Change locking to not mix explicit Monitor.* calls with lock()

avinationmerge
Melanie 2009-12-06 01:20:39 +00:00
parent f2891e7738
commit da414fd509
1 changed files with 12 additions and 2 deletions

View File

@ -1562,7 +1562,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="childPrims"></param>
protected internal void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds)
{
lock (m_updateLock)
Monitor.Enter(m_updateLock);
try
{
SceneObjectGroup parentGroup = GetGroupByPrim(parentPrimId);
@ -1617,6 +1618,10 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
finally
{
Monitor.Exit(m_updateLock);
}
}
/// <summary>
@ -1630,7 +1635,8 @@ namespace OpenSim.Region.Framework.Scenes
protected internal void DelinkObjects(List<uint> primIds, bool sendEvents)
{
lock (m_updateLock)
Monitor.Enter(m_updateLock);
try
{
List<SceneObjectPart> childParts = new List<SceneObjectPart>();
List<SceneObjectPart> rootParts = new List<SceneObjectPart>();
@ -1737,6 +1743,10 @@ namespace OpenSim.Region.Framework.Scenes
g.ScheduleGroupForFullUpdate();
}
}
finally
{
Monitor.Exit(m_updateLock);
}
}
protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID)