diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index 2811615735..bdd98584bb 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs @@ -78,56 +78,56 @@ namespace OpenSim.Framework private byte[] m_textureEntry; - public ushort _pathBegin; - public byte _pathCurve; - public ushort _pathEnd; - public sbyte _pathRadiusOffset; - public byte _pathRevolutions; - public byte _pathScaleX; - public byte _pathScaleY; - public byte _pathShearX; - public byte _pathShearY; - public sbyte _pathSkew; - public sbyte _pathTaperX; - public sbyte _pathTaperY; - public sbyte _pathTwist; - public sbyte _pathTwistBegin; - public byte _pCode; - public ushort _profileBegin; - public ushort _profileEnd; - public ushort _profileHollow; - public LLVector3 _scale; - public byte _state; - public ProfileShape _profileShape; - public HollowShape _hollowShape; + private ushort _pathBegin; + private byte _pathCurve; + private ushort _pathEnd; + private sbyte _pathRadiusOffset; + private byte _pathRevolutions; + private byte _pathScaleX; + private byte _pathScaleY; + private byte _pathShearX; + private byte _pathShearY; + private sbyte _pathSkew; + private sbyte _pathTaperX; + private sbyte _pathTaperY; + private sbyte _pathTwist; + private sbyte _pathTwistBegin; + private byte _pCode; + private ushort _profileBegin; + private ushort _profileEnd; + private ushort _profileHollow; + private LLVector3 _scale; + private byte _state; + private ProfileShape _profileShape; + private HollowShape _hollowShape; // Sculpted - [XmlIgnore] public LLUUID _sculptTexture = LLUUID.Zero; - [XmlIgnore] public byte _sculptType = (byte)0; - [XmlIgnore] public byte[] _sculptData = new byte[0]; + [XmlIgnore] private LLUUID _sculptTexture = LLUUID.Zero; + [XmlIgnore] private byte _sculptType = (byte)0; + [XmlIgnore] private byte[] _sculptData = new byte[0]; // Flexi - [XmlIgnore] public int _flexiSoftness = 0; - [XmlIgnore] public float _flexiTension = 0f; - [XmlIgnore] public float _flexiDrag = 0f; - [XmlIgnore] public float _flexiGravity = 0f; - [XmlIgnore] public float _flexiWind = 0f; - [XmlIgnore] public float _flexiForceX = 0f; - [XmlIgnore] public float _flexiForceY = 0f; - [XmlIgnore] public float _flexiForceZ = 0f; + [XmlIgnore] private int _flexiSoftness = 0; + [XmlIgnore] private float _flexiTension = 0f; + [XmlIgnore] private float _flexiDrag = 0f; + [XmlIgnore] private float _flexiGravity = 0f; + [XmlIgnore] private float _flexiWind = 0f; + [XmlIgnore] private float _flexiForceX = 0f; + [XmlIgnore] private float _flexiForceY = 0f; + [XmlIgnore] private float _flexiForceZ = 0f; //Bright n sparkly - [XmlIgnore] public float _lightColorR = 0f; - [XmlIgnore] public float _lightColorG = 0f; - [XmlIgnore] public float _lightColorB = 0f; - [XmlIgnore] public float _lightColorA = 1f; - [XmlIgnore] public float _lightRadius = 0f; - [XmlIgnore] public float _lightCutoff = 0f; - [XmlIgnore] public float _lightFalloff = 0f; - [XmlIgnore] public float _lightIntensity = 1f; - [XmlIgnore] public bool _flexiEntry = false; - [XmlIgnore] public bool _lightEntry = false; - [XmlIgnore] public bool _sculptEntry = false; + [XmlIgnore] private float _lightColorR = 0f; + [XmlIgnore] private float _lightColorG = 0f; + [XmlIgnore] private float _lightColorB = 0f; + [XmlIgnore] private float _lightColorA = 1f; + [XmlIgnore] private float _lightRadius = 0f; + [XmlIgnore] private float _lightCutoff = 0f; + [XmlIgnore] private float _lightFalloff = 0f; + [XmlIgnore] private float _lightIntensity = 1f; + [XmlIgnore] private bool _flexiEntry = false; + [XmlIgnore] private bool _lightEntry = false; + [XmlIgnore] private bool _sculptEntry = false; public byte ProfileCurve {