some cleanup.. remove some stats that only some do look at once on a lifetime
parent
8e3a50212c
commit
d9a300fa8e
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@ -36,14 +36,8 @@ namespace OpenSim.Framework
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public readonly DateTime StartedTime = DateTime.Now;
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public AgentCircuitData agentcircuit = null;
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public Dictionary<uint, byte[]> needAck;
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public List<byte[]> out_packets = new List<byte[]>();
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public Dictionary<uint, uint> pendingAcks = new Dictionary<uint,uint>();
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public EndPoint proxyEP;
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public uint sequence;
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public byte[] usecircuit;
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public EndPoint userEP;
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public int resendThrottle;
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@ -59,9 +53,5 @@ namespace OpenSim.Framework
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public int targetThrottle;
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public int maxThrottle;
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public Dictionary<string, int> SyncRequests = new Dictionary<string,int>();
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public Dictionary<string, int> AsyncRequests = new Dictionary<string,int>();
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public Dictionary<string, int> GenericRequests = new Dictionary<string,int>();
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}
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}
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@ -705,29 +705,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </param>
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/// <returns>true if the handler was added. This is currently always the case.</returns>
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public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler, bool doAsync)
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{
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return AddLocalPacketHandler(packetType, handler, doAsync, false);
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}
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/// <summary>
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/// Add a handler for the given packet type.
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/// </summary>
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/// <param name="packetType"></param>
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/// <param name="handler"></param>
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/// <param name="doAsync">
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/// If true, when the packet is received handle it on a different thread. Whether this is given direct to
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/// a threadpool thread or placed in a queue depends on the inEngine parameter.
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/// </param>
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/// <param name="inEngine">
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/// If async is false then this parameter is ignored.
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/// If async is true and inEngine is false, then the packet is sent directly to a
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/// threadpool thread.
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/// If async is true and inEngine is true, then the packet is sent to the IncomingPacketAsyncHandlingEngine.
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/// This may result in slower handling but reduces the risk of overloading the simulator when there are many
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/// simultaneous async requests.
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/// </param>
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/// <returns>true if the handler was added. This is currently always the case.</returns>
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public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler, bool doAsync, bool inEngine)
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{
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bool result = false;
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lock (m_packetHandlers)
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@ -735,7 +712,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (!m_packetHandlers.ContainsKey(packetType))
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{
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m_packetHandlers.Add(
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packetType, new PacketProcessor() { method = handler, Async = doAsync, InEngine = inEngine });
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packetType, new PacketProcessor() { method = handler, Async = doAsync});
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result = true;
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}
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}
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@ -770,31 +747,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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PacketProcessor pprocessor;
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if (m_packetHandlers.TryGetValue(packet.Type, out pprocessor))
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{
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ClientInfo cinfo = UDPClient.GetClientInfo();
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//there is a local handler for this packet type
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if (pprocessor.Async)
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{
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if (!cinfo.AsyncRequests.ContainsKey(packet.Type.ToString()))
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cinfo.AsyncRequests[packet.Type.ToString()] = 0;
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cinfo.AsyncRequests[packet.Type.ToString()]++;
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object obj = new AsyncPacketProcess(this, pprocessor.method, packet);
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/*
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if (pprocessor.InEngine)
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m_udpServer.IpahEngine.QueueJob(packet.Type.ToString(), () => ProcessSpecificPacketAsync(obj));
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else
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Util.FireAndForget(ProcessSpecificPacketAsync, obj, packet.Type.ToString());
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*/
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m_asyncPacketProcess.QueueJob(packet.Type.ToString(), () => ProcessSpecificPacketAsync(obj));
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result = true;
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}
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else
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{
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if (!cinfo.SyncRequests.ContainsKey(packet.Type.ToString()))
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cinfo.SyncRequests[packet.Type.ToString()] = 0;
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cinfo.SyncRequests[packet.Type.ToString()]++;
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result = pprocessor.method(this, packet);
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}
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}
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@ -809,11 +771,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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if (found)
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{
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ClientInfo cinfo = UDPClient.GetClientInfo();
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if (!cinfo.GenericRequests.ContainsKey(packet.Type.ToString()))
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cinfo.GenericRequests[packet.Type.ToString()] = 0;
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cinfo.GenericRequests[packet.Type.ToString()]++;
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result = method(this, packet);
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}
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}
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@ -5995,10 +5952,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest, false);
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AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest);
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AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest);
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AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage, true, true);
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AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest, true, true);
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AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage);
