From d9d995914c5fba00d4ccaf66b899384c8ea3d5eb Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Thu, 18 Jul 2013 01:17:46 +0100 Subject: [PATCH] try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of a continuous loop with sleeps. Does appear to have a cpu impact but may need further tweaking --- .../ClientStack/Linden/UDP/LLClientView.cs | 20 +++++++++++++++++++ .../ClientStack/Linden/UDP/LLUDPServer.cs | 10 ++++++++-- 2 files changed, 28 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 79c80a7032..7229d7c15e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -3776,6 +3776,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP ResendPrimUpdate(update); } +// OpenSim.Framework.Lazy> objectUpdateBlocks = new OpenSim.Framework.Lazy>(); +// OpenSim.Framework.Lazy> compressedUpdateBlocks = new OpenSim.Framework.Lazy>(); +// OpenSim.Framework.Lazy> terseUpdateBlocks = new OpenSim.Framework.Lazy>(); +// OpenSim.Framework.Lazy> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy>(); +// +// OpenSim.Framework.Lazy> objectUpdates = new OpenSim.Framework.Lazy>(); +// OpenSim.Framework.Lazy> compressedUpdates = new OpenSim.Framework.Lazy>(); +// OpenSim.Framework.Lazy> terseUpdates = new OpenSim.Framework.Lazy>(); +// OpenSim.Framework.Lazy> terseAgentUpdates = new OpenSim.Framework.Lazy>(); + + private void ProcessEntityUpdates(int maxUpdates) { OpenSim.Framework.Lazy> objectUpdateBlocks = new OpenSim.Framework.Lazy>(); @@ -3788,6 +3799,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP OpenSim.Framework.Lazy> terseUpdates = new OpenSim.Framework.Lazy>(); OpenSim.Framework.Lazy> terseAgentUpdates = new OpenSim.Framework.Lazy>(); +// objectUpdateBlocks.Value.Clear(); +// compressedUpdateBlocks.Value.Clear(); +// terseUpdateBlocks.Value.Clear(); +// terseAgentUpdateBlocks.Value.Clear(); +// objectUpdates.Value.Clear(); +// compressedUpdates.Value.Clear(); +// terseUpdates.Value.Clear(); +// terseAgentUpdates.Value.Clear(); + // Check to see if this is a flush if (maxUpdates <= 0) { diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 85270a6e2d..54cafb2bdf 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -806,8 +806,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP } PacketPool.Instance.ReturnPacket(packet); + m_dataPresentEvent.Set(); + } + private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false); + /// /// Start the process of sending a packet to the client. /// @@ -1658,6 +1662,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP // Action generic every round Action clientPacketHandler = ClientOutgoingPacketHandler; +// while (true) while (base.IsRunningOutbound) { try @@ -1718,8 +1723,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP // If nothing was sent, sleep for the minimum amount of time before a // token bucket could get more tokens - if (!m_packetSent) - Thread.Sleep((int)TickCountResolution); + //if (!m_packetSent) + // Thread.Sleep((int)TickCountResolution); + m_dataPresentEvent.WaitOne(100); Watchdog.UpdateThread(); }