Physics Plugin system is now working (although there is only currently plugin for basic movements)

physicsExample
MW 2007-03-04 12:51:03 +00:00
parent d69c951ed0
commit d9e3768ba9
2 changed files with 8 additions and 6 deletions

View File

@ -68,7 +68,7 @@ namespace OpenSim
this.RegionLocY = 996;
this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256));
this.IPListenPort = 9000;
this.IPListenAddr = "127.0.0.1";
this.IPListenAddr = "4.78.190.75";
this.AssetURL = "http://www.osgrid.org/ogs/assetserver/";
this.AssetSendKey = "1234";
this.GridURL = "http://www.osgrid.org/ogs/gridserver/";

View File

@ -79,7 +79,7 @@ namespace OpenSim
}
public void AssetLoader() {
/*
Console.WriteLine("OpenSimClient.cs:AssetLoader() - Starting new thread");
TransferRequestPacket reqPacket = AssetRequests.Dequeue();
Console.WriteLine("OpenSimClient.cs:AssetLoader() - Got a request, processing it");
@ -128,7 +128,7 @@ namespace OpenSim
OutPacket(TransferPacket);
}
AssetResponse.Close();
*/
}
public void ProcessInPacket(Packet Pack) {
@ -389,7 +389,7 @@ namespace OpenSim
}
private void AuthUser() {
/*Console.WriteLine("OpenSimClient.cs:AuthUser() - Authenticating new user request with grid");
Console.WriteLine("OpenSimClient.cs:AuthUser() - Authenticating new user request with grid");
WebRequest CheckSession = WebRequest.Create(OpenSim_Main.cfg.GridURL + "/usersessions/" + OpenSim_Main.cfg.GridSendKey + "/" + cirpack.CircuitCode.ID.ToString() + "/" + cirpack.CircuitCode.Code.ToString() + "/exists");
WebResponse GridResponse = CheckSession.GetResponse();
StreamReader sr = new StreamReader(GridResponse.GetResponseStream());
@ -406,12 +406,14 @@ namespace OpenSim
} else { // Invalid
Console.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
ClientThread.Abort();
}*/
this.AgentID=cirpack.CircuitCode.ID;
}
// quick hack so we don't use the grid server for local testing
/*this.AgentID=cirpack.CircuitCode.ID;
this.SessionID=cirpack.CircuitCode.SessionID;
this.CircuitCode=cirpack.CircuitCode.Code;
InitNewClient();
ClientLoop();
*/
}
}