* Changed SimpleApp to use EventManager and Scene timer
* Refactored a lot of m_* and public -> wrappersafrisby
parent
b3830528d1
commit
d95918f228
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@ -6,9 +6,9 @@ namespace OpenSim.Region.Environment.Scenes
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{
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public abstract class EntityBase
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{
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public LLUUID uuid;
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public LLUUID m_uuid;
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protected List<EntityBase> children;
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protected List<EntityBase> m_children;
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protected Scene m_world;
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protected string m_name;
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@ -82,13 +82,13 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public EntityBase()
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{
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uuid = new LLUUID();
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m_uuid = new LLUUID();
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m_pos = new LLVector3();
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m_velocity = new LLVector3();
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Rotation = new Quaternion();
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m_name = "(basic entity)";
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children = new List<EntityBase>();
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m_children = new List<EntityBase>();
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}
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/// <summary>
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@ -96,7 +96,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public virtual void updateMovement()
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{
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foreach (EntityBase child in children)
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foreach (EntityBase child in m_children)
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{
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child.updateMovement();
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}
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@ -105,12 +105,12 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// Performs any updates that need to be done at each frame. This function is overridable from it's children.
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/// </summary>
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public virtual void update()
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public virtual void Update()
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{
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// Do any per-frame updates needed that are applicable to every type of entity
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foreach (EntityBase child in children)
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foreach (EntityBase child in m_children)
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{
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child.update();
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child.Update();
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}
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}
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@ -15,19 +15,15 @@ namespace OpenSim.Region.Environment.Scenes
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{
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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private LLVector3 m_positionLastFrame = new LLVector3(0, 0, 0);
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private ulong m_regionHandle;
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private byte updateFlag = 0;
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private byte m_updateFlag;
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private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
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private Dictionary<LLUUID, InventoryItem> inventoryItems;
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private Dictionary<LLUUID, InventoryItem> m_inventoryItems;
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private string m_description = "";
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public string SitName = "";
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public string TouchName = "";
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public string Text = "";
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public LLUUID CreatorID;
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public LLUUID OwnerID;
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public LLUUID LastOwnerID;
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@ -52,22 +48,23 @@ namespace OpenSim.Region.Environment.Scenes
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public event PrimCountTaintedDelegate OnPrimCountTainted;
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#region Properties
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/// <summary>
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/// If rootprim, will return world position
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/// otherwise will return local offset from rootprim
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/// </summary>
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public override LLVector3 Pos
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public override LLVector3 Pos
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{
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get
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{
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if (m_isRootPrim)
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{
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//if we are rootprim then our offset should be zero
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return this.m_pos + m_Parent.Pos;
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return m_pos + m_Parent.Pos;
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}
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else
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{
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return this.m_pos;
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return m_pos;
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}
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}
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set
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@ -76,63 +73,72 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_Parent.Pos = value;
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}
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this.m_pos = value - m_Parent.Pos;
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m_pos = value - m_Parent.Pos;
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}
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}
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public PrimitiveBaseShape Shape
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{
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get
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{
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return this.m_Shape;
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}
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get { return m_Shape; }
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}
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public LLVector3 WorldPos
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{
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get
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{
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if (!this.m_isRootPrim)
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if (!m_isRootPrim)
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{
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Primitive parentPrim = (Primitive)this.m_Parent;
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Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z);
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Primitive parentPrim = (Primitive)m_Parent;
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Vector3 offsetPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z);
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offsetPos = parentPrim.Rotation * offsetPos;
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return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z);
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}
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else
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{
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return this.Pos;
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return Pos;
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}
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}
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}
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public string Description
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{
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get
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{
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return this.m_description;
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}
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set
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{
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this.m_description = value;
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}
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get { return m_description; }
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set { m_description = value; }
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}
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public LLVector3 Scale
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{
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set { m_Shape.Scale = value; }
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get { return m_Shape.Scale; }
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}
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private string m_sitName = "";
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public string SitName
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{
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get { return m_sitName; }
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}
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private string m_touchName = "";
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public string TouchName
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{
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get { return m_touchName; }
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}
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private string m_text = "";
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public string Text
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{
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get { return m_text; }
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set
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{
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this.m_Shape.Scale = value;
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}
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get
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{
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return this.m_Shape.Scale;
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m_text = value;
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ScheduleFullUpdate();
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}
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}
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#endregion
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#region Constructors
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/// <summary>
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///
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/// </summary>
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@ -144,21 +150,23 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="isRoot"></param>
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/// <param name="parent"></param>
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/// <param name="rootObject"></param>
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public Primitive(ulong regionHandle, Scene world, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos)
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public Primitive(ulong regionHandle, Scene world, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent,
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SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos)
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{
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m_regionHandle = regionHandle;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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this.m_Parent = parent;
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this.m_isRootPrim = isRoot;
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this.m_RootParent = rootObject;
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this.CreateFromShape(ownerID, localID, pos, shape);
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this.Rotation = Axiom.Math.Quaternion.Identity;
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m_inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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m_Parent = parent;
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m_isRootPrim = isRoot;
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m_RootParent = rootObject;
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ClearUpdateSchedule();
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CreateFromShape(ownerID, localID, pos, shape);
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Rotation = Quaternion.Identity;
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m_world.AcknowledgeNewPrim(this);
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this.OnPrimCountTainted();
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OnPrimCountTainted();
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}
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/// <summary>
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@ -167,7 +175,6 @@ namespace OpenSim.Region.Environment.Scenes
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/// <remarks>Empty constructor for duplication</remarks>
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public Primitive()
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{
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}
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#endregion
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@ -176,33 +183,34 @@ namespace OpenSim.Region.Environment.Scenes
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~Primitive()
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{
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this.OnPrimCountTainted();
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OnPrimCountTainted();
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}
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#endregion
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#region Duplication
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public Primitive Copy(EntityBase parent, SceneObject rootParent)
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{
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Primitive dupe = (Primitive)this.MemberwiseClone();
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Primitive dupe = (Primitive)MemberwiseClone();
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dupe.m_Parent = parent;
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dupe.m_RootParent = rootParent;
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// TODO: Copy this properly.
