* minor: comment out a couple of lines to eliminate nhibernate compile warnings for now

0.6.0-stable
Justin Clarke Casey 2008-07-12 22:18:54 +00:00
parent a89385818d
commit da55f4d2ae
1 changed files with 15 additions and 15 deletions

View File

@ -52,7 +52,7 @@ namespace OpenSim.Data.NHibernate
private Configuration cfg; private Configuration cfg;
private ISessionFactory factory; private ISessionFactory factory;
private ISession session; //private ISession session;
public void Initialise() public void Initialise()
{ {
@ -89,7 +89,7 @@ namespace OpenSim.Data.NHibernate
cfg.AddInputStream(stream); cfg.AddInputStream(stream);
factory = cfg.BuildSessionFactory(); factory = cfg.BuildSessionFactory();
session = factory.OpenSession(); //session = factory.OpenSession();
// This actually does the roll forward assembly stuff // This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly; Assembly assem = GetType().Assembly;
@ -119,7 +119,7 @@ namespace OpenSim.Data.NHibernate
/// <param name="regionUUID">the region UUID</param> /// <param name="regionUUID">the region UUID</param>
public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
{ {
NHPrim[] prims = (NHPrim[]) obj.GetParts(); //NHPrim[] prims = (NHPrim[]) obj.GetParts();
} }
/// <summary> /// <summary>
@ -242,18 +242,18 @@ namespace OpenSim.Data.NHibernate
/// </summary> /// </summary>
/// <param name="val"></param> /// <param name="val"></param>
/// <returns></returns> /// <returns></returns>
private static Array serializeTerrain(double[,] val) // private static Array serializeTerrain(double[,] val)
{ // {
MemoryStream str = new MemoryStream(65536*sizeof (double)); // MemoryStream str = new MemoryStream(65536*sizeof (double));
BinaryWriter bw = new BinaryWriter(str); // BinaryWriter bw = new BinaryWriter(str);
//
// TODO: COMPATIBILITY - Add byte-order conversions // // TODO: COMPATIBILITY - Add byte-order conversions
for (int x = 0; x < 256; x++) // for (int x = 0; x < 256; x++)
for (int y = 0; y < 256; y++) // for (int y = 0; y < 256; y++)
bw.Write(val[x, y]); // bw.Write(val[x, y]);
//
return str.ToArray(); // return str.ToArray();
} // }
/// <summary> /// <summary>
/// see IRegionDatastore /// see IRegionDatastore