);
|
||||
|
||||
// Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
|
||||
Assert.That(scene.GetScenePresence(myAgentUuid), Is.Null);
|
||||
|
||||
AgentCircuitData acd = new AgentCircuitData();
|
||||
acd.AgentID = myAgentUuid;
|
||||
acd.SessionID = mySessionUuid;
|
||||
|
||||
acm.AddNewCircuit(myCircuitCode, acd);
|
||||
|
||||
llUdpServer.PacketReceived(upb);
|
||||
|
||||
// Should succeed now
|
||||
ScenePresence sp = scene.GetScenePresence(myAgentUuid);
|
||||
Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
|
||||
|
||||
Assert.That(llUdpServer.PacketsSent.Count, Is.EqualTo(1));
|
||||
|
||||
Packet packet = llUdpServer.PacketsSent[0];
|
||||
Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));
|
||||
|
||||
PacketAckPacket ackPacket = packet as PacketAckPacket;
|
||||
Assert.That(ackPacket.Packets.Length, Is.EqualTo(1));
|
||||
Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// Test removing a client from the stack
|
||||
// /// </summary>
|
||||
|
|
|
@ -36,107 +36,106 @@ using OpenSim.Framework;
|
|||
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// This class enables synchronous testing of the LLUDPServer by allowing us to load our own data into the end
|
||||
/// receive event
|
||||
/// This class enables regression testing of the LLUDPServer by allowing us to intercept outgoing data.
|
||||
/// </summary>
|
||||
public class TestLLUDPServer : LLUDPServer
|
||||
{
|
||||
public List<Packet> PacketsSent { get; private set; }
|
||||
|
||||
public TestLLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||
: base(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager)
|
||||
{}
|
||||
{
|
||||
PacketsSent = new List<Packet>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The chunks of data to pass to the LLUDPServer when it calls EndReceive
|
||||
/// </summary>
|
||||
protected Queue<ChunkSenderTuple> m_chunksToLoad = new Queue<ChunkSenderTuple>();
|
||||
|
||||
// protected override void BeginReceive()
|
||||
// {
|
||||
// if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
|
||||
// {
|
||||
// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
|
||||
// reusedEpSender = tuple.Sender;
|
||||
// throw new SocketException();
|
||||
// }
|
||||
// }
|
||||
|
||||
// protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
|
||||
// {
|
||||
// numBytes = 0;
|
||||
//
|
||||
// //m_log.Debug("Queue size " + m_chunksToLoad.Count);
|
||||
//
|
||||
// if (m_chunksToLoad.Count <= 0)
|
||||
// return false;
|
||||
//
|
||||
// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
|
||||
// RecvBuffer = tuple.Data;
|
||||
// numBytes = tuple.Data.Length;
|
||||
// epSender = tuple.Sender;
|
||||
//
|
||||
// return true;
|
||||
// }
|
||||
|
||||
// public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
|
||||
// {
|
||||
// // Don't do anything just yet
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Signal that this chunk should throw an exception on Socket.BeginReceive()
|
||||
/// </summary>
|
||||
/// <param name="epSender"></param>
|
||||
public void LoadReceiveWithBeginException(EndPoint epSender)
|
||||
public override void SendAckImmediate(IPEndPoint remoteEndpoint, PacketAckPacket ack)
|
||||
{
|
||||
ChunkSenderTuple tuple = new ChunkSenderTuple(epSender);
|
||||
tuple.BeginReceiveException = true;
|
||||
m_chunksToLoad.Enqueue(tuple);
|
||||
PacketsSent.Add(ack);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load some data to be received by the LLUDPServer on the next receive call
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <param name="epSender"></param>
|
||||
public void LoadReceive(byte[] data, EndPoint epSender)
|
||||
{
|
||||
m_chunksToLoad.Enqueue(new ChunkSenderTuple(data, epSender));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load a packet to be received by the LLUDPServer on the next receive call
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
public void LoadReceive(Packet packet, EndPoint epSender)
|
||||
{
|
||||
LoadReceive(packet.ToBytes(), epSender);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls the protected asynchronous result method. This fires out all data chunks currently queued for send
|
||||
/// </summary>
|
||||
/// <param name="result"></param>
|
||||
public void ReceiveData(IAsyncResult result)
|
||||
{
|
||||
// Doesn't work the same way anymore
|
||||
// while (m_chunksToLoad.Count > 0)
|
||||
// OnReceivedData(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Has a circuit with the given code been established?
