Merge branch 'master' of /home/opensim/var/repo/opensim
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						d9b358886a
					
				|  | @ -151,25 +151,35 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
|         public const string ODETotalFrameMsStatName = "ODETotalFrameMS"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// The amount of time spent in native code that actually steps through the simulation. | ||||
|         /// Stat name for the amount of time spent in native code that actually steps through the simulation. | ||||
|         /// </summary> | ||||
|         public const string ODENativeStepFrameMsStatName = "ODENativeStepFrameMS"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Stat name for recording the number of milliseconds that ODE spends in native collision code. | ||||
|         /// Stat name for the number of milliseconds that ODE spends in native collision code. | ||||
|         /// </summary> | ||||
|         public const string ODENativeCollisionFrameMsStatName = "ODENativeCollisionFrameMS"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Stat name for recording the number of milliseconds that ODE spends in native space collision code. | ||||
|         /// Stat name for the number of milliseconds that ODE spends in native space collision code. | ||||
|         /// </summary> | ||||
|         public const string ODENativeSpaceCollisionFrameMsStatName = "ODENativeSpaceCollisionFrameMS"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Stat name for recording the number of milliseconds that ODE spends in native geom collision code. | ||||
|         /// Stat name for the number of milliseconds that ODE spends in native geom collision code. | ||||
|         /// </summary> | ||||
|         public const string ODENativeGeomCollisionFrameMsStatName = "ODENativeGeomCollisionFrameMS"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Stat name for the milliseconds spent updating avatar position and velocity | ||||
|         /// </summary> | ||||
|         public const string ODEAvatarUpdateFrameMsStatName = "ODEAvatarUpdateFrameMS"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Stat name for the milliseconds spent updating prim position and velocity | ||||
|         /// </summary> | ||||
|         public const string ODEPrimUpdateFrameMsStatName = "ODEPrimUpdateFrameMS"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Stat name for the number of avatar collisions with another entity. | ||||
|         /// </summary> | ||||
|  | @ -2838,7 +2848,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
|         public override float Simulate(float timeStep) | ||||
|         { | ||||
|             int startFrameTick = CollectStats ? Util.EnvironmentTickCount() : 0; | ||||
|             int quickStepTick = 0; | ||||
|             int tempTick = 0;; | ||||
| 
 | ||||
|             if (framecount >= int.MaxValue) | ||||
|                 framecount = 0; | ||||
|  | @ -3014,12 +3024,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
|                         m_global_contactcount = 0; | ||||
| 
 | ||||
|                         if (CollectStats) | ||||
|                             quickStepTick = Util.EnvironmentTickCount(); | ||||
|                             tempTick = Util.EnvironmentTickCount(); | ||||
| 
 | ||||
|                         d.WorldQuickStep(world, ODE_STEPSIZE); | ||||
| 
 | ||||
|                         if (CollectStats) | ||||
|                             m_stats[ODENativeStepFrameMsStatName] += Util.EnvironmentTickCountSubtract(quickStepTick); | ||||
|                             m_stats[ODENativeStepFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick); | ||||
| 
 | ||||
|                         d.JointGroupEmpty(contactgroup); | ||||
|                     } | ||||
|  | @ -3031,6 +3041,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
|                     timeLeft -= ODE_STEPSIZE; | ||||
|                 } | ||||
| 
 | ||||
|                 if (CollectStats) | ||||
|                     tempTick = Util.EnvironmentTickCount(); | ||||
| 
 | ||||
|                 foreach (OdeCharacter actor in _characters) | ||||
|                 { | ||||
|                     if (actor.bad) | ||||
|  | @ -3054,6 +3067,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
|                     defects.Clear(); | ||||
|                 } | ||||
| 
 | ||||
|                 if (CollectStats) | ||||
|                 { | ||||
|                     m_stats[ODEAvatarUpdateFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick); | ||||
|                     tempTick = Util.EnvironmentTickCount(); | ||||
|                 } | ||||
| 
 | ||||
|                 //if (timeStep < 0.2f) | ||||
| 
 | ||||
|                 foreach (OdePrim prim in _activeprims) | ||||
|  | @ -3067,6 +3086,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 if (CollectStats) | ||||
|                     m_stats[ODEPrimUpdateFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick); | ||||
| 
 | ||||
|                 //DumpJointInfo(); | ||||
| 
 | ||||
|                 // Finished with all sim stepping. If requested, dump world state to file for debugging. | ||||
|  | @ -4135,6 +4157,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
|             m_stats[ODENativeGeomCollisionFrameMsStatName] = 0; | ||||
|             m_stats[ODEAvatarContactsStatsName] = 0; | ||||
|             m_stats[ODEPrimContactsStatName] = 0; | ||||
|             m_stats[ODEAvatarUpdateFrameMsStatName] = 0; | ||||
|             m_stats[ODEPrimUpdateFrameMsStatName] = 0; | ||||
|         } | ||||
|     } | ||||
| } | ||||
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