diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index a4dbe06286..e9d1cb9d03 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -108,6 +108,15 @@ namespace OpenSim.Region.Framework.Scenes
private long timeFirstChanged;
private long timeLastChanged;
+ ///
+ /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
+ /// (the database).
+ ///
+ ///
+ /// Ultimately, this should be managed such that region modules can change it at the end of a set of operations
+ /// so that either all changes are preserved or none at all. However, currently, a large amount of internal
+ /// code will set this anyway when some object properties are changed.
+ ///
public bool HasGroupChanged
{
set
@@ -1810,8 +1819,13 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Schedule a full update for this scene object
+ /// Schedule a full update for this scene object to all interested viewers.
///
+ ///
+ /// Ultimately, this should be managed such that region modules can invoke it at the end of a set of operations
+ /// so that either all changes are sent at once. However, currently, a large amount of internal
+ /// code will set this anyway when some object properties are changed.
+ ///
public void ScheduleGroupForFullUpdate()
{
// if (IsAttachment)
@@ -1830,8 +1844,13 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Schedule a terse update for this scene object
+ /// Schedule a terse update for this scene object to all interested viewers.
///
+ ///
+ /// Ultimately, this should be managed such that region modules can invoke it at the end of a set of operations
+ /// so that either all changes are sent at once. However, currently, a large amount of internal
+ /// code will set this anyway when some object properties are changed.
+ ///
public void ScheduleGroupForTerseUpdate()
{
// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);