From da0ba17d1a4f11d610cd21f5b25f751b4531e4e1 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 22 Jan 2020 21:19:38 +0000 Subject: [PATCH] fix bug on sit active range check --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 598c782d53..410cd87b52 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3356,7 +3356,7 @@ namespace OpenSim.Region.Framework.Scenes //look for prims with explicit sit targets that are available foreach (SceneObjectPart part in partArray) { - if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero && part.SitActiveRange > 0) + if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero && part.SitActiveRange >= 0) { //switch the target to this prim return part;