Change locking to not mix explicit Monitor.* calls with lock()
parent
f2891e7738
commit
da414fd509
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@ -1562,7 +1562,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="childPrims"></param>
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protected internal void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds)
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{
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lock (m_updateLock)
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Monitor.Enter(m_updateLock);
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try
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{
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SceneObjectGroup parentGroup = GetGroupByPrim(parentPrimId);
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@ -1617,6 +1618,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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finally
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{
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Monitor.Exit(m_updateLock);
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}
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}
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/// <summary>
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@ -1630,7 +1635,8 @@ namespace OpenSim.Region.Framework.Scenes
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protected internal void DelinkObjects(List<uint> primIds, bool sendEvents)
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{
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lock (m_updateLock)
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Monitor.Enter(m_updateLock);
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try
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{
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List<SceneObjectPart> childParts = new List<SceneObjectPart>();
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List<SceneObjectPart> rootParts = new List<SceneObjectPart>();
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@ -1737,6 +1743,10 @@ namespace OpenSim.Region.Framework.Scenes
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g.ScheduleGroupForFullUpdate();
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}
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}
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finally
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{
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Monitor.Exit(m_updateLock);
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}
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}
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protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID)
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