BulletSim: add initial instance of the ExtendedPhysics region module which adds new LSL commands for extended physics functions. Uses the modInvoke system. Disabled by default.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyrightD
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.CoreModules;
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using Mono.Addins;
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using Nini.Config;
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using log4net;
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using OpenMetaverse;
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namespace OpenSim.Region.OptionalModules.Scripting
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class ExtendedPhysics : INonSharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static string LogHeader = "[EXTENDED PHYSICS]";
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private IConfig Configuration { get; set; }
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private bool Enabled { get; set; }
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private Scene BaseScene { get; set; }
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private IScriptModuleComms Comms { get; set; }
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#region INonSharedRegionModule
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public string Name { get { return this.GetType().Name; } }
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public void Initialise(IConfigSource config)
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{
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BaseScene = null;
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Enabled = false;
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Configuration = null;
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Comms = null;
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try
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{
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if ((Configuration = config.Configs["ExtendedPhysics"]) != null)
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{
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Enabled = Configuration.GetBoolean("Enabled", Enabled);
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("{0} Initialization error: {0}", LogHeader, e);
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}
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m_log.ErrorFormat("{0} module {1} enabled", LogHeader, (Enabled ? "is" : "is not"));
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}
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public void Close()
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{
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if (BaseScene != null)
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{
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BaseScene.EventManager.OnSceneObjectPartUpdated -= EventManager_OnSceneObjectPartUpdated;
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BaseScene = null;
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}
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}
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public void AddRegion(Scene scene)
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{
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}
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public void RemoveRegion(Scene scene)
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{
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if (BaseScene != null && BaseScene == scene)
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{
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Close();
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}
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}
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public void RegionLoaded(Scene scene)
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{
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if (!Enabled) return;
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BaseScene = scene;
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Comms = BaseScene.RequestModuleInterface<IScriptModuleComms>();
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if (Comms == null)
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{
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m_log.WarnFormat("{0} ScriptModuleComms interface not defined", LogHeader);
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Enabled = false;
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return;
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}
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// Register as LSL functions all the [ScriptInvocation] marked methods.
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Comms.RegisterScriptInvocations(this);
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// When an object is modified, we might need to update its extended physics parameters
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BaseScene.EventManager.OnSceneObjectPartUpdated += EventManager_OnSceneObjectPartUpdated;
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}
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public Type ReplaceableInterface { get { return null; } }
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#endregion // INonSharedRegionModule
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// Event generated when some property of a prim changes.
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private void EventManager_OnSceneObjectPartUpdated(SceneObjectPart sop, bool isFullUpdate)
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{
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}
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[ScriptConstant]
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public static int PHYS_CENTER_OF_MASS = 1 << 0;
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[ScriptConstant]
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public static int PHYS_LINKSET_TYPE_CONSTRAINT = 1;
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[ScriptConstant]
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public static int PHYS_LINKSET_TYPE_COMPOUND = 2;
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[ScriptConstant]
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public static int PHYS_LINKSET_TYPE_MANUAL = 3;
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[ScriptInvocation]
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public string physGetEngineType(UUID hostID, UUID scriptID)
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{
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string ret = string.Empty;
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if (BaseScene.PhysicsScene != null)
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{
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ret = BaseScene.PhysicsScene.EngineType;
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}
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return ret;
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}
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[ScriptInvocation]
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public void physSetLinksetType(UUID hostID, UUID scriptID, int linksetType)
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{
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}
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}
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}
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