* minor: stick filename being loaded/saved from in save/load xml/oar information messages
parent
8948ecbd8b
commit
d9db56d86b
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@ -62,8 +62,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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protected void DearchiveRegion()
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protected void DearchiveRegion()
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{
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{
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m_log.InfoFormat("[ARCHIVER]: Restoring archive {0}", m_loadPath);
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TarArchiveReader archive
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TarArchiveReader archive
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= new TarArchiveReader(
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= new TarArchiveReader(
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new GZipStream(new FileStream(m_loadPath, FileMode.Open), CompressionMode.Decompress));
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new GZipStream(new FileStream(m_loadPath, FileMode.Open), CompressionMode.Decompress));
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@ -1742,28 +1742,28 @@ namespace OpenSim.Region.Environment.Scenes
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public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
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public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
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{
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{
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m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0}", RegionInfo.RegionName);
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m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName);
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m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset);
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m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset);
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}
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}
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public void SavePrimsToXml(string fileName)
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public void SavePrimsToXml(string fileName)
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{
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{
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m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0}", RegionInfo.RegionName);
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m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName);
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m_serialiser.SavePrimsToXml(this, fileName);
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m_serialiser.SavePrimsToXml(this, fileName);
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}
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}
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public void LoadPrimsFromXml2(string fileName)
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public void LoadPrimsFromXml2(string fileName)
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{
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{
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m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0}", RegionInfo.RegionName);
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m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from {1}", RegionInfo.RegionName, fileName);
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m_serialiser.LoadPrimsFromXml2(this, fileName);
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m_serialiser.LoadPrimsFromXml2(this, fileName);
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}
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}
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public void SavePrimsToXml2(string fileName)
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public void SavePrimsToXml2(string fileName)
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{
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{
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m_log.InfoFormat("[SCENE]: Saving prims in xml format for region {0}", RegionInfo.RegionName);
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m_log.InfoFormat("[SCENE]: Saving prims in xml format for region {0} to {1}", RegionInfo.RegionName, fileName);
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m_serialiser.SavePrimsToXml2(this, fileName);
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m_serialiser.SavePrimsToXml2(this, fileName);
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}
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}
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@ -1771,7 +1771,8 @@ namespace OpenSim.Region.Environment.Scenes
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public void SaveNamedPrimsToXml2(string primName, string fileName)
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public void SaveNamedPrimsToXml2(string primName, string fileName)
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{
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{
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m_log.InfoFormat("[SCENE]: Saving prims with name {0} in xml2 format to region {1}", primName, RegionInfo.RegionName);
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m_log.InfoFormat(
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"[SCENE]: Saving prims with name {0} in xml2 format for region {1} to {2}", primName, RegionInfo.RegionName, fileName);
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List<EntityBase> entityList = GetEntities();
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List<EntityBase> entityList = GetEntities();
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List<EntityBase> primList = new List<EntityBase>();
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List<EntityBase> primList = new List<EntityBase>();
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@ -1797,7 +1798,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="filePath"></param>
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/// <param name="filePath"></param>
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public void LoadPrimsFromArchive(string filePath)
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public void LoadPrimsFromArchive(string filePath)
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{
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{
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m_log.InfoFormat("[SCENE]: Loading archive to region {0}", RegionInfo.RegionName);
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m_log.InfoFormat("[SCENE]: Loading archive to region {0} from {1}", RegionInfo.RegionName, filePath);
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m_archiver.DearchiveRegion(filePath);
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m_archiver.DearchiveRegion(filePath);
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}
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}
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@ -1808,7 +1809,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="filePath"></param>
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/// <param name="filePath"></param>
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public void SavePrimsToArchive(string filePath)
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public void SavePrimsToArchive(string filePath)
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{
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{
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m_log.InfoFormat("[SCENE]: Writing archive for region {0}", RegionInfo.RegionName);
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m_log.InfoFormat("[SCENE]: Writing archive for region {0} to {1}", RegionInfo.RegionName, filePath);
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m_archiver.ArchiveRegion(filePath);
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m_archiver.ArchiveRegion(filePath);
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}
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}
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