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AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest);
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AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
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AddLocalPacketHandler(PacketType.AvatarPropertiesUpdate, HandlerAvatarPropertiesUpdate, true, true);
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AddLocalPacketHandler(PacketType.AvatarPropertiesUpdate, HandlerAvatarPropertiesUpdate);
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AddLocalPacketHandler(PacketType.ScriptDialogReply, HandlerScriptDialogReply);
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AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage);
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AddLocalPacketHandler(PacketType.AcceptFriendship, HandlerAcceptFriendship);
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@ -6040,8 +5997,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AddLocalPacketHandler(PacketType.ObjectExtraParams, HandleObjectExtraParams);
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AddLocalPacketHandler(PacketType.ObjectDuplicate, HandleObjectDuplicate);
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AddLocalPacketHandler(PacketType.RequestMultipleObjects, HandleRequestMultipleObjects);
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AddLocalPacketHandler(PacketType.ObjectSelect, HandleObjectSelect, true, true);
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AddLocalPacketHandler(PacketType.ObjectDeselect, HandleObjectDeselect, true, true);
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AddLocalPacketHandler(PacketType.ObjectSelect, HandleObjectSelect);
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AddLocalPacketHandler(PacketType.ObjectDeselect, HandleObjectDeselect);
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AddLocalPacketHandler(PacketType.ObjectPosition, HandleObjectPosition);
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AddLocalPacketHandler(PacketType.ObjectScale, HandleObjectScale);
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AddLocalPacketHandler(PacketType.ObjectRotation, HandleObjectRotation);
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@ -6185,8 +6142,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AddLocalPacketHandler(PacketType.PickDelete, HandlePickDelete);
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AddLocalPacketHandler(PacketType.PickGodDelete, HandlePickGodDelete);
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AddLocalPacketHandler(PacketType.PickInfoUpdate, HandlePickInfoUpdate);
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AddLocalPacketHandler(PacketType.AvatarNotesUpdate, HandleAvatarNotesUpdate, true, true);
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AddLocalPacketHandler(PacketType.AvatarInterestsUpdate, HandleAvatarInterestsUpdate, true, true);
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AddLocalPacketHandler(PacketType.AvatarNotesUpdate, HandleAvatarNotesUpdate);
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AddLocalPacketHandler(PacketType.AvatarInterestsUpdate, HandleAvatarInterestsUpdate);
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AddLocalPacketHandler(PacketType.GrantUserRights, HandleGrantUserRights);
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AddLocalPacketHandler(PacketType.PlacesQuery, HandlePlacesQuery);
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AddLocalPacketHandler(PacketType.UpdateMuteListEntry, HandleUpdateMuteListEntry);
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@ -13436,7 +13393,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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SendAssetNotFound(req);
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return;
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}
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}
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if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
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@ -13513,11 +13469,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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public bool Async { get; set; }
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/// <summary>
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/// If async is true, should this packet be handled in the async engine or given directly to a threadpool
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/// thread?
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/// </summary>
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public bool InEngine { get; set; }
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}
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public class AsyncPacketProcess
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@ -247,11 +247,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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FriendInfo[] friends = GetFriendsFromCache(principalID);
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FriendInfo finfo = GetFriend(friends, friendID);
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if (finfo != null)
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if (finfo != null && finfo.TheirFlags != -1)
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{
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return finfo.TheirFlags;
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}
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return 0;
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}
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@ -756,7 +755,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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if (friend == null)
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return;
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if((friend.TheirFlags & (int)FriendRights.CanSeeOnMap) == 0)
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if(friend.TheirFlags == -1 || (friend.TheirFlags & (int)FriendRights.CanSeeOnMap) == 0)
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return;
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Scene hunterScene = (Scene)remoteClient.Scene;
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@ -214,7 +214,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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FriendInfo[] friends = GetFriendsFromCache(client.AgentId);
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foreach (FriendInfo f in friends)
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{
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client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags);
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int rights = f.TheirFlags;
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if(rights != -1 )
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client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, rights);
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}
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}
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}
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@ -124,15 +124,6 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
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"Without the 'full' option, only root agents are shown."
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+ " With the 'full' option child agents are also shown.",
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(mod, cmd) => MainConsole.Instance.Output(GetThrottlesReport(cmd)));
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scene.AddCommand(
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"Comms", this, "show client stats",
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"show client stats [first_name last_name]",
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"Show client request stats",
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"Without the 'first_name last_name' option, all clients are shown."
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+ " With the 'first_name last_name' option only a specific client is shown.",
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(mod, cmd) => MainConsole.Instance.Output(HandleClientStatsReport(cmd)));
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}
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public void RemoveRegion(Scene scene)
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@ -540,107 +531,6 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
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return report.ToString();
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}
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/// <summary>
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/// Show client stats data
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/// </summary>
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/// <param name="showParams"></param>
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/// <returns></returns>
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protected string HandleClientStatsReport(string[] showParams)
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{
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// NOTE: This writes to m_log on purpose. We want to store this information
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// in case we need to analyze it later.
