Relaxed the ultra-conservative lock on m_items. Needs testing under linux and stress.

0.7-release
Diva Canto 2010-07-20 05:59:18 -07:00
parent 257a46dfb9
commit d93a442483
1 changed files with 190 additions and 221 deletions

View File

@ -118,20 +118,20 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="linkNum">Link number for the part</param> /// <param name="linkNum">Link number for the part</param>
public void ResetInventoryIDs() public void ResetInventoryIDs()
{ {
lock (Items) lock (m_items)
{ {
if (0 == Items.Count) if (0 == m_items.Count)
return; return;
HasInventoryChanged = true; HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true; m_part.ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); IList<TaskInventoryItem> items = GetInventoryItems();
Items.Clear(); m_items.Clear();
foreach (TaskInventoryItem item in items) foreach (TaskInventoryItem item in items)
{ {
item.ResetIDs(m_part.UUID); item.ResetIDs(m_part.UUID);
Items.Add(item.ItemID, item); m_items.Add(item.ItemID, item);
} }
} }
} }
@ -148,17 +148,17 @@ namespace OpenSim.Region.Framework.Scenes
{ {
return; return;
} }
}
HasInventoryChanged = true; HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true; m_part.ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); List<TaskInventoryItem> items = GetInventoryItems();
foreach (TaskInventoryItem item in items) foreach (TaskInventoryItem item in items)
{
if (ownerId != item.OwnerID)
{ {
if (ownerId != item.OwnerID) item.LastOwnerID = item.OwnerID;
{ item.OwnerID = ownerId;
item.LastOwnerID = item.OwnerID;
item.OwnerID = ownerId;
}
} }
} }
} }
@ -175,17 +175,15 @@ namespace OpenSim.Region.Framework.Scenes
{ {
return; return;
} }
}
HasInventoryChanged = true; HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true; m_part.ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); List<TaskInventoryItem> items = GetInventoryItems();
foreach (TaskInventoryItem item in items) foreach (TaskInventoryItem item in items)
{ {
if (groupID != item.GroupID) if (groupID != item.GroupID)
{ item.GroupID = groupID;
item.GroupID = groupID;
}
}
} }
} }
@ -194,16 +192,9 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
{ {
lock (m_items) List<TaskInventoryItem> scripts = GetInventoryScripts();
{ foreach (TaskInventoryItem item in scripts)
foreach (TaskInventoryItem item in Items.Values) CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
{
if ((int)InventoryType.LSL == item.InvType)
{
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
}
}
}
} }
public ArrayList GetScriptErrors(UUID itemID) public ArrayList GetScriptErrors(UUID itemID)
@ -236,16 +227,9 @@ namespace OpenSim.Region.Framework.Scenes
/// </param> /// </param>
public void RemoveScriptInstances(bool sceneObjectBeingDeleted) public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
{ {
lock (Items) List<TaskInventoryItem> scripts = GetInventoryScripts();
{ foreach (TaskInventoryItem item in scripts)
foreach (TaskInventoryItem item in Items.Values) RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
{
if ((int)InventoryType.LSL == item.InvType)
{
RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
}
}
}
} }
/// <summary> /// <summary>
@ -375,21 +359,15 @@ namespace OpenSim.Region.Framework.Scenes
/// </param> /// </param>
public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
{ {
lock (m_items) TaskInventoryItem item = GetInventoryItem(itemId);
{ if (item != null)
if (m_items.ContainsKey(itemId)) CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
{ else
CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); m_log.ErrorFormat(
} "[PRIM INVENTORY]: " +
else "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
{ itemId, m_part.Name, m_part.UUID,
m_log.ErrorFormat( m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
"[PRIM INVENTORY]: " +
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
itemId, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}
}
} }
/// <summary> /// <summary>
@ -430,16 +408,18 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary> /// <summary>
/// Check if the inventory holds an item with a given name. /// Check if the inventory holds an item with a given name.
/// This method assumes that the task inventory is already locked.
