Physics Plugin system is now working (although there is only currently plugin for basic movements)
parent
d69c951ed0
commit
d9e3768ba9
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@ -68,7 +68,7 @@ namespace OpenSim
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this.RegionLocY = 996;
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this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256));
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this.IPListenPort = 9000;
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this.IPListenAddr = "127.0.0.1";
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this.IPListenAddr = "4.78.190.75";
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this.AssetURL = "http://www.osgrid.org/ogs/assetserver/";
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this.AssetSendKey = "1234";
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this.GridURL = "http://www.osgrid.org/ogs/gridserver/";
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@ -79,7 +79,7 @@ namespace OpenSim
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}
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public void AssetLoader() {
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/*
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Console.WriteLine("OpenSimClient.cs:AssetLoader() - Starting new thread");
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TransferRequestPacket reqPacket = AssetRequests.Dequeue();
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Console.WriteLine("OpenSimClient.cs:AssetLoader() - Got a request, processing it");
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@ -128,7 +128,7 @@ namespace OpenSim
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OutPacket(TransferPacket);
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}
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AssetResponse.Close();
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*/
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}
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public void ProcessInPacket(Packet Pack) {
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@ -389,7 +389,7 @@ namespace OpenSim
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}
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private void AuthUser() {
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/*Console.WriteLine("OpenSimClient.cs:AuthUser() - Authenticating new user request with grid");
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Console.WriteLine("OpenSimClient.cs:AuthUser() - Authenticating new user request with grid");
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WebRequest CheckSession = WebRequest.Create(OpenSim_Main.cfg.GridURL + "/usersessions/" + OpenSim_Main.cfg.GridSendKey + "/" + cirpack.CircuitCode.ID.ToString() + "/" + cirpack.CircuitCode.Code.ToString() + "/exists");
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WebResponse GridResponse = CheckSession.GetResponse();
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StreamReader sr = new StreamReader(GridResponse.GetResponseStream());
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@ -406,12 +406,14 @@ namespace OpenSim
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} else { // Invalid
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Console.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
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ClientThread.Abort();
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}*/
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this.AgentID=cirpack.CircuitCode.ID;
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}
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// quick hack so we don't use the grid server for local testing
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/*this.AgentID=cirpack.CircuitCode.ID;
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this.SessionID=cirpack.CircuitCode.SessionID;
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this.CircuitCode=cirpack.CircuitCode.Code;
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InitNewClient();
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ClientLoop();
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*/
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}
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}
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