change ava to ava collisions a bit
parent
726490a994
commit
d9797b6478
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@ -96,6 +96,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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private float m_feetOffset = 0;
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private float m_feetOffset = 0;
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private float feetOff = 0;
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private float feetOff = 0;
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private float boneOff = 0;
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private float boneOff = 0;
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private float AvaAvaSizeXsq = 0.3f;
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private float AvaAvaSizeYsq = 0.2f;
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public float walkDivisor = 1.3f;
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public float walkDivisor = 1.3f;
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public float runDivisor = 0.8f;
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public float runDivisor = 0.8f;
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@ -136,7 +138,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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public IntPtr Body = IntPtr.Zero;
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public IntPtr Body = IntPtr.Zero;
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private OdeScene _parent_scene;
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private OdeScene _parent_scene;
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private IntPtr capsule = IntPtr.Zero;
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private IntPtr capsule = IntPtr.Zero;
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private IntPtr bbox = IntPtr.Zero;
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public IntPtr collider = IntPtr.Zero;
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public IntPtr collider = IntPtr.Zero;
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public IntPtr Amotor = IntPtr.Zero;
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public IntPtr Amotor = IntPtr.Zero;
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@ -709,6 +710,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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feetOff = bot + feetsz;
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feetOff = bot + feetsz;
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AvaAvaSizeXsq = 0.4f * sx;
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AvaAvaSizeXsq *= AvaAvaSizeXsq;
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AvaAvaSizeYsq = 0.5f * sy;
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AvaAvaSizeYsq *= AvaAvaSizeYsq;
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_parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace);
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_parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace);
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collider = d.HashSpaceCreate(_parent_scene.CharsSpace);
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collider = d.HashSpaceCreate(_parent_scene.CharsSpace);
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@ -723,9 +729,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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r = m_size.Y;
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r = m_size.Y;
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float l = m_size.Z - r;
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float l = m_size.Z - r;
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r *= 0.5f;
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r *= 0.5f;
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capsule = d.CreateCapsule(collider, r, l);
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bbox = d.CreateBox(collider, m_size.X, m_size.Y, m_size.Z);
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capsule = d.CreateCapsule(collider, r, l);
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m_mass = m_density * m_size.X * m_size.Y * m_size.Z; // update mass
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m_mass = m_density * m_size.X * m_size.Y * m_size.Z; // update mass
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@ -750,8 +755,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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_position.Z = npositionZ;
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_position.Z = npositionZ;
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d.BodySetMass(Body, ref ShellMass);
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d.BodySetMass(Body, ref ShellMass);
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d.GeomSetBody(bbox, Body);
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d.GeomSetBody(capsule, Body);
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d.GeomSetBody(capsule, Body);
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// The purpose of the AMotor here is to keep the avatar's physical
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// The purpose of the AMotor here is to keep the avatar's physical
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@ -821,14 +824,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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capsule = IntPtr.Zero;
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capsule = IntPtr.Zero;
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}
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}
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if (bbox != IntPtr.Zero)
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{
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_parent_scene.actor_name_map.Remove(bbox);
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_parent_scene.waitForSpaceUnlock(collider);
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d.GeomDestroy(bbox);
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bbox = IntPtr.Zero;
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}
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if (collider != IntPtr.Zero)
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if (collider != IntPtr.Zero)
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{
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{
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d.SpaceDestroy(collider);
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d.SpaceDestroy(collider);
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@ -871,20 +866,44 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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public bool Collide(IntPtr me, bool reverse, ref d.ContactGeom contact, ref bool feetcollision)
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public bool Collide(IntPtr me,IntPtr other, bool reverse, ref d.ContactGeom contact, ref bool feetcollision)
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{
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{
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feetcollision = false;
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feetcollision = false;
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Vector3 offset;
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offset.X = contact.pos.X - _position.X;
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offset.Y = contact.pos.Y - _position.Y;
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if (me == capsule)
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if (me == capsule)
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{
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{
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Vector3 offset;
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float h = contact.pos.Z - _position.Z;
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float h = contact.pos.Z - _position.Z;
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offset.Z = h - feetOff;
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offset.Z = h - feetOff;
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offset.X = contact.pos.X - _position.X;
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offset.Y = contact.pos.Y - _position.Y;
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d.GeomClassID gtype = d.GeomGetClass(other);
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if (gtype == d.GeomClassID.CapsuleClass)
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{
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Vector3 roff = offset * Quaternion.Inverse(m_orientation2D);
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float r = roff.X *roff.X / AvaAvaSizeXsq;
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r += (roff.Y * roff.Y) / AvaAvaSizeYsq;
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if (r > 1.0f)
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return false;
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float dp = 1.0f -(float)Math.Sqrt((double)r);
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if (dp > 0.05f)
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dp = 0.05f;
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contact.depth = dp;
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if (offset.Z < 0)
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{
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feetcollision = true;
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if (h < boneOff)
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IsColliding = true;
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}
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return true;
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}
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if (offset.Z > 0)
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if (offset.Z > 0)
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return true;
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return true;
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@ -905,11 +924,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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feetcollision = true;
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feetcollision = true;
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if (h < boneOff)
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if (h < boneOff)
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IsColliding = true;
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IsColliding = true;
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return true;
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}
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}
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else
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return false;
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return false;
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return true;
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}
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}
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/// <summary>
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/// <summary>
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@ -1094,8 +1111,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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// Avatar to Avatar collisions
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// Avatar to Avatar collisions
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// Prim to avatar collisions
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// Prim to avatar collisions
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vec.X = -vel.X * PID_D + (_zeroPosition.X - localpos.X) * (PID_P * 2);
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vec.X = -vel.X * PID_D * 2 + (_zeroPosition.X - localpos.X) * (PID_P * 5);
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vec.Y = -vel.Y * PID_D + (_zeroPosition.Y - localpos.Y) * (PID_P * 2);
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vec.Y = -vel.Y * PID_D * 2 + (_zeroPosition.Y - localpos.Y) * (PID_P * 5);
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if (flying)
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if (flying)
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{
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{
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vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P;
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vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P;
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@ -1389,10 +1406,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z);
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AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z);
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_parent_scene.actor_name_map[collider] = (PhysicsActor)this;
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_parent_scene.actor_name_map[collider] = (PhysicsActor)this;
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// _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this;
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// _parent_scene.actor_name_map[midbox] = (PhysicsActor)this;
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// _parent_scene.actor_name_map[topbox] = (PhysicsActor)this;
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_parent_scene.actor_name_map[bbox] = (PhysicsActor)this;
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_parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
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_parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
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_parent_scene.AddCharacter(this);
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_parent_scene.AddCharacter(this);
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}
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}
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@ -1449,7 +1462,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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_parent_scene.actor_name_map[collider] = (PhysicsActor)this;
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_parent_scene.actor_name_map[collider] = (PhysicsActor)this;
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_parent_scene.actor_name_map[bbox] = (PhysicsActor)this;
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_parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
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_parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
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}
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}
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m_freemove = false;
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m_freemove = false;
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