Implement "show object uuid <uuid>" console command.
This will show details about a part with the given uuid if it's found.0.7.2-post-fixes
parent
79c2081741
commit
d9a8f5f16d
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@ -80,19 +80,33 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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m_console.Commands.AddCommand("region", false, "delete object owner",
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"delete object owner <UUID>",
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"Delete object by owner", HandleDeleteObject);
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"Delete a scene object by owner", HandleDeleteObject);
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m_console.Commands.AddCommand("region", false, "delete object creator",
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"delete object creator <UUID>",
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"Delete object by creator", HandleDeleteObject);
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"Delete a scene object by creator", HandleDeleteObject);
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m_console.Commands.AddCommand("region", false, "delete object uuid",
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"delete object uuid <UUID>",
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"Delete object by uuid", HandleDeleteObject);
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"Delete a scene object by uuid", HandleDeleteObject);
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m_console.Commands.AddCommand("region", false, "delete object name",
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"delete object name <name>",
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"Delete object by name", HandleDeleteObject);
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"Delete a scene object by name", HandleDeleteObject);
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m_console.Commands.AddCommand("region", false, "delete object outside",
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"delete object outside",
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"Delete all objects outside boundaries", HandleDeleteObject);
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"Delete all scene objects outside region boundaries", HandleDeleteObject);
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m_console.Commands.AddCommand(
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"region",
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false,
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"show object uuid",
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"show object uuid <UUID>",
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"Show details of a scene object with the given UUID", HandleShowObjectByUuid);
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// m_console.Commands.AddCommand(
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// "region",
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// false,
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// "show object name <UUID>",
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// "show object name <UUID>",
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// "Show details of scene objects with the given name", HandleShowObjectName);
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}
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public void RemoveRegion(Scene scene)
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@ -105,6 +119,43 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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}
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private void HandleShowObjectByUuid(string module, string[] cmd)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmd.Length < 4)
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{
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m_console.OutputFormat("Usage: show object uuid <uuid>");
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return;
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}
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UUID objectUuid;
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if (!UUID.TryParse(cmd[3], out objectUuid))
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{
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m_console.OutputFormat("{0} is not a valid uuid", cmd[3]);
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return;
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}
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SceneObjectPart sop = m_scene.GetSceneObjectPart(objectUuid);
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if (sop == null)
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{
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m_console.OutputFormat("No object found with uuid {0}", objectUuid);
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return;
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}
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StringBuilder sb = new StringBuilder();
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sb.AppendFormat("Name: {0}\n", sop.Name);
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sb.AppendFormat("Description: {0}\n", sop.Description);
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sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName);
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sb.AppendFormat("Parent: {0}",
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sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
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sb.AppendFormat("Parts: {0}", sop.IsRoot ? "1" : sop.ParentGroup.PrimCount.ToString());
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m_console.OutputFormat(sb.ToString());
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}
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private void HandleDeleteObject(string module, string[] cmd)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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@ -264,6 +264,12 @@ namespace OpenSim.Region.Framework.Scenes
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set { RootPart.Name = value; }
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}
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public string Description
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{
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get { return RootPart.Description; }
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set { RootPart.Description = value; }
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}
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/// <summary>
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/// Added because the Parcel code seems to use it
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/// but not sure a object should have this
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