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dupe.inventoryItems = this.inventoryItems;
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dupe.children = new List<EntityBase>();
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dupe.m_Shape = this.m_Shape.Copy();
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dupe.m_regionHandle = this.m_regionHandle;
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dupe.m_world = this.m_world;
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dupe.m_inventoryItems = m_inventoryItems;
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dupe.m_children = new List<EntityBase>();
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dupe.m_Shape = m_Shape.Copy();
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dupe.m_regionHandle = m_regionHandle;
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dupe.m_world = m_world;
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uint newLocalID = this.m_world.PrimIDAllocate();
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dupe.uuid = LLUUID.Random();
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uint newLocalID = m_world.PrimIDAllocate();
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dupe.m_uuid = LLUUID.Random();
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dupe.LocalId = newLocalID;
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if (parent is SceneObject)
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{
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dupe.m_isRootPrim = true;
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dupe.m_isRootPrim = true;
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dupe.ParentID = 0;
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}
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else
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@ -211,18 +219,18 @@ namespace OpenSim.Region.Environment.Scenes
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dupe.ParentID = ((Primitive)parent).LocalId;
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}
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dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z);
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dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
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dupe.m_pos = new LLVector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z);
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dupe.Scale = new LLVector3(Scale.X, Scale.Y, Scale.Z);
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dupe.Rotation = new Quaternion(Rotation.w, Rotation.x, Rotation.y, Rotation.z);
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dupe.m_pos = new LLVector3(m_pos.X, m_pos.Y, m_pos.Z);
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rootParent.AddChildToList(dupe);
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this.m_world.AcknowledgeNewPrim(dupe);
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m_world.AcknowledgeNewPrim(dupe);
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dupe.TriggerOnPrimCountTainted();
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foreach (Primitive prim in this.children)
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foreach (Primitive prim in m_children)
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{
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Primitive primClone = prim.Copy(dupe, rootParent);
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dupe.children.Add(primClone);
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dupe.m_children.Add(primClone);
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}
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return dupe;
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@ -231,30 +239,41 @@ namespace OpenSim.Region.Environment.Scenes
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#endregion
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#region Override from EntityBase
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/// <summary>
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///
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/// </summary>
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public override void update()
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public override void Update()
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{
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if (this.updateFlag == 1) // is a new prim just been created/reloaded or has major changes
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if (m_updateFlag == 1) //some change has been made so update the clients
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{
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this.SendFullUpdateToAllClients();
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this.updateFlag = 0;
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SendTerseUpdateToALLClients();
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ClearUpdateSchedule();
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}
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if (this.updateFlag == 2) //some change has been made so update the clients
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else
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{
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this.SendTerseUpdateToALLClients();
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this.updateFlag = 0;
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if (m_updateFlag == 2) // is a new prim just been created/reloaded or has major changes
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{
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SendFullUpdateToAllClients();
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ClearUpdateSchedule();
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}
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}
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foreach (EntityBase child in children)
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foreach (EntityBase child in m_children)
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{
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child.update();
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child.Update();
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}
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}
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private void ClearUpdateSchedule()
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{
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m_updateFlag = 0;
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}
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#endregion
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#region Setup
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/// <summary>
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///
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/// </summary>
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@ -263,21 +282,36 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="localID"></param>
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public void CreateFromShape(LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
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{
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this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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this.OwnerID = ownerID;
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this.CreatorID = this.OwnerID;
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this.LastOwnerID = LLUUID.Zero;
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this.Pos = pos;
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this.uuid = LLUUID.Random();
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this.m_localId = (uint)(localID);
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CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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OwnerID = ownerID;
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CreatorID = OwnerID;
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LastOwnerID = LLUUID.Zero;
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Pos = pos;
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m_uuid = LLUUID.Random();
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m_localId = (uint)(localID);
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this.m_Shape = shape;
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this.updateFlag = 1;
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m_Shape = shape;
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ScheduleFullUpdate();
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}
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private void ScheduleFullUpdate()
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{
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m_updateFlag = 2;
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}
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private void ScheduleTerseUpdate()
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{
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if (m_updateFlag < 1)
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{
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m_updateFlag = 1;
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}
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}
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#endregion
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#region Linking / unlinking
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/// <summary>
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///
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/// </summary>
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@ -286,13 +320,13 @@ namespace OpenSim.Region.Environment.Scenes
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{
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// Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
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//TODO check permissions
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this.children.Add(linkObject.rootPrimitive);
