W00t! It loads a DB!

0.1-prestable
gareth 2007-04-30 03:08:05 +00:00
parent 428cf88526
commit d9d301c9d9
1 changed files with 132 additions and 10 deletions

View File

@ -32,11 +32,13 @@ using System.IO;
using System.Text; using System.Text;
using System.Timers; using System.Timers;
using System.Net; using System.Net;
using System.Reflection; using System.Reflection;
using System.Threading;
using libsecondlife; using libsecondlife;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Sims; using OpenSim.Framework.Sims;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.GridInterfaces.Local; // REFACTORING IS NEEDED!!!!!!!!!!! using OpenSim.GridInterfaces.Local; // REFACTORING IS NEEDED!!!!!!!!!!!
using OpenSim.Servers; using OpenSim.Servers;
@ -83,19 +85,13 @@ namespace OpenGridServices.AssetServer
} }
public void Startup() public void Startup()
{ { m_console.WriteLine("Main.cs:Startup() - Setting up asset DB");
/*m_console.WriteLine("Main.cs:Startup() - Loading configuration"); setupDB();
Cfg = this.LoadConfigDll(this.ConfigDll);
Cfg.InitConfig(); */
m_console.WriteLine("Main.cs:Startup() - Starting HTTP process"); m_console.WriteLine("Main.cs:Startup() - Starting HTTP process");
BaseHttpServer httpServer = new BaseHttpServer(8003); BaseHttpServer httpServer = new BaseHttpServer(8003);
/*httpServer.AddRestHandler("GET", "/sims/", m_simProfileManager.RestGetSimMethod);
httpServer.AddRestHandler("POST", "/sims/", m_simProfileManager.RestSetSimMethod);
httpServer.AddRestHandler("GET", "/regions/", m_simProfileManager.RestGetRegionMethod);
httpServer.AddRestHandler("POST", "/regions/", m_simProfileManager.RestSetRegionMethod); */
httpServer.AddRestHandler("GET", "/assets/", this.assetGetMethod); httpServer.AddRestHandler("GET", "/assets/", this.assetGetMethod);
@ -107,6 +103,132 @@ namespace OpenGridServices.AssetServer
return ""; return "";
} }
public void setupDB() {
bool yapfile=System.IO.File.Exists("assets.yap");
try
{
db = Db4oFactory.OpenFile("assets.yap");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:setupDB() - creation");
}
catch (Exception e)
{
db.Close();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:setupDB() - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
}
if (!yapfile)
{
this.LoadDB();
}
}
public void LoadDB() {
try
{
Console.WriteLine("setting up Asset database");
AssetBase Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
Image.Name = "Bricks";
this.LoadAsset(Image, true, "bricks.jp2");
AssetStorage store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
Image.Name = "Plywood";
this.LoadAsset(Image, true, "plywood.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
Image.Name = "Rocks";
this.LoadAsset(Image, true, "rocks.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
Image.Name = "Granite";
this.LoadAsset(Image, true, "granite.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
Image.Name = "Hardwood";
this.LoadAsset(Image, true, "hardwood.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
Image.Name = "Prim Base Texture";
this.LoadAsset(Image, true, "plywood.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
Image.Name = "Shape";
this.LoadAsset(Image, false, "base_shape.dat");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
private void LoadAsset(AssetBase info, bool image, string filename)
{
string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
string fileName = Path.Combine(dataPath, filename);
FileInfo fInfo = new FileInfo(fileName);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
byte[] idata = new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
info.Data = idata;
//info.loaded=true;
}
/*private GridConfig LoadConfigDll(string dllName) /*private GridConfig LoadConfigDll(string dllName)
{ {
Assembly pluginAssembly = Assembly.LoadFrom(dllName); Assembly pluginAssembly = Assembly.LoadFrom(dllName);