minor: Remove some unused fields in ScenePresence
parent
32070fa5f4
commit
d93275745b
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@ -208,7 +208,6 @@ namespace OpenSim.Region.Framework.Scenes
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// private int m_lastColCount = -1; //KF: Look for Collision chnages
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// private int m_lastColCount = -1; //KF: Look for Collision chnages
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// private int m_updateCount = 0; //KF: Update Anims for a while
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// private int m_updateCount = 0; //KF: Update Anims for a while
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// private static readonly int UPDATE_COUNT = 10; // how many frames to update for
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// private static readonly int UPDATE_COUNT = 10; // how many frames to update for
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private List<uint> m_lastColliders = new List<uint>();
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private TeleportFlags m_teleportFlags;
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private TeleportFlags m_teleportFlags;
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public TeleportFlags TeleportFlags
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public TeleportFlags TeleportFlags
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@ -271,8 +270,6 @@ namespace OpenSim.Region.Framework.Scenes
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//private int m_moveToPositionStateStatus;
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//private int m_moveToPositionStateStatus;
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//*****************************************************
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//*****************************************************
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private object m_collisionEventLock = new Object();
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private int m_movementAnimationUpdateCounter = 0;
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private int m_movementAnimationUpdateCounter = 0;
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public Vector3 PrevSitOffset { get; set; }
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public Vector3 PrevSitOffset { get; set; }
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