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linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent);
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m_children.Add(linkObject.rootPrimitive);
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linkObject.rootPrimitive.SetNewParent(this, m_RootParent);
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this.m_world.DeleteEntity(linkObject.rootUUID);
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m_world.DeleteEntity(linkObject.rootUUID);
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linkObject.DeleteAllChildren();
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this.OnPrimCountTainted();
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OnPrimCountTainted();
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}
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/// <summary>
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@ -302,59 +336,58 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="rootParent"></param>
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public void SetNewParent(Primitive newParent, SceneObject rootParent)
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{
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LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
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this.m_isRootPrim = false;
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this.m_Parent = newParent;
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this.ParentID = newParent.LocalId;
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this.m_RootParent = rootParent;
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this.m_RootParent.AddChildToList(this);
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this.Pos = oldPos;
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Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z);
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axPos = this.m_Parent.Rotation.Inverse() * axPos;
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this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
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Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
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this.Rotation = this.m_Parent.Rotation.Inverse() * this.Rotation;
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this.updateFlag = 1;
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LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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m_isRootPrim = false;
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m_Parent = newParent;
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ParentID = newParent.LocalId;
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m_RootParent = rootParent;
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m_RootParent.AddChildToList(this);
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Pos = oldPos;
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Vector3 axPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z);
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axPos = m_Parent.Rotation.Inverse() * axPos;
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m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
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Quaternion oldRot = new Quaternion(Rotation.w, Rotation.x, Rotation.y, Rotation.z);
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Rotation = m_Parent.Rotation.Inverse() * Rotation;
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ScheduleFullUpdate();
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foreach (Primitive child in children)
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foreach (Primitive child in m_children)
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{
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child.SetRootParent(rootParent, newParent, oldPos, oldRot);
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}
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children.Clear();
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m_children.Clear();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="newRoot"></param>
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public void SetRootParent(SceneObject newRoot , Primitive newParent, LLVector3 oldParentPosition, Axiom.Math.Quaternion oldParentRotation)
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public void SetRootParent(SceneObject newRoot, Primitive newParent, LLVector3 oldParentPosition,
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Quaternion oldParentRotation)
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{
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LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
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Axiom.Math.Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z);
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LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z);
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axOldPos = oldParentRotation * axOldPos;
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oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z);
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oldPos += oldParentPosition;
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Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
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this.m_isRootPrim = false;
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this.m_Parent = newParent;
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this.ParentID = newParent.LocalId;
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Quaternion oldRot = new Quaternion(Rotation.w, Rotation.x, Rotation.y, Rotation.z);
|
||||
m_isRootPrim = false;
|
||||
m_Parent = newParent;
|
||||
ParentID = newParent.LocalId;
|
||||
newParent.AddToChildrenList(this);
|
||||
this.m_RootParent = newRoot;
|
||||
this.m_RootParent.AddChildToList(this);
|
||||
this.Pos = oldPos;
|
||||
Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z);
|
||||
axPos = this.m_Parent.Rotation.Inverse() * axPos;
|
||||
this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
|
||||
this.Rotation = oldParentRotation * this.Rotation;
|
||||
this.Rotation = this.m_Parent.Rotation.Inverse()* this.Rotation ;
|
||||
this.updateFlag = 1;
|
||||
foreach (Primitive child in children)
|
||||
m_RootParent = newRoot;
|
||||
m_RootParent.AddChildToList(this);
|
||||
Pos = oldPos;
|
||||
Vector3 axPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z);
|
||||
axPos = m_Parent.Rotation.Inverse() * axPos;
|
||||
m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
|
||||
Rotation = oldParentRotation * Rotation;
|
||||
Rotation = m_Parent.Rotation.Inverse() * Rotation;
|
||||
ScheduleFullUpdate();
|
||||
foreach (Primitive child in m_children)
|
||||
{
|
||||
child.SetRootParent(newRoot, newParent, oldPos, oldRot);
|
||||
}
|
||||
children.Clear();
|
||||
m_children.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -363,12 +396,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="offset"></param>
|
||||
public void AddOffsetToChildren(LLVector3 offset)
|
||||
{
|
||||
foreach (Primitive prim in this.children)
|
||||
foreach (Primitive prim in m_children)
|
||||
{
|
||||
prim.m_pos += offset;
|
||||
prim.updateFlag = 2;
|
||||
prim.ScheduleTerseUpdate();
|
||||
}
|
||||
this.OnPrimCountTainted();
|
||||
OnPrimCountTainted();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -377,38 +410,42 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="prim"></param>
|
||||
public void AddToChildrenList(Primitive prim)
|
||||
{
|
||||
this.children.Add(prim);
|
||||
m_children.Add(prim);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Resizing/Scale
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="scale"></param>
|
||||
public void ResizeGoup(LLVector3 scale)
|
||||
{
|
||||
LLVector3 offset = (scale - this.m_Shape.Scale);
|
||||
LLVector3 offset = (scale - m_Shape.Scale);
|
||||
offset.X /= 2;
|
||||
offset.Y /= 2;
|
||||
offset.Z /= 2;
|
||||
if (this.m_isRootPrim)
|
||||
if (m_isRootPrim)
|
||||
{
|
||||
this.m_Parent.Pos += offset;
|
||||
m_Parent.Pos += offset;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_pos += offset;
|
||||
m_pos += offset;
|
||||
}
|
||||
|
||||
this.AddOffsetToChildren(new LLVector3(-offset.X, -offset.Y, -offset.Z));
|
||||
this.m_Shape.Scale = scale;
|
||||
AddOffsetToChildren(new LLVector3(-offset.X, -offset.Y, -offset.Z));
|
||||
m_Shape.Scale = scale;
|
||||
|
||||
this.updateFlag = 1;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Position
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -417,10 +454,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
|
||||
this.Pos = newPos;
|
||||
this.updateFlag = 2;
|
||||
Pos = newPos;
|
||||
ScheduleTerseUpdate();
|
||||
|
||||
this.OnPrimCountTainted();
|
||||
OnPrimCountTainted();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -429,48 +466,46 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="pos"></param>
|
||||
public void UpdateSinglePosition(LLVector3 pos)
|
||||
{
|
||||
// Console.WriteLine("updating single prim position");
|
||||
if (this.m_isRootPrim)
|
||||
// Console.WriteLine("updating single prim position");
|
||||
if (m_isRootPrim)
|
||||
{
|
||||
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
|
||||
LLVector3 diff = oldPos - newPos;
|
||||
Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
|
||||
axDiff = this.Rotation.Inverse() * axDiff;
|
||||
Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
|
||||
axDiff = Rotation.Inverse() * axDiff;
|
||||
diff.X = axDiff.x;
|
||||
diff.Y = axDiff.y;
|
||||
diff.Z = axDiff.z;
|
||||
this.Pos = newPos;
|
||||
Pos = newPos;
|
||||
|
||||
foreach (Primitive prim in this.children)
|
||||
foreach (Primitive prim in m_children)
|
||||
{
|
||||
prim.m_pos += diff;
|
||||
prim.updateFlag = 2;
|
||||
prim.ScheduleTerseUpdate();
|
||||
}
|
||||
this.updateFlag = 2;
|
||||
ScheduleTerseUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
this.m_pos = newPos;
|
||||
this.updateFlag = 2;
|
||||
m_pos = newPos;
|
||||
ScheduleTerseUpdate();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Rotation
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="rot"></param>
|
||||
public void UpdateGroupRotation(LLQuaternion rot)
|
||||
{
|
||||
this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
|
