minor: remove mono compiler warnings from LSL_Api, properly format method doc for llRot2Axis()
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f074739e33
commit
da3724a904
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@ -4726,13 +4726,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return new LSL_Rotation(x,y,z,s);
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return new LSL_Rotation(x,y,z,s);
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}
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}
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/// <summary>
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// Xantor 29/apr/2008
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/// Converts a Quaternion to X,Y,Z axis rotations
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// converts a Quaternion to X,Y,Z axis rotations
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/// </summary>
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/// <returns></returns>
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/// <param name='rot'></param>
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public LSL_Vector llRot2Axis(LSL_Rotation rot)
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public LSL_Vector llRot2Axis(LSL_Rotation rot)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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double x, y, z;
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if (Math.Abs(rot.s) > 1) // normalization needed
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if (Math.Abs(rot.s) > 1) // normalization needed
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rot.Normalize();
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rot.Normalize();
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@ -7454,14 +7455,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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return;
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}
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}
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int code = (int)options.GetLSLIntegerItem(0);
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int idx = 0;
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int idx = 0;
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while (idx < options.Data.Length)
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while (idx < options.Data.Length)
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{
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{
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int option = (int)options.GetLSLIntegerItem(idx++);
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int option = (int)options.GetLSLIntegerItem(idx++);
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int remain = options.Data.Length - idx;
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switch (option)
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switch (option)
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{
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{
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