From d98d64a61ab465ba745dd09b6db272034b96aef6 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 21 Aug 2014 05:28:35 +0100 Subject: [PATCH] bug fix --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ac77e2a278..ea09379bc3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -5951,7 +5951,7 @@ namespace OpenSim.Region.Framework.Scenes { if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) continue; - // only those old parcel need receive kills + // only those old parcel need kills if (previusParcelID == p.currentParcelUUID && GodLevel < 200) { killsToSendme.Add(p); // i dont see them @@ -5986,7 +5986,7 @@ namespace OpenSim.Region.Framework.Scenes { m_log.Debug("[AVATAR]: killtoMe: " + Lastname + " " + killsToSendme.Count.ToString()); - foreach (ScenePresence p in killsToSendto) + foreach (ScenePresence p in killsToSendme) try { p.SendKillTo(this);