* Commenting out threaded Scene update for the moment.

* It works, but makes certain building tasks slow to update.
GenericGridServerConcept
Adam Frisby 2009-02-23 07:57:54 +00:00
parent 13b089636d
commit d9cb81e8fe
1 changed files with 3 additions and 2 deletions

View File

@ -855,6 +855,7 @@ namespace OpenSim.Region.Framework.Scenes
// run through all entities looking for updates (slow)
if (m_frame % m_update_entities == 0)
{
/* // Adam Experimental
if (m_updateEntitiesThread == null)
{
m_updateEntitiesThread = new Thread(m_sceneGraph.UpdateEntities);
@ -864,8 +865,8 @@ namespace OpenSim.Region.Framework.Scenes
if(m_updateEntitiesThread.ThreadState == ThreadState.Stopped)
m_updateEntitiesThread.Start();
//m_sceneGraph.UpdateEntities();
*/
m_sceneGraph.UpdateEntities();
}