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//
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if (showParams.Length <= 4)
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{
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m_log.InfoFormat("[INFO]: {0,-12} {1,-20} {2,-6} {3,-11} {4,-11} {5,-16}", "Region", "Name", "Root", "Time", "Reqs/min", "AgentUpdates");
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foreach (Scene scene in m_scenes.Values)
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{
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scene.ForEachClient(
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delegate(IClientAPI client)
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{
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if (client is LLClientView)
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{
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LLClientView llClient = client as LLClientView;
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ClientInfo cinfo = llClient.UDPClient.GetClientInfo();
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int avg_reqs = cinfo.AsyncRequests.Values.Sum() + cinfo.GenericRequests.Values.Sum() + cinfo.SyncRequests.Values.Sum();
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avg_reqs = avg_reqs / ((DateTime.Now - cinfo.StartedTime).Minutes + 1);
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string childAgentStatus;
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if (llClient.SceneAgent != null)
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childAgentStatus = llClient.SceneAgent.IsChildAgent ? "N" : "Y";
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else
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childAgentStatus = "Off!";
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m_log.InfoFormat("[INFO]: {0,-12} {1,-20} {2,-6} {3,-11} {4,-11} {5,-16}",
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scene.RegionInfo.RegionName, llClient.Name,
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childAgentStatus,
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(DateTime.Now - cinfo.StartedTime).Minutes,
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avg_reqs,
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string.Format(
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"{0} ({1:0.00}%)",
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llClient.TotalAgentUpdates,
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cinfo.SyncRequests.ContainsKey("AgentUpdate")
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? (float)cinfo.SyncRequests["AgentUpdate"] / llClient.TotalAgentUpdates * 100
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: 0));
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}
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});
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}
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return string.Empty;
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}
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string fname = "", lname = "";
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if (showParams.Length > 3)
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fname = showParams[3];
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if (showParams.Length > 4)
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lname = showParams[4];
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foreach (Scene scene in m_scenes.Values)
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{
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scene.ForEachClient(
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delegate(IClientAPI client)
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{
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if (client is LLClientView)
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{
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LLClientView llClient = client as LLClientView;
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if (llClient.Name == fname + " " + lname)
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{
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ClientInfo cinfo = llClient.GetClientInfo();
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AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(llClient.CircuitCode);
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if (aCircuit == null) // create a dummy one
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aCircuit = new AgentCircuitData();
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if (!llClient.SceneAgent.IsChildAgent)
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m_log.InfoFormat("[INFO]: {0} # {1} # {2}", llClient.Name, Util.GetViewerName(aCircuit), aCircuit.Id0);
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int avg_reqs = cinfo.AsyncRequests.Values.Sum() + cinfo.GenericRequests.Values.Sum() + cinfo.SyncRequests.Values.Sum();
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avg_reqs = avg_reqs / ((DateTime.Now - cinfo.StartedTime).Minutes + 1);
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m_log.InfoFormat("[INFO]:");
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m_log.InfoFormat("[INFO]: {0} # {1} # Time: {2}min # Avg Reqs/min: {3}", scene.RegionInfo.RegionName,
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(llClient.SceneAgent.IsChildAgent ? "Child" : "Root"), (DateTime.Now - cinfo.StartedTime).Minutes, avg_reqs);
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Dictionary<string, int> sortedDict = (from entry in cinfo.AsyncRequests orderby entry.Value descending select entry)
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.ToDictionary(pair => pair.Key, pair => pair.Value);
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PrintRequests("TOP ASYNC", sortedDict, cinfo.AsyncRequests.Values.Sum());
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sortedDict = (from entry in cinfo.SyncRequests orderby entry.Value descending select entry)
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.ToDictionary(pair => pair.Key, pair => pair.Value);
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PrintRequests("TOP SYNC", sortedDict, cinfo.SyncRequests.Values.Sum());
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sortedDict = (from entry in cinfo.GenericRequests orderby entry.Value descending select entry)
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.ToDictionary(pair => pair.Key, pair => pair.Value);
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PrintRequests("TOP GENERIC", sortedDict, cinfo.GenericRequests.Values.Sum());
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}
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}
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});
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}
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return string.Empty;
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}
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private void PrintRequests(string type, Dictionary<string, int> sortedDict, int sum)
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{
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m_log.InfoFormat("[INFO]:");
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