||||
this.updateFlag = 2;
|
||||
|
||||
Rotation = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
|
||||
ScheduleTerseUpdate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -480,9 +515,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="rot"></param>
|
||||
public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
|
||||
{
|
||||
this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
|
||||
this.Pos = pos;
|
||||
this.updateFlag = 2;
|
||||
Rotation = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
|
||||
Pos = pos;
|
||||
ScheduleTerseUpdate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -492,62 +527,67 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void UpdateSingleRotation(LLQuaternion rot)
|
||||
{
|
||||
//Console.WriteLine("updating single prim rotation");
|
||||
Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
|
||||
Axiom.Math.Quaternion oldParentRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
|
||||
this.Rotation = axRot;
|
||||
foreach (Primitive prim in this.children)
|
||||
Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
|
||||
Quaternion oldParentRot = new Quaternion(Rotation.w, Rotation.x, Rotation.y, Rotation.z);
|
||||
Rotation = axRot;
|
||||
foreach (Primitive prim in m_children)
|
||||
{
|
||||
Axiom.Math.Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z);
|
||||
Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z);
|
||||
axPos = oldParentRot * axPos;
|
||||
axPos = axRot.Inverse() * axPos;
|
||||
prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
|
||||
prim.Rotation = oldParentRot * prim.Rotation ;
|
||||
prim.Rotation = axRot.Inverse()* prim.Rotation;
|
||||
prim.updateFlag = 2;
|
||||
prim.Rotation = oldParentRot * prim.Rotation;
|
||||
prim.Rotation = axRot.Inverse() * prim.Rotation;
|
||||
prim.ScheduleTerseUpdate();
|
||||
}
|
||||
this.updateFlag = 2;
|
||||
ScheduleTerseUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Shape
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="shapeBlock"></param>
|
||||
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
|
||||
{
|
||||
this.m_Shape.PathBegin = shapeBlock.PathBegin;
|
||||
this.m_Shape.PathEnd = shapeBlock.PathEnd;
|
||||
this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
|
||||
this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
|
||||
this.m_Shape.PathShearX = shapeBlock.PathShearX;
|
||||
this.m_Shape.PathShearY = shapeBlock.PathShearY;
|
||||
this.m_Shape.PathSkew = shapeBlock.PathSkew;
|
||||
this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
|
||||
this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
|
||||
this.m_Shape.PathCurve = shapeBlock.PathCurve;
|
||||
this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
|
||||
this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
|
||||
this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
|
||||
this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
|
||||
this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
|
||||
this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
|
||||
this.m_Shape.PathTwist = shapeBlock.PathTwist;
|
||||
this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
|
||||
this.updateFlag = 1;
|
||||
m_Shape.PathBegin = shapeBlock.PathBegin;
|
||||
m_Shape.PathEnd = shapeBlock.PathEnd;
|
||||
m_Shape.PathScaleX = shapeBlock.PathScaleX;
|
||||
m_Shape.PathScaleY = shapeBlock.PathScaleY;
|
||||
m_Shape.PathShearX = shapeBlock.PathShearX;
|
||||
m_Shape.PathShearY = shapeBlock.PathShearY;
|
||||
m_Shape.PathSkew = shapeBlock.PathSkew;
|
||||
m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
|
||||
m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
|
||||
m_Shape.PathCurve = shapeBlock.PathCurve;
|
||||
m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
|
||||
m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
|
||||
m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
|
||||
m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
|
||||
m_Shape.PathTaperX = shapeBlock.PathTaperX;
|
||||
m_Shape.PathTaperY = shapeBlock.PathTaperY;
|
||||
m_Shape.PathTwist = shapeBlock.PathTwist;
|
||||
m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Texture
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="textureEntry"></param>
|
||||
public void UpdateTextureEntry(byte[] textureEntry)
|
||||
{
|
||||
this.m_Shape.TextureEntry = textureEntry;
|
||||
this.updateFlag = 1;
|
||||
m_Shape.TextureEntry = textureEntry;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Client Update Methods
|
||||
|
@ -558,12 +598,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
|
||||
{
|
||||
this.SendFullUpdateToClient(remoteClient);
|
||||
for (int i = 0; i < this.children.Count; i++)
|
||||
SendFullUpdateToClient(remoteClient);
|
||||
for (int i = 0; i < m_children.Count; i++)
|
||||
{
|
||||
if (this.children[i] is Primitive)
|
||||
if (m_children[i] is Primitive)
|
||||
{
|
||||
((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
|
||||
((Primitive)m_children[i]).SendFullUpdateForAllChildren(remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -575,11 +615,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void SendFullUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
LLVector3 lPos;
|
||||
lPos = this.Pos;
|
||||
lPos = Pos;
|
||||
LLQuaternion lRot;
|
||||
lRot = new LLQuaternion(this.Rotation.x, this.Rotation.y, this.Rotation.z, this.Rotation.w);
|
||||
lRot = new LLQuaternion(Rotation.x, Rotation.y, Rotation.z, Rotation.w);
|
||||
|
||||
remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID);
|
||||
remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalId, m_Shape, lPos, lRot, m_flags, m_uuid,
|
||||
OwnerID, m_text, ParentID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -587,10 +628,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void SendFullUpdateToAllClients()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
|
||||
List<ScenePresence> avatars = m_world.RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
this.SendFullUpdateToClient(avatars[i].ControllingClient);
|
||||
SendFullUpdateToClient(avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -600,12 +641,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
public void SendTerseUpdateForAllChildren(IClientAPI remoteClient)
|
||||
{
|
||||
this.SendTerseUpdateToClient(remoteClient);
|
||||
for (int i = 0; i < this.children.Count; i++)
|
||||
SendTerseUpdateToClient(remoteClient);
|
||||
for (int i = 0; i < m_children.Count; i++)
|
||||
{
|
||||
if (this.children[i] is Primitive)
|
||||
if (m_children[i] is Primitive)
|
||||
{
|
||||
((Primitive)this.children[i]).SendTerseUpdateForAllChildren(remoteClient);
|
||||
((Primitive)m_children[i]).SendTerseUpdateForAllChildren(remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -619,11 +660,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
LLVector3 lPos;
|
||||
Quaternion lRot;
|
||||
|
||||
lPos = this.Pos;
|
||||
lRot = this.Rotation;
|
||||
lPos = Pos;
|
||||
lRot = Rotation;
|
||||
|
||||
LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
|
||||
RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
|
||||
RemoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalId, lPos, mRot);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -631,10 +672,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void SendTerseUpdateToALLClients()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
|
||||
List<ScenePresence> avatars = m_world.RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
this.SendTerseUpdateToClient(avatars[i].ControllingClient);
|
||||
SendTerseUpdateToClient(avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -642,7 +683,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void TriggerOnPrimCountTainted()
|
||||
{
|
||||
this.OnPrimCountTainted();
|
||||
OnPrimCountTainted();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -30,7 +30,6 @@ using System.Collections.Generic;
|
|||
using System.Threading;
|
||||
using System.Timers;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Console;
|
||||
|
@ -39,17 +38,16 @@ using OpenSim.Framework.Servers;
|
|||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Region.Caches;
|
||||
using OpenSim.Region.Interfaces;
|
||||
using OpenSim.Region.Environment.LandManagement;
|
||||
using OpenSim.Region.Scripting;
|
||||
using OpenSim.Region.Terrain;
|
||||
using Caps = OpenSim.Region.Capabilities.Caps;
|
||||
using Timer = System.Timers.Timer;
|
||||
|
||||
using OpenSim.Region.Environment.LandManagement;
|
||||
using Caps=OpenSim.Region.Capabilities.Caps;
|
||||
using Timer=System.Timers.Timer;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public delegate bool FilterAvatarList(ScenePresence avatar);
|
||||
|
||||
public delegate void ForEachScenePresenceDelegate(ScenePresence presence);
|
||||
|
||||
public partial class Scene : SceneBase, ILocalStorageReceiver
|
||||
|
@ -61,7 +59,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected float timeStep = 0.1f;
|
||||
private Random Rand = new Random();
|
||||
private uint _primCount = 702000;
|
||||
private System.Threading.Mutex _primAllocateMutex = new Mutex(false);
|
||||
private Mutex _primAllocateMutex = new Mutex(false);
|
||||
private int storageCount;
|
||||
private int landPrimCheckCount;
|
||||
private Mutex updateLock;
|
||||
|
@ -75,40 +73,39 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected BaseHttpServer httpListener;
|
||||
|
||||
#region Properties
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public PhysicsScene PhysScene
|
||||
{
|
||||
set
|
||||
{
|
||||
this.phyScene = value;
|
||||
}
|
||||
get
|
||||
{
|
||||
return (this.phyScene);
|
||||
}
|
||||
set { phyScene = value; }
|
||||
get { return (phyScene); }
|
||||
}
|
||||
|
||||
private LandManager m_LandManager;
|
||||
|
||||
public LandManager LandManager
|
||||
{
|
||||
get { return m_LandManager; }
|
||||
}
|
||||
|
||||
private EstateManager m_estateManager;
|
||||
|
||||
public EstateManager EstateManager
|
||||
{
|
||||
get { return m_estateManager; }
|
||||
}
|
||||
|
||||
private EventManager m_eventManager;
|
||||
|
||||
public EventManager EventManager
|
||||
{
|
||||
get { return m_eventManager; }
|
||||
}
|
||||
|
||||
private ScriptManager m_scriptManager;
|
||||
|
||||
public ScriptManager ScriptManager
|
||||
{
|
||||
get { return m_scriptManager; }
|
||||
|
@ -122,31 +119,34 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new World class, and a region to go with it.
