From da47bcae3ec625e7cb8dc1947d1aa39ba7b8ac0f Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Mon, 16 Sep 2013 09:42:14 +0300 Subject: [PATCH] When moving the root prim of an attachment: a) Change the attach position; b) Move the other prims in the reverse direction to compensate --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 23507f4b7e..e31270ce06 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -3043,13 +3043,10 @@ namespace OpenSim.Region.Framework.Scenes Vector3 oldPos; - // FIXME: This improves the situation where editing just the root prim of an attached object would send - // all the other parts to oblivion after detach/reattach. However, a problem remains since the root prim - // still ends up in the wrong position on reattach. if (IsAttachment) - oldPos = RootPart.OffsetPosition; + oldPos = m_rootPart.AttachedPos + m_rootPart.OffsetPosition; // OffsetPosition should always be 0 in an attachments's root prim else - oldPos = AbsolutePosition + RootPart.OffsetPosition; + oldPos = AbsolutePosition + m_rootPart.OffsetPosition; Vector3 diff = oldPos - newPos; Quaternion partRotation = m_rootPart.RotationOffset; @@ -3064,6 +3061,9 @@ namespace OpenSim.Region.Framework.Scenes } AbsolutePosition = newPos; + + if (IsAttachment) + m_rootPart.AttachedPos = newPos; HasGroupChanged = true; ScheduleGroupForTerseUpdate();