/// </summary> /// </summary>
/// <param name="name"></param> /// <param name="name"></param>
/// <returns></returns> /// <returns></returns>
private bool InventoryContainsName(string name) private bool InventoryContainsName(string name)
{ {
foreach (TaskInventoryItem item in Items.Values) lock (m_items)
{ {
if (item.Name == name) foreach (TaskInventoryItem item in m_items.Values)
return true; {
if (item.Name == name)
return true;
}
} }
return false; return false;
} }
@ -482,12 +462,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="item"></param> /// <param name="item"></param>
public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
{ {
List<TaskInventoryItem> il; List<TaskInventoryItem> il = GetInventoryItems();
lock (m_items)
{
il = new List<TaskInventoryItem>(m_items.Values);
}
foreach (TaskInventoryItem i in il) foreach (TaskInventoryItem i in il)
{ {
@ -527,14 +502,12 @@ namespace OpenSim.Region.Framework.Scenes
item.GroupID = m_part.GroupID; item.GroupID = m_part.GroupID;
lock (m_items) lock (m_items)
{
m_items.Add(item.ItemID, item); m_items.Add(item.ItemID, item);
if (allowedDrop) if (allowedDrop)
m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
else else
m_part.TriggerScriptChangedEvent(Changed.INVENTORY); m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
}
m_inventorySerial++; m_inventorySerial++;
//m_inventorySerial += 2; //m_inventorySerial += 2;
@ -558,9 +531,8 @@ namespace OpenSim.Region.Framework.Scenes
m_items.Add(item.ItemID, item); m_items.Add(item.ItemID, item);
// m_part.TriggerScriptChangedEvent(Changed.INVENTORY); // m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
} }
m_inventorySerial++;
} }
m_inventorySerial++;
} }
/// <summary> /// <summary>
@ -615,45 +587,44 @@ namespace OpenSim.Region.Framework.Scenes
public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)
{ {
lock(m_items) TaskInventoryItem it = GetInventoryItem(item.ItemID);
if (it != null)
{ {
if (m_items.ContainsKey(item.ItemID)) item.ParentID = m_part.UUID;
{ item.ParentPartID = m_part.UUID;
if (m_items.ContainsKey(item.ItemID)) item.Flags = m_items[item.ItemID].Flags;
{
item.ParentID = m_part.UUID;
item.ParentPartID = m_part.UUID;
item.Flags = m_items[item.ItemID].Flags;
// If group permissions have been set on, check that the groupID is up to date in case it has // If group permissions have been set on, check that the groupID is up to date in case it has
// changed since permissions were last set. // changed since permissions were last set.
if (item.GroupPermissions != (uint)PermissionMask.None) if (item.GroupPermissions != (uint)PermissionMask.None)
item.GroupID = m_part.GroupID; item.GroupID = m_part.GroupID;
if (item.AssetID == UUID.Zero) if (item.AssetID == UUID.Zero)
{ item.AssetID = it.AssetID;
item.AssetID = m_items[item.ItemID].AssetID;
}
m_items[item.ItemID] = item;
m_inventorySerial++;
if (fireScriptEvents)
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
return true;
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
item.ItemID, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}
lock (m_items)
{
m_items[item.ItemID] = item;
m_inventorySerial++;
} }
return false;
if (fireScriptEvents)
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
return true;
} }
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
item.ItemID, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}
return false;
} }
/// <summary> /// <summary>
@ -664,52 +635,37 @@ namespace OpenSim.Region.Framework.Scenes
/// in this prim's inventory.</returns> /// in this prim's inventory.</returns>
public int RemoveInventoryItem(UUID itemID) public int RemoveInventoryItem(UUID itemID)
{ {
lock (m_items) TaskInventoryItem item = GetInventoryItem(itemID);
if (item != null)
{ {
if (m_items.ContainsKey(itemID)) int type = m_items[itemID].InvType;
if (type == 10) // Script
{ {
int type = m_items[itemID].InvType; m_part.RemoveScriptEvents(itemID);
if (type == 10) // Script m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
{
m_part.RemoveScriptEvents(itemID);
m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
}
m_items.Remove(itemID);
m_inventorySerial++;
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
int scriptcount = 0;
lock (m_items)
{
foreach (TaskInventoryItem item in m_items.Values)
{
if (item.Type == 10)
{
scriptcount++;
}
}
}
if (scriptcount <= 0)
{
m_part.RemFlag(PrimFlags.Scripted);
}
m_part.ScheduleFullUpdate();
return type;
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
itemID, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
} }
m_items.Remove(itemID);
m_inventorySerial++;
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
if (!ContainsScripts())
m_part.RemFlag(PrimFlags.Scripted);
m_part.ScheduleFullUpdate();
return type;
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
itemID, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
} }
return -1; return -1;
@ -763,52 +719,50 @@ namespace OpenSim.Region.Framework.Scenes
// isn't available (such as drag from prim inventory to agent inventory) // isn't available (such as drag from prim inventory to agent inventory)
InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
lock (m_items) List<TaskInventoryItem> items = GetInventoryItems();
foreach (TaskInventoryItem item in items)
{ {
foreach (TaskInventoryItem item in m_items.Values) UUID ownerID = item.OwnerID;
{ uint everyoneMask = 0;
UUID ownerID = item.OwnerID; uint baseMask = item.BasePermissions;
uint everyoneMask = 0; uint ownerMask = item.CurrentPermissions;
uint baseMask = item.BasePermissions; uint groupMask = item.GroupPermissions;
uint ownerMask = item.CurrentPermissions;
uint groupMask = item.GroupPermissions;
invString.AddItemStart(); invString.AddItemStart();
invString.AddNameValueLine("item_id", item.ItemID.ToString()); invString.AddNameValueLine("item_id", item.ItemID.ToString());
invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
invString.AddPermissionsStart(); invString.AddPermissionsStart();
invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
invString.AddNameValueLine("owner_id", ownerID.ToString()); invString.AddNameValueLine("owner_id", ownerID.ToString());
invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
invString.AddNameValueLine("group_id", item.GroupID.ToString()); invString.AddNameValueLine("group_id", item.GroupID.ToString());
invString.AddSectionEnd(); invString.AddSectionEnd();
invString.AddNameValueLine("asset_id", item.AssetID.ToString()); invString.AddNameValueLine("asset_id", item.AssetID.ToString());
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
invString.AddSaleStart(); invString.AddSaleStart();
invString.AddNameValueLine("sale_type", "not"); invString.AddNameValueLine("sale_type", "not");
invString.AddNameValueLine("sale_price", "0"); invString.AddNameValueLine("sale_price", "0");
invString.AddSectionEnd(); invString.AddSectionEnd();
invString.AddNameValueLine("name", item.Name + "|"); invString.AddNameValueLine("name", item.Name + "|");
invString.AddNameValueLine("desc", item.Description + "|"); invString.AddNameValueLine("desc", item.Description + "|");
invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
invString.AddSectionEnd(); invString.AddSectionEnd();
}
} }
fileData = Utils.StringToBytes(invString.BuildString); fileData = Utils.StringToBytes(invString.BuildString);
@ -830,12 +784,10 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (HasInventoryChanged) if (HasInventoryChanged)
{ {
lock (Items)
{
datastore.StorePrimInventory(m_part.UUID, Items.Values);
}
HasInventoryChanged = false; HasInventoryChanged = false;
List<TaskInventoryItem> items = GetInventoryItems();
datastore.StorePrimInventory(m_part.UUID, items);
} }
} }
@ -1001,6 +953,30 @@ namespace OpenSim.Region.Framework.Scenes
return ret; return ret;
} }
public List<TaskInventoryItem> GetInventoryItems()
{
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
lock (m_items)
ret = new List<TaskInventoryItem>(m_items.Values);
return ret;
}
public List<TaskInventoryItem> GetInventoryScripts()
{
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
lock (m_items)
{
foreach (TaskInventoryItem item in m_items.Values)
if (item.InvType == (int)InventoryType.LSL)
ret.Add(item);
}
return ret;
}
public Dictionary<UUID, string> GetScriptStates() public Dictionary<UUID, string> GetScriptStates()
{ {
@ -1010,24 +986,20 @@ namespace OpenSim.Region.Framework.Scenes
if (engines == null) // No engine at all if (engines == null) // No engine at all
return ret; return ret;
lock (m_items) List<TaskInventoryItem> scripts = GetInventoryScripts();
foreach (TaskInventoryItem item in scripts)
{ {
foreach (TaskInventoryItem item in m_items.Values) foreach (IScriptModule e in engines)
{ {
if (item.InvType == (int)InventoryType.LSL) if (e != null)
{ {
foreach (IScriptModule e in engines) string n = e.GetXMLState(item.ItemID);
if (n != String.Empty)
{ {
if (e != null) if (!ret.ContainsKey(item.ItemID))
{ ret[item.ItemID] = n;
string n = e.GetXMLState(item.ItemID); break;
if (n != String.Empty)
{
if (!ret.ContainsKey(item.ItemID))
ret[item.ItemID] = n;
break;
}
}
} }
} }
} }
@ -1042,25 +1014,22 @@ namespace OpenSim.Region.Framework.Scenes
if (engines == null) if (engines == null)
return; return;
lock (m_items) List<TaskInventoryItem> scripts = GetInventoryScripts();
foreach (TaskInventoryItem item in scripts)
{ {
foreach (TaskInventoryItem item in m_items.Values) foreach (IScriptModule engine in engines)
{ {
if (item.InvType == (int)InventoryType.LSL) if (engine != null)
{ {
foreach (IScriptModule engine in engines) if (item.OwnerChanged)
{ engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER });
if (engine != null) item.OwnerChanged = false;
{ engine.ResumeScript(item.ItemID);
if (item.OwnerChanged)
engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER });
item.OwnerChanged = false;
engine.ResumeScript(item.ItemID);
}
}
} }
} }
} }
} }
} }
} }