|
||||
/// </summary>
|
||||
/// <param name="clientThreads">Dictionary to contain client threads</param>
|
||||
/// <param name="regionHandle">Region Handle for this region</param>
|
||||
/// <param name="regionName">Region Name for this region</param>
|
||||
public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer)
|
||||
public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan,
|
||||
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer)
|
||||
{
|
||||
updateLock = new Mutex(false);
|
||||
this.authenticateHandler = authen;
|
||||
this.commsManager = commsMan;
|
||||
this.storageManager = storeManager;
|
||||
this.assetCache = assetCach;
|
||||
authenticateHandler = authen;
|
||||
commsManager = commsMan;
|
||||
storageManager = storeManager;
|
||||
assetCache = assetCach;
|
||||
m_regInfo = regInfo;
|
||||
m_regionHandle = m_regInfo.RegionHandle;
|
||||
m_regionName = m_regInfo.RegionName;
|
||||
this.m_datastore = m_regInfo.DataStore;
|
||||
this.RegisterRegionWithComms();
|
||||
m_datastore = m_regInfo.DataStore;
|
||||
RegisterRegionWithComms();
|
||||
|
||||
m_LandManager = new LandManager(this, this.m_regInfo);
|
||||
m_estateManager = new EstateManager(this, this.m_regInfo);
|
||||
m_LandManager = new LandManager(this, m_regInfo);
|
||||
m_estateManager = new EstateManager(this, m_regInfo);
|
||||
m_scriptManager = new ScriptManager(this);
|
||||
m_eventManager = new EventManager();
|
||||
|
||||
m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToLandPrimCounts);
|
||||
m_eventManager.OnParcelPrimCountAdd +=
|
||||
new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToLandPrimCounts);
|
||||
|
||||
MainLog.Instance.Verbose("World.cs - creating new entitities instance");
|
||||
Entities = new Dictionary<LLUUID, EntityBase>();
|
||||
|
@ -167,8 +167,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
ScenePresence.LoadAnims();
|
||||
|
||||
this.httpListener = httpServer;
|
||||
httpListener = httpServer;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Script Handling Methods
|
||||
|
@ -187,21 +188,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_heartbeatTimer.Enabled = true;
|
||||
m_heartbeatTimer.Interval = 100;
|
||||
m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
|
||||
m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
|
||||
}
|
||||
|
||||
|
||||
#region Update Methods
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Performs per-frame updates regularly
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
void Heartbeat(object sender, EventArgs e)
|
||||
private void Heartbeat(object sender, EventArgs e)
|
||||
{
|
||||
this.Update();
|
||||
Update();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -212,10 +211,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
updateLock.WaitOne();
|
||||
try
|
||||
{
|
||||
if (this.phyScene.IsThreaded)
|
||||
if (phyScene.IsThreaded)
|
||||
{
|
||||
this.phyScene.GetResults();
|
||||
|
||||
phyScene.GetResults();
|
||||
}
|
||||
|
||||
foreach (LLUUID UUID in Entities.Keys)
|
||||
|
@ -223,45 +221,43 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
Entities[UUID].updateMovement();
|
||||
}
|
||||
|
||||
lock (this.m_syncRoot)
|
||||
lock (m_syncRoot)
|
||||
{
|
||||
this.phyScene.Simulate(timeStep);
|
||||
phyScene.Simulate(timeStep);
|
||||
}
|
||||
|
||||
foreach (LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].update();
|
||||
Entities[UUID].Update();
|
||||
}
|
||||
|
||||
// General purpose event manager
|
||||
m_eventManager.TriggerOnFrame();
|
||||
|
||||
//backup world data
|
||||
this.storageCount++;
|
||||
storageCount++;
|
||||
if (storageCount > 1200) //set to how often you want to backup
|
||||
{
|
||||
this.Backup();
|
||||
Backup();
|
||||
storageCount = 0;
|
||||
}
|
||||
|
||||
this.landPrimCheckCount++;
|
||||
if (this.landPrimCheckCount > 50) //check every 5 seconds for tainted prims
|
||||
landPrimCheckCount++;
|
||||
if (landPrimCheckCount > 50) //check every 5 seconds for tainted prims
|
||||
{
|
||||
if (m_LandManager.landPrimCountTainted)
|
||||
{
|
||||
//Perform land update of prim count
|
||||
performParcelPrimCountUpdate();
|
||||
this.landPrimCheckCount = 0;
|
||||
landPrimCheckCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
|
||||
}
|
||||
updateLock.ReleaseMutex();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -270,9 +266,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <returns></returns>
|
||||
public bool Backup()
|
||||
{
|
||||
EventManager.TriggerOnBackup(this.storageManager.DataStore);
|
||||
EventManager.TriggerOnBackup(storageManager.DataStore);
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Regenerate Terrain
|
||||
|
@ -286,17 +283,17 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
Terrain.hills();
|
||||
|
||||
lock (this.m_syncRoot)
|
||||
lock (m_syncRoot)
|
||||
{
|
||||
this.phyScene.SetTerrain(Terrain.getHeights1D());
|
||||
phyScene.SetTerrain(Terrain.getHeights1D());
|
||||
}
|
||||
|
||||
this.storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
|
||||
storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
|
||||
|
||||
this.ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
this.SendLayerData(presence.ControllingClient);
|
||||
});
|
||||
ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
SendLayerData(presence.ControllingClient);
|
||||
});
|
||||
|
||||
foreach (LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
|
@ -317,17 +314,17 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
try
|
||||
{
|
||||
this.Terrain.setHeights2D(newMap);
|
||||
lock (this.m_syncRoot)
|
||||
Terrain.setHeights2D(newMap);
|
||||
lock (m_syncRoot)
|
||||
{
|
||||
this.phyScene.SetTerrain(this.Terrain.getHeights1D());
|
||||
phyScene.SetTerrain(Terrain.getHeights1D());
|
||||
}
|
||||
this.storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
|
||||
storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
|
||||
|
||||
this.ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
this.SendLayerData(presence.ControllingClient);
|
||||
});
|
||||
ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
SendLayerData(presence.ControllingClient);
|
||||
});
|
||||
|
||||
foreach (LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
|
@ -354,10 +351,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
/* Dont save here, rely on tainting system instead */
|
||||
|
||||
this.ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
this.SendLayerData(pointx, pointy, presence.ControllingClient);
|
||||
});
|
||||
ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
SendLayerData(pointx, pointy, presence.ControllingClient);
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -369,6 +366,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
#endregion
|
||||
|
||||
#region Load Terrain
|
||||
|
||||
/// <summary>
|
||||
/// Loads the World heightmap
|
||||
/// </summary>
|
||||
|
@ -377,38 +375,37 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
try
|
||||
{
|
||||
double[,] map = this.storageManager.DataStore.LoadTerrain();
|
||||
double[,] map = storageManager.DataStore.LoadTerrain();
|
||||
if (map == null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile))
|
||||
if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile))
|
||||
{
|
||||
Console.WriteLine("No default terrain, procedurally generating...");
|
||||
this.Terrain.hills();
|
||||
Terrain.hills();
|
||||
|
||||
this.storageManager.DataStore.StoreTerrain(this.Terrain.getHeights2DD());
|
||||
storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile);
|
||||
this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier;
|
||||
Terrain.loadFromFileF32(m_regInfo.estateSettings.terrainFile);
|
||||
Terrain *= m_regInfo.estateSettings.terrainMultiplier;
|
||||
}
|
||||
catch
|
||||
{
|
||||
Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
|
||||
Terrain.hills();
|
||||
}
|
||||
this.storageManager.DataStore.StoreTerrain(this.Terrain.getHeights2DD());
|
||||
storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Terrain.setHeights2D(map);
|
||||
Terrain.setHeights2D(map);
|
||||
}
|
||||
|
||||
CreateTerrainTexture();
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -422,27 +419,27 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void CreateTerrainTexture()
|
||||
{
|
||||
//create a texture asset of the terrain
|
||||
byte[] data = this.Terrain.exportJpegImage("defaultstripe.png");
|
||||
this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random();
|
||||
byte[] data = Terrain.exportJpegImage("defaultstripe.png");
|
||||
m_regInfo.estateSettings.terrainImageID = LLUUID.Random();
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = this.m_regInfo.estateSettings.terrainImageID;
|
||||
asset.FullID = m_regInfo.estateSettings.terrainImageID;
|
||||
asset.Data = data;
|
||||
asset.Name = "terrainImage";
|
||||
asset.Type = 0;
|
||||
this.assetCache.AddAsset(asset);
|
||||
assetCache.AddAsset(asset);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Primitives Methods
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Loads the World's objects
|
||||
/// </summary>
|
||||
public void LoadPrimsFromStorage()
|
||||
{
|
||||
MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives");
|
||||
this.localStorage.LoadPrimitives(this);
|
||||
localStorage.LoadPrimitives(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -476,8 +473,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="ownerID"></param>
|
||||
public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape)
|
||||
{
|
||||
|
||||
SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, this.PrimIDAllocate(), pos, shape);
|
||||
SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, PrimIDAllocate(), pos, shape);
|
||||
AddEntity(sceneOb);
|
||||
}
|
||||
|
||||
|
@ -487,27 +483,26 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (obj is SceneObject)
|
||||
{
|
||||
if (((SceneObject)obj).LocalId == localID)
|
||||
if (((SceneObject) obj).LocalId == localID)
|
||||
{
|
||||
RemoveEntity((SceneObject)obj);
|
||||
RemoveEntity((SceneObject) obj);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void AddEntity(SceneObject sceneObject)
|
||||
{
|
||||
this.Entities.Add(sceneObject.rootUUID, sceneObject);
|
||||
Entities.Add(sceneObject.rootUUID, sceneObject);
|
||||
}
|
||||
|
||||
public void RemoveEntity(SceneObject sceneObject)
|
||||
{
|
||||
if (this.Entities.ContainsKey(sceneObject.rootUUID))
|
||||
if (Entities.ContainsKey(sceneObject.rootUUID))
|
||||
{
|
||||
m_LandManager.removePrimFromLandPrimCounts(sceneObject);
|
||||
this.Entities.Remove(sceneObject.rootUUID);
|
||||
Entities.Remove(sceneObject.rootUUID);
|
||||
m_LandManager.setPrimsTainted();
|
||||
}
|
||||
}
|
||||
|
@ -520,6 +515,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
prim.OnPrimCountTainted += m_LandManager.setPrimsTainted;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Add/Remove Avatar Methods
|
||||
|
@ -533,48 +529,48 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public override void AddNewClient(IClientAPI client, bool child)
|
||||
{
|
||||
SubscribeToClientEvents(client);
|
||||
this.m_estateManager.sendRegionHandshake(client);
|
||||
m_estateManager.sendRegionHandshake(client);
|
||||
CreateAndAddScenePresence(client);
|
||||
this.m_LandManager.sendParcelOverlay(client);
|
||||
|
||||
m_LandManager.sendParcelOverlay(client);
|
||||
}
|
||||
|
||||
protected virtual void SubscribeToClientEvents(IClientAPI client)
|
||||
{
|
||||
client.OnRegionHandShakeReply += this.SendLayerData;
|
||||
client.OnRegionHandShakeReply += SendLayerData;
|
||||
//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
|
||||
client.OnChatFromViewer += this.SimChat;
|
||||
client.OnInstantMessage += this.InstantMessage;
|
||||
client.OnRequestWearables += this.InformClientOfNeighbours;
|
||||
client.OnAddPrim += this.AddNewPrim;
|
||||
client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
|
||||
client.OnUpdatePrimSinglePosition += this.UpdatePrimSinglePosition;
|
||||
client.OnUpdatePrimGroupRotation += this.UpdatePrimRotation;
|
||||
client.OnUpdatePrimGroupMouseRotation += this.UpdatePrimRotation;
|
||||
client.OnUpdatePrimSingleRotation += this.UpdatePrimSingleRotation;
|
||||
client.OnUpdatePrimScale += this.UpdatePrimScale;
|
||||
client.OnUpdatePrimShape += this.UpdatePrimShape;
|
||||
client.OnRequestMapBlocks += this.RequestMapBlocks;
|
||||
client.OnUpdatePrimTexture += this.UpdatePrimTexture;
|
||||
client.OnTeleportLocationRequest += this.RequestTeleportLocation;
|
||||
client.OnObjectSelect += this.SelectPrim;
|
||||
client.OnObjectDeselect += this.DeselectPrim;
|
||||
client.OnGrapUpdate += this.MoveObject;
|
||||
client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
|
||||
client.OnObjectDescription += this.PrimDescription;
|
||||
client.OnObjectName += this.PrimName;
|
||||
client.OnLinkObjects += this.LinkObjects;
|
||||
client.OnObjectDuplicate += this.DuplicateObject;
|
||||
client.OnChatFromViewer += SimChat;
|
||||
client.OnInstantMessage += InstantMessage;
|
||||
client.OnRequestWearables += InformClientOfNeighbours;
|
||||
client.OnAddPrim += AddNewPrim;
|
||||
client.OnUpdatePrimGroupPosition += UpdatePrimPosition;
|
||||
client.OnUpdatePrimSinglePosition += UpdatePrimSinglePosition;
|
||||
client.OnUpdatePrimGroupRotation += UpdatePrimRotation;
|
||||
client.OnUpdatePrimGroupMouseRotation += UpdatePrimRotation;
|
||||
client.OnUpdatePrimSingleRotation += UpdatePrimSingleRotation;
|
||||
client.OnUpdatePrimScale += UpdatePrimScale;
|
||||
client.OnUpdatePrimShape += UpdatePrimShape;
|
||||
client.OnRequestMapBlocks += RequestMapBlocks;
|
||||
client.OnUpdatePrimTexture += UpdatePrimTexture;
|
||||
client.OnTeleportLocationRequest += RequestTeleportLocation;
|
||||
client.OnObjectSelect += SelectPrim;
|
||||
client.OnObjectDeselect += DeselectPrim;
|
||||
client.OnGrapUpdate += MoveObject;
|
||||
client.OnNameFromUUIDRequest += commsManager.HandleUUIDNameRequest;
|
||||
client.OnObjectDescription += PrimDescription;
|
||||
client.OnObjectName += PrimName;
|
||||
client.OnLinkObjects += LinkObjects;
|
||||
client.OnObjectDuplicate += DuplicateObject;
|
||||
|
||||
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest);
|
||||
client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest);
|
||||
client.OnParcelJoinRequest += new ParcelJoinRequest(m_LandManager.handleParcelJoinRequest);
|
||||
client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(m_LandManager.handleParcelPropertiesUpdateRequest);
|
||||
client.OnParcelPropertiesUpdateRequest +=
|
||||
new ParcelPropertiesUpdateRequest(m_LandManager.handleParcelPropertiesUpdateRequest);
|
||||
client.OnParcelSelectObjects += new ParcelSelectObjects(m_LandManager.handleParcelSelectObjectsRequest);
|
||||
client.OnParcelObjectOwnerRequest += new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest);
|
||||
client.OnParcelObjectOwnerRequest +=
|
||||
new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest);
|
||||
|
||||
client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
|
||||
|
||||
}
|
||||
|
||||
protected ScenePresence CreateAndAddScenePresence(IClientAPI client)
|
||||
|
@ -582,21 +578,21 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
ScenePresence newAvatar = null;
|
||||
|
||||
MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
|
||||
newAvatar = new ScenePresence(client, this, this.m_regInfo);
|
||||
newAvatar = new ScenePresence(client, this, m_regInfo);
|
||||
MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world");
|
||||
MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake ");
|
||||
|
||||
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
|
||||
lock (this.m_syncRoot)
|
||||
lock (m_syncRoot)
|
||||
{
|
||||
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
|
||||
newAvatar.PhysActor = phyScene.AddAvatar(pVec);
|
||||
}
|
||||
|
||||
lock (Entities)
|
||||
{
|
||||
if (!Entities.ContainsKey(client.AgentId))
|
||||
{
|
||||
this.Entities.Add(client.AgentId, newAvatar);
|
||||
Entities.Add(client.AgentId, newAvatar);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -611,7 +607,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
this.Avatars.Add(client.AgentId, newAvatar);
|
||||
Avatars.Add(client.AgentId, newAvatar);
|
||||
}
|
||||
}
|
||||
newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
|
||||
|
@ -627,13 +623,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_eventManager.TriggerOnRemovePresence(agentID);
|
||||
|
||||
ScenePresence avatar = this.RequestAvatar(agentID);
|
||||
ScenePresence avatar = RequestAvatar(agentID);
|
||||
|
||||
this.ForEachScenePresence(
|
||||
delegate(ScenePresence presence)
|
||||
{
|
||||
presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
|
||||
});
|
||||
ForEachScenePresence(
|
||||
delegate(ScenePresence presence)
|
||||
{
|
||||
presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
|
||||
});
|
||||
|
||||
lock (Avatars)
|
||||
{
|
||||
|
@ -652,12 +648,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// TODO: Add the removal from physics ?