|
||||
/// </summary>
|
||||
/// <param name="circuitCode"></param>
|
||||
/// <returns></returns>
|
||||
public bool HasCircuit(uint circuitCode)
|
||||
{
|
||||
// lock (clientCircuits_reverse)
|
||||
// {
|
||||
// return clientCircuits_reverse.ContainsKey(circuitCode);
|
||||
// }
|
||||
|
||||
return true;
|
||||
public override void SendPacket(
|
||||
LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting, UnackedPacketMethod method)
|
||||
{
|
||||
PacketsSent.Add(packet);
|
||||
}
|
||||
|
||||
//// /// <summary>
|
||||
//// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive
|
||||
//// /// </summary>
|
||||
//// protected Queue<ChunkSenderTuple> m_chunksToLoad = new Queue<ChunkSenderTuple>();
|
||||
//
|
||||
//// protected override void BeginReceive()
|
||||
//// {
|
||||
//// if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
|
||||
//// {
|
||||
//// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
|
||||
//// reusedEpSender = tuple.Sender;
|
||||
//// throw new SocketException();
|
||||
//// }
|
||||
//// }
|
||||
//
|
||||
//// protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
|
||||
//// {
|
||||
//// numBytes = 0;
|
||||
////
|
||||
//// //m_log.Debug("Queue size " + m_chunksToLoad.Count);
|
||||
////
|
||||
//// if (m_chunksToLoad.Count <= 0)
|
||||
//// return false;
|
||||
////
|
||||
//// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
|
||||
//// RecvBuffer = tuple.Data;
|
||||
//// numBytes = tuple.Data.Length;
|
||||
//// epSender = tuple.Sender;
|
||||
////
|
||||
//// return true;
|
||||
//// }
|
||||
//
|
||||
//// public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
|
||||
//// {
|
||||
//// // Don't do anything just yet
|
||||
//// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Signal that this chunk should throw an exception on Socket.BeginReceive()
|
||||
// /// </summary>
|
||||
// /// <param name="epSender"></param>
|
||||
// public void LoadReceiveWithBeginException(EndPoint epSender)
|
||||
// {
|
||||
// ChunkSenderTuple tuple = new ChunkSenderTuple(epSender);
|
||||
// tuple.BeginReceiveException = true;
|
||||
// m_chunksToLoad.Enqueue(tuple);
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Load some data to be received by the LLUDPServer on the next receive call
|
||||
// /// </summary>
|
||||
// /// <param name="data"></param>
|
||||
// /// <param name="epSender"></param>
|
||||
// public void LoadReceive(byte[] data, EndPoint epSender)
|
||||
// {
|
||||
// m_chunksToLoad.Enqueue(new ChunkSenderTuple(data, epSender));
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Load a packet to be received by the LLUDPServer on the next receive call
|
||||
// /// </summary>
|
||||
// /// <param name="packet"></param>
|
||||
// public void LoadReceive(Packet packet, EndPoint epSender)
|
||||
// {
|
||||
// LoadReceive(packet.ToBytes(), epSender);
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Calls the protected asynchronous result method. This fires out all data chunks currently queued for send
|
||||
// /// </summary>
|
||||
// /// <param name="result"></param>
|
||||
// public void ReceiveData(IAsyncResult result)
|
||||
// {
|
||||
// // Doesn't work the same way anymore
|
||||
//// while (m_chunksToLoad.Count > 0)
|
||||
//// OnReceivedData(result);
|
||||
// }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
|||
public int m_animTickJump; // ScenePresence has to see this to control +Z force
|
||||
public bool m_jumping = false;
|
||||
public float m_jumpVelocity = 0f;
|
||||
private int m_landing = 0;
|
||||
// private int m_landing = 0;
|
||||
public bool Falling
|
||||
{
|
||||
get { return m_falling; }
|
||||
|
|
|
@ -2609,21 +2609,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#region Add/Remove Avatar Methods
|
||||
|
||||
/// <summary>
|
||||
/// Add a new client and create a child scene presence for it.
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="type">The type of agent to add.</param>
|
||||
public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type)
|
||||
{
|
||||
// Validation occurs in LLUDPServer
|
||||
AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
|
||||
bool vialogin = false;
|
||||
|
||||
if (aCircuit == null) // no good, didn't pass NewUserConnection successfully
|
||||
return null;
|
||||
|
||||
vialogin = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 ||
|
||||
(aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
|
||||
bool vialogin
|
||||
= (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0
|
||||
|| (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
|
||||
|
||||
CheckHeartbeat();
|
||||
ScenePresence presence;
|
||||
|
|
|
@ -2397,8 +2397,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#region Overridden Methods
|
||||
|
||||
private bool sendingPrims = false;
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
const float ROTATION_TOLERANCE = 0.01f;
|
||||
|
@ -2569,7 +2567,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
// This agent just became root. We are going to tell everyone about it. The process of
|
||||
// getting other avatars information was initiated in the constructor... don't do it
|
||||
// getting other avatars information was initiated elsewhere immediately after the child circuit connected... don't do it
|
||||
// again here... this comes after the cached appearance check because the avatars
|
||||
// appearance goes into the avatar update packet
|
||||
SendAvatarDataToAllAgents();
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<configSections>
|
||||
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
|
||||
</configSections>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
|
||||
<bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
|
||||
<bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
|
||||
<bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
<log4net>
|
||||
<!-- A1 is set to be a ConsoleAppender -->
|
||||
<appender name="A1" type="log4net.Appender.ConsoleAppender">
|
||||
|
||||
<!-- A1 uses PatternLayout -->
|
||||
<layout type="log4net.Layout.PatternLayout">
|
||||
<!-- Print the date in ISO 8601 format -->
|
||||
<conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
|
||||
</layout>
|
||||
</appender>
|
||||
|
||||
<!-- Set root logger level to DEBUG and its only appender to A1 -->
|
||||
<root>
|
||||
<level value="DEBUG" />
|
||||
<appender-ref ref="A1" />
|
||||
</root>
|
||||
</log4net>
|
||||
</configuration>
|
Loading…
Reference in New Issue