diff --git a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs index 086b5adc90..2b2f11f94b 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs @@ -47,7 +47,8 @@ namespace OpenSim.Services.Connectors private string m_ServerURI = String.Empty; private IImprovedAssetCache m_Cache = null; - + private int m_maxAssetRequestConcurrency = 30; + private delegate void AssetRetrievedEx(AssetBase asset); // Keeps track of concurrent requests for the same asset, so that it's only loaded once. @@ -71,6 +72,10 @@ namespace OpenSim.Services.Connectors public virtual void Initialise(IConfigSource source) { + IConfig netconfig = source.Configs["Network"]; + if (netconfig != null) + m_maxAssetRequestConcurrency = netconfig.GetInt("MaxRequestConcurrency",m_maxAssetRequestConcurrency); + IConfig assetConfig = source.Configs["AssetService"]; if (assetConfig == null) { @@ -108,7 +113,7 @@ namespace OpenSim.Services.Connectors if (asset == null) { asset = SynchronousRestObjectRequester. - MakeRequest("GET", uri, 0, 30); + MakeRequest("GET", uri, 0, m_maxAssetRequestConcurrency); if (m_Cache != null) m_Cache.Cache(asset); @@ -221,7 +226,7 @@ namespace OpenSim.Services.Connectors m_AssetHandlers.Remove(id); } handlers.Invoke(a); - }, 30); + }, m_maxAssetRequestConcurrency); success = true; } diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 6e6a089d7f..677ac746ce 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -427,6 +427,10 @@ ; " (Mozilla Compatible)" to the text where there are problems with a web server ;user_agent = "OpenSim LSL (Mozilla Compatible)" + ; OpenSim can send multiple simultaneous requests for services such as asset + ; retrieval. However, some versions of mono appear to hang when there are too + ; many simultaneous requests, default is 30 and is currently applied only to assets + ;MaxRequestConcurrency = 30 [XMLRPC] ; ##