|
||||
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Request Avatars List Methods
|
||||
|
||||
//The idea is to have a group of method that return a list of avatars meeting some requirement
|
||||
// ie it could be all Avatars within a certain range of the calling prim/avatar.
|
||||
|
||||
|
@ -703,7 +700,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <returns></returns>
|
||||
public ScenePresence RequestAvatar(LLUUID avatarID)
|
||||
{
|
||||
if (this.Avatars.ContainsKey(avatarID))
|
||||
if (Avatars.ContainsKey(avatarID))
|
||||
{
|
||||
return Avatars[avatarID];
|
||||
}
|
||||
|
@ -712,13 +709,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void ForEachScenePresence(ForEachScenePresenceDelegate whatToDo)
|
||||
{
|
||||
foreach (ScenePresence presence in this.Avatars.Values)
|
||||
foreach (ScenePresence presence in Avatars.Values)
|
||||
{
|
||||
whatToDo(presence);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
|
@ -727,9 +724,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <returns></returns>
|
||||
public bool DeleteEntity(LLUUID entID)
|
||||
{
|
||||
if (this.Entities.ContainsKey(entID))
|
||||
if (Entities.ContainsKey(entID))
|
||||
{
|
||||
this.Entities.Remove(entID);
|
||||
Entities.Remove(entID);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -741,7 +738,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObject)
|
||||
{
|
||||
((SceneObject)ent).SendAllChildPrimsToClient(client);
|
||||
((SceneObject) ent).SendAllChildPrimsToClient(client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -753,12 +750,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void RegisterRegionWithComms()
|
||||
{
|
||||
|
||||
this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo);
|
||||
if (this.regionCommsHost != null)
|
||||
regionCommsHost = commsManager.GridServer.RegisterRegion(m_regInfo);
|
||||
if (regionCommsHost != null)
|
||||
{
|
||||
this.regionCommsHost.OnExpectUser += this.NewUserConnection;
|
||||
this.regionCommsHost.OnAvatarCrossingIntoRegion += this.AgentCrossing;
|
||||
regionCommsHost.OnExpectUser += NewUserConnection;
|
||||
regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -771,35 +767,37 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
// Console.WriteLine("World.cs - add new user connection");
|
||||
//should just check that its meant for this region
|
||||
if (regionHandle == this.m_regInfo.RegionHandle)
|
||||
if (regionHandle == m_regInfo.RegionHandle)
|
||||
{
|
||||
if (agent.CapsPath != "")
|
||||
{
|
||||
//Console.WriteLine("new user, so creating caps handler for it");
|
||||
Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.ExternalHostName, this.m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID);
|
||||
Caps cap =
|
||||
new Caps(assetCache, httpListener, m_regInfo.ExternalHostName, m_regInfo.ExternalEndPoint.Port,
|
||||
agent.CapsPath, agent.AgentID);
|
||||
cap.RegisterHandlers();
|
||||
if (capsHandlers.ContainsKey(agent.AgentID))
|
||||
{
|
||||
OpenSim.Framework.Console.MainLog.Instance.Warn("Adding duplicate CAPS entry for user " + agent.AgentID.ToStringHyphenated());
|
||||
this.capsHandlers[agent.AgentID] = cap;
|
||||
MainLog.Instance.Warn("Adding duplicate CAPS entry for user " +
|
||||
agent.AgentID.ToStringHyphenated());
|
||||
capsHandlers[agent.AgentID] = cap;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.capsHandlers.Add(agent.AgentID, cap);
|
||||
capsHandlers.Add(agent.AgentID, cap);
|
||||
}
|
||||
|
||||
}
|
||||
this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
|
||||
authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
|
||||
}
|
||||
}
|
||||
|
||||
public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position)
|
||||
{
|
||||
if (regionHandle == this.m_regInfo.RegionHandle)
|
||||
if (regionHandle == m_regInfo.RegionHandle)
|
||||
{
|
||||
if (this.Avatars.ContainsKey(agentID))
|
||||
if (Avatars.ContainsKey(agentID))
|
||||
{
|
||||
this.Avatars[agentID].MakeAvatar(position);
|
||||
Avatars[agentID].MakeAvatar(position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -809,7 +807,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void InformClientOfNeighbours(IClientAPI remoteClient)
|
||||
{
|
||||
List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo);
|
||||
List<RegionInfo> neighbours = commsManager.GridServer.RequestNeighbours(m_regInfo);
|
||||
|
||||
if (neighbours != null)
|
||||
{
|
||||
|
@ -820,7 +818,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
agent.InventoryFolder = LLUUID.Zero;
|
||||
agent.startpos = new LLVector3(128, 128, 70);
|
||||
agent.child = true;
|
||||
this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent);
|
||||
commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent);
|
||||
remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint);
|
||||
//this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort);
|
||||
}
|
||||
|
@ -834,7 +832,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <returns></returns>
|
||||
public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
|
||||
{
|
||||
return this.commsManager.GridServer.RequestNeighbourInfo(regionHandle);
|
||||
return commsManager.GridServer.RequestNeighbourInfo(regionHandle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -847,7 +845,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
List<MapBlockData> mapBlocks;
|
||||
mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
||||
mapBlocks = commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
||||
remoteClient.SendMapBlock(mapBlocks);
|
||||
}
|
||||
|
||||
|
@ -859,20 +857,21 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="position"></param>
|
||||
/// <param name="lookAt"></param>
|
||||
/// <param name="flags"></param>
|
||||
public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags)
|
||||
public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position,
|
||||
LLVector3 lookAt, uint flags)
|
||||
{
|
||||
if (regionHandle == this.m_regionHandle)
|
||||
if (regionHandle == m_regionHandle)
|
||||
{
|
||||
if (this.Avatars.ContainsKey(remoteClient.AgentId))
|
||||
if (Avatars.ContainsKey(remoteClient.AgentId))
|
||||
{
|
||||
remoteClient.SendTeleportLocationStart();
|
||||
remoteClient.SendLocalTeleport(position, lookAt, flags);
|
||||
this.Avatars[remoteClient.AgentId].Teleport(position);
|
||||
Avatars[remoteClient.AgentId].Teleport(position);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RegionInfo reg = this.RequestNeighbouringRegionInfo(regionHandle);
|
||||
RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
|
||||
if (reg != null)
|
||||
{
|
||||
remoteClient.SendTeleportLocationStart();
|
||||
|
@ -881,11 +880,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
agent.InventoryFolder = LLUUID.Zero;
|
||||
agent.startpos = new LLVector3(128, 128, 70);
|
||||
agent.child = true;
|
||||
this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
|
||||
this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position);
|
||||
commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
|
||||
commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position);
|
||||
|
||||
remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4));
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -898,7 +896,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="position"></param>
|
||||
public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position)
|
||||
{
|
||||
return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position);
|
||||
return commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position);
|
||||
}
|
||||
|
||||
public void performParcelPrimCountUpdate()
|
||||
|
@ -908,7 +906,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_LandManager.finalizeLandPrimCountUpdate();
|
||||
m_LandManager.landPrimCountTainted = false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
|
@ -55,8 +55,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
get
|
||||
{
|
||||
this.uuid = this.rootPrimitive.uuid;
|
||||
return this.uuid;
|
||||
this.m_uuid = this.rootPrimitive.m_uuid;
|
||||
return this.m_uuid;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -151,7 +151,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos);
|
||||
|
||||
this.children.Add(rootPrimitive);
|
||||
this.m_children.Add(rootPrimitive);
|
||||
this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
|
||||
}
|
||||
|
||||
|
@ -177,7 +177,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
dupe.m_regionHandle = this.m_regionHandle;
|
||||
Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe);
|
||||
dupe.rootPrimitive = newRoot;
|
||||
dupe.children.Add(dupe.rootPrimitive);
|
||||
dupe.m_children.Add(dupe.rootPrimitive);
|
||||
dupe.rootPrimitive.Pos = this.Pos;
|
||||
dupe.Rotation = this.Rotation;
|
||||
dupe.LocalId = m_world.PrimIDAllocate();
|
||||
|
@ -191,7 +191,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void DeleteAllChildren()
|
||||
{
|
||||
this.children.Clear();
|
||||
this.m_children.Clear();
|
||||
this.ChildPrimitives.Clear();
|
||||
this.rootPrimitive = null;
|
||||
unregisterEvents();
|
||||
|
@ -208,9 +208,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void AddChildToList(Primitive prim)
|
||||
{
|
||||
if (!this.ChildPrimitives.ContainsKey(prim.uuid))
|
||||
if (!this.ChildPrimitives.ContainsKey(prim.m_uuid))
|
||||
{
|
||||
this.ChildPrimitives.Add(prim.uuid, prim);
|
||||
this.ChildPrimitives.Add(prim.m_uuid, prim);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
|
|
|
@ -120,7 +120,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
|
||||
m_world = world;
|
||||
this.uuid = theClient.AgentId;
|
||||
this.m_uuid = theClient.AgentId;
|
||||
|
||||
m_regionInfo = reginfo;
|
||||
m_regionHandle = reginfo.RegionHandle;
|
||||
|
@ -349,7 +349,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void update()
|
||||
public override void Update()
|
||||
{
|
||||
if (this.childAgent == false)
|
||||
{
|
||||
|
@ -405,7 +405,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="remoteAvatar"></param>
|
||||
public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
|
||||
{
|
||||
remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
|
||||
remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture);
|
||||
}
|
||||
|
||||
public void SendFullUpdateToALLClients()
|
||||
|
@ -423,7 +423,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void SendInitialData()
|
||||
{
|
||||
this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
|
||||
this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture);
|
||||
if (this.newAvatar)
|
||||
{
|
||||
this.m_world.InformClientOfNeighbours(this.ControllingClient);
|
||||
|
|
|
@ -12,6 +12,7 @@ using OpenSim.Framework.Interfaces;
|
|||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace SimpleApp
|
||||
{
|
||||
|
@ -78,9 +79,9 @@ namespace SimpleApp
|
|||
#pragma warning restore 67
|
||||
|
||||
private LLUUID myID = LLUUID.Random();
|
||||
public MyNpcCharacter()
|
||||
public MyNpcCharacter( EventManager eventManager )
|
||||
{
|
||||
|
||||
eventManager.OnFrame += Update;
|
||||
}
|
||||
|
||||
public virtual LLVector3 StartPos
|
||||
|
@ -143,18 +144,9 @@ namespace SimpleApp
|
|||
{
|
||||
this.OnRegionHandShakeReply(this);
|
||||
this.OnCompleteMovementToRegion();
|
||||
this.StartMovement();
|
||||
}
|
||||
|
||||
public void StartMovement()
|
||||
{
|
||||
Timer timer = new Timer();
|
||||
timer.Enabled = true;
|
||||
timer.Interval = 500;
|
||||
timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
|
||||
}
|
||||
|
||||
public void Heartbeat(object sender, EventArgs e)
|
||||
private void Update( )
|
||||
{
|
||||
Encoding enc = Encoding.ASCII;
|
||||
|
||||
|
|
|
@ -21,20 +21,15 @@ namespace SimpleApp
|
|||
String instanceName = "_Total";
|
||||
|
||||
m_counter = new PerformanceCounter(objectName, counterName, instanceName);
|
||||
|
||||
Timer timer = new Timer();
|
||||
timer.Enabled = true;
|
||||
timer.Interval = 100;
|
||||
timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
|
||||
|
||||
}
|
||||
|
||||
public void Heartbeat(object sender, EventArgs e)
|
||||
public override void Update( )
|
||||
{
|
||||
float cpu = m_counter.NextValue() / 40f;
|
||||
LLVector3 size = new LLVector3(cpu, cpu, cpu);
|
||||
rootPrimitive.ResizeGoup( size );
|
||||
update();
|
||||
|
||||
base.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -74,24 +74,6 @@ namespace SimpleApp
|
|||
avatar.Pos = new LLVector3(128, 128, 26);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
foreach (LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].updateMovement();
|
||||
}
|
||||
|
||||
lock (this.m_syncRoot)
|
||||
{
|
||||
this.phyScene.Simulate(timeStep);
|
||||
}
|
||||
|
||||
foreach (LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].update();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,6 +54,7 @@ namespace SimpleApp
|
|||
UDPServer udpServer;
|
||||
|
||||
Scene scene = SetupScene(regionInfo, out udpServer);
|
||||
scene.StartTimer();
|
||||
|
||||
udpServer.ServerListener();
|
||||
|
||||
|
@ -64,7 +65,7 @@ namespace SimpleApp
|
|||
SceneObject m_sceneObject = new MySceneObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape);
|
||||
scene.AddEntity(m_sceneObject);
|
||||
|
||||
MyNpcCharacter m_character = new MyNpcCharacter();
|
||||
MyNpcCharacter m_character = new MyNpcCharacter( scene.EventManager );
|
||||
scene.AddNewClient(m_character, false);
|
||||
|
||||
m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
|
||||
|
|
Loading…
